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Two major approaches exist for creating animatable human avatars. The first, a 3D-based approach, optimizes a NeRF- or 3DGS-based avatar from videos of a single person, achieving personalization through a disentangled identity…

Computer Vision and Pattern Recognition · Computer Science 2025-08-14 Geonhee Sim , Gyeongsik Moon

Recent work on image anonymization has shown that generative adversarial networks (GANs) can generate near-photorealistic faces to anonymize individuals. However, scaling up these networks to the entire human body has remained a challenging…

Computer Vision and Pattern Recognition · Computer Science 2023-06-02 Håkon Hukkelås , Morten Smebye , Rudolf Mester , Frank Lindseth

We propose PixelGaussian, an efficient feed-forward framework for learning generalizable 3D Gaussian reconstruction from arbitrary views. Most existing methods rely on uniform pixel-wise Gaussian representations, which learn a fixed number…

Computer Vision and Pattern Recognition · Computer Science 2024-10-25 Xin Fei , Wenzhao Zheng , Yueqi Duan , Wei Zhan , Masayoshi Tomizuka , Kurt Keutzer , Jiwen Lu

In this paper, we propose Generalizable and Animatable Gaussian head Avatar (GAGAvatar) for one-shot animatable head avatar reconstruction. Existing methods rely on neural radiance fields, leading to heavy rendering consumption and low…

Computer Vision and Pattern Recognition · Computer Science 2024-10-11 Xuangeng Chu , Tatsuya Harada

Modeling animatable human avatars from videos is a long-standing and challenging problem. While conventional methods require per-instance optimization, recent feed-forward methods have been proposed to generate 3D Gaussians with a learnable…

Computer Vision and Pattern Recognition · Computer Science 2025-07-28 Yifan Liu , Shengjun Zhang , Chensheng Dai , Yang Chen , Hao Liu , Chen Li , Yueqi Duan

Recent diffusion methods have made significant progress in generating videos from single images due to their powerful visual generation capabilities. However, challenges persist in image-to-video synthesis, particularly in human video…

Computer Vision and Pattern Recognition · Computer Science 2026-02-25 Tiantian Wang , Chun-Han Yao , Tao Hu , Mallikarjun Byrasandra Ramalinga Reddy , Ming-Hsuan Yang , Varun Jampani

Human video generation remains challenging due to the difficulty of jointly modeling human appearance, motion, and camera viewpoint under limited multi-view data. Existing methods often address these factors separately, resulting in limited…

Computer Vision and Pattern Recognition · Computer Science 2026-04-22 Zhengwentai Sun , Keru Zheng , Chenghong Li , Hongjie Liao , Xihe Yang , Heyuan Li , Yihao Zhi , Shuliang Ning , Shuguang Cui , Xiaoguang Han

Despite significant advances in large-scale text-to-image models, achieving hyper-realistic human image generation remains a desirable yet unsolved task. Existing models like Stable Diffusion and DALL-E 2 tend to generate human images with…

Computer Vision and Pattern Recognition · Computer Science 2024-03-18 Xian Liu , Jian Ren , Aliaksandr Siarohin , Ivan Skorokhodov , Yanyu Li , Dahua Lin , Xihui Liu , Ziwei Liu , Sergey Tulyakov

Deep learning algorithms require extensive data to achieve robust performance. However, data availability is often restricted in the medical domain due to patient privacy concerns. Synthetic data presents a possible solution to these…

We present UIKA, a feed-forward animatable Gaussian head model from an arbitrary number of pose-free inputs, including a single image, multi-view captures, and smartphone-captured videos. Unlike the traditional avatar method, which requires…

Computer Vision and Pattern Recognition · Computer Science 2026-05-22 Zijian Wu , Boyao Zhou , Liangxiao Hu , Hongyu Liu , Yuan Sun , Xuan Wang , Xun Cao , Yujun Shen , Hao Zhu

The creation of photorealistic dynamic hair remains a major challenge in digital human modeling because of the complex motions, occlusions, and light scattering. Existing methods often resort to static capture and physics-based models that…

Computer Vision and Pattern Recognition · Computer Science 2025-12-22 Junying Wang , Yuanlu Xu , Edith Tretschk , Ziyan Wang , Anastasia Ianina , Aljaz Bozic , Ulrich Neumann , Tony Tung

The task of generating natural images from 3D scenes has been a long standing goal in computer graphics. On the other hand, recent developments in deep neural networks allow for trainable models that can produce natural-looking images with…

Computer Vision and Pattern Recognition · Computer Science 2018-12-04 Hassan Abu Alhaija , Siva Karthik Mustikovela , Andreas Geiger , Carsten Rother

We propose GGS, a Generalizable Gaussian Splatting method for Autonomous Driving which can achieve realistic rendering under large viewpoint changes. Previous generalizable 3D gaussian splatting methods are limited to rendering novel views…

Computer Vision and Pattern Recognition · Computer Science 2024-09-05 Huasong Han , Kaixuan Zhou , Xiaoxiao Long , Yusen Wang , Chunxia Xiao

This paper presents RoGSplat, a novel approach for synthesizing high-fidelity novel views of unseen human from sparse multi-view images, while requiring no cumbersome per-subject optimization. Unlike previous methods that typically struggle…

Computer Vision and Pattern Recognition · Computer Science 2025-03-19 Junjin Xiao , Qing Zhang , Yonewei Nie , Lei Zhu , Wei-Shi Zheng

We introduce MIGS (Multi-Identity Gaussian Splatting), a novel method that learns a single neural representation for multiple identities, using only monocular videos. Recent 3D Gaussian Splatting (3DGS) approaches for human avatars require…

Computer Vision and Pattern Recognition · Computer Science 2024-07-18 Aggelina Chatziagapi , Grigorios G. Chrysos , Dimitris Samaras

Human dance generation (HDG) aims to synthesize realistic videos from images and sequences of driving poses. Despite great success, existing methods are limited to generating videos of a single person with specific backgrounds, while the…

Computer Vision and Pattern Recognition · Computer Science 2024-01-25 Zhe Xu , Kun Wei , Xu Yang , Cheng Deng

In this paper, we present a method to reconstruct the world and multiple dynamic humans in 3D from a monocular video input. As a key idea, we represent both the world and multiple humans via the recently emerging 3D Gaussian Splatting…

Computer Vision and Pattern Recognition · Computer Science 2024-04-23 Inhee Lee , Byungjun Kim , Hanbyul Joo

In this paper, we aim at synthesizing a free-viewpoint video of an arbitrary human performance using sparse multi-view cameras. Recently, several works have addressed this problem by learning person-specific neural radiance fields (NeRF) to…

Computer Vision and Pattern Recognition · Computer Science 2021-09-16 Youngjoong Kwon , Dahun Kim , Duygu Ceylan , Henry Fuchs

Reconstructing 3D human bodies from sparse views has been an appealing topic, which is crucial to broader the related applications. In this paper, we propose a quite challenging but valuable task to reconstruct the human body from only two…

Graphics · Computer Science 2025-08-21 Jia Lu , Taoran Yi , Jiemin Fang , Chen Yang , Chuiyun Wu , Wei Shen , Wenyu Liu , Qi Tian , Xinggang Wang

We present Drivable 3D Gaussian Avatars (D3GA), a multi-layered 3D controllable model for human bodies that utilizes 3D Gaussian primitives embedded into tetrahedral cages. The advantage of using cages compared to commonly employed linear…

Computer Vision and Pattern Recognition · Computer Science 2025-02-12 Wojciech Zielonka , Timur Bagautdinov , Shunsuke Saito , Michael Zollhöfer , Justus Thies , Javier Romero