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Role-playing games (RPG) are games in which players interact with one another to create narratives. The role of players in the RPG is largely based on the interaction between players and their characters. This emerging form of shared…

Computation and Language · Computer Science 2025-03-27 Alessandro Maisto

The rise of Large Language Models (LLMs) has enabled a new paradigm for bridging authorial intent and player agency in interactive narrative. We consider this paradigm through the example of Dramamancer, a system that uses an LLM to…

Human-Computer Interaction · Computer Science 2026-01-27 Tiffany Wang , Yuqian Sun , Yi Wang , Melissa Roemmele , John Joon Young Chung , Max Kreminski

Generative videos have the potential to revolutionize game development by autonomously creating new content. In this paper, we present GameFactory, a framework for action-controlled scene-generalizable game video generation. We first…

Computer Vision and Pattern Recognition · Computer Science 2025-10-31 Jiwen Yu , Yiran Qin , Xintao Wang , Pengfei Wan , Di Zhang , Xihui Liu

Data-driven storytelling is a powerful method for conveying insights by combining narrative techniques with visualizations and text. These stories integrate visual aids, such as highlighted bars and lines in charts, along with textual…

Computation and Language · Computer Science 2024-10-07 Mohammed Saidul Islam , Md Tahmid Rahman Laskar , Md Rizwan Parvez , Enamul Hoque , Shafiq Joty

We present a literature survey on non-interactive computational story generation. The article starts with the presentation of requirements for creative systems, three types of models of creativity (computational, socio-cultural, and…

Computation and Language · Computer Science 2021-10-22 Luis Miguel Botelho

Automated story generation has been one of the long-standing challenges in NLP. Among all dimensions of stories, suspense is very common in human-written stories but relatively under-explored in AI-generated stories. While recent advances…

Computation and Language · Computer Science 2024-02-28 Kaige Xie , Mark Riedl

AI Advancements have augmented casual writing and story generation, but their usage poses challenges in collaborative storytelling. In role-playing games such as Dungeons & Dragons (D&D), composing prompts using generative AI requires a…

Human-Computer Interaction · Computer Science 2023-04-05 Jose Ma. Santiago , Richard Lance Parayno , Jordan Aiko Deja , Briane Paul V. Samson

Large Language Models (LLMs) are powerful tools, capable of leveraging their training on natural language to write stories, generate code, and answer questions. But can they generate functional video game levels? Game levels, with their…

Artificial Intelligence · Computer Science 2023-06-02 Graham Todd , Sam Earle , Muhammad Umair Nasir , Michael Cerny Green , Julian Togelius

In this paper, we introduce NarrativePlay, a novel system that allows users to role-play a fictional character and interact with other characters in narratives such as novels in an immersive environment. We leverage Large Language Models…

Computation and Language · Computer Science 2023-10-04 Runcong Zhao , Wenjia Zhang , Jiazheng Li , Lixing Zhu , Yanran Li , Yulan He , Lin Gui

We introduce StorySim, a programmable framework for synthetically generating stories to evaluate the theory of mind (ToM) and world modeling (WM) capabilities of large language models (LLMs). Unlike prior benchmarks that may suffer from…

Computation and Language · Computer Science 2026-04-28 Nathaniel Getachew , Abulhair Saparov

We explore story generation: creative systems that can build coherent and fluent passages of text about a topic. We collect a large dataset of 300K human-written stories paired with writing prompts from an online forum. Our dataset enables…

Computation and Language · Computer Science 2018-05-15 Angela Fan , Mike Lewis , Yann Dauphin

Effective code generation requires both model capability and a problem representation that carefully structures how models reason and plan. Existing approaches augment reasoning steps or inject specific structure into how models think, but…

Computation and Language · Computer Science 2026-04-17 Geonhui Jang , Dongyoon Han , YoungJoon Yoo

Current storytelling systems focus more ongenerating stories with coherent plots regard-less of the narration style, which is impor-tant for controllable text generation. There-fore, we propose a new task, stylized story gen-eration, namely…

Computation and Language · Computer Science 2021-08-20 Xiangzhe Kong , Jialiang Huang , Ziquan Tung , Jian Guan , Minlie Huang

Dialogue authoring in large games requires not only content creation but the subtlety of its delivery, which can vary from character to character. Manually authoring this dialogue can be tedious, time-consuming, or even altogether…

Computation and Language · Computer Science 2017-08-31 Stephanie M. Lukin , James O. Ryan , Marilyn A. Walker

Interactive fiction is a literary genre that is rapidly gaining popularity. In this genre, readers are able to explicitly take actions in order to guide the course of the story. With the recent popularity of narrative focused games, we…

Human-Computer Interaction · Computer Science 2019-01-09 Gilad Ostrin , Jérémy Frey , Jessica Cauchard

In this paper, we present Drama Llama, an LLM-powered storylets framework that supports the authoring of responsive, open-ended interactive stories. DL combines the structural benefits of storylet-based systems with the generative…

Human-Computer Interaction · Computer Science 2025-01-17 Yuqian Sun , Phoebe J. Wang , John Joon Young Chung , Melissa Roemmele , Taewook Kim , Max Kreminski

Large Language Models (LLMs) have enabled Multi-Agent Systems (MASs) where agents interact through natural language to solve complex tasks or simulate multi-party dialogues. Recent work on LLM-based MASs has mainly focused on architecture…

Computation and Language · Computer Science 2026-01-09 Yuxiao Ye , Yiming Zhang , Yiran Ma , Huiyuan Xie , Huining Zhu , Zhiyuan Liu

Automated plot generation is the challenge of generating a sequence of events that will be perceived by readers as the plot of a coherent story. Traditional symbolic planners plan a story from a goal state and guarantee logical causal plot…

Computation and Language · Computer Science 2022-12-20 Anbang Ye , Christopher Cui , Taiwei Shi , Mark O. Riedl

Instruction-tuned large language models (LLMs) are capable of generating stories in response to open-ended user requests, but the resulting stories tend to be limited in their diversity. Older, symbolic approaches to story generation (such…

Computation and Language · Computer Science 2024-07-23 Phoebe J. Wang , Max Kreminski

This project proposes a methodology for the automatic generation of action models from video game dynamics descriptions, as well as its integration with a planning agent for the execution and monitoring of the plans. Planners use these…

Artificial Intelligence · Computer Science 2021-09-08 Ignacio Vellido , Carlos Núñez-Molina , Vladislav Nikolov , Juan Fdez-Olivares
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