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We propose a novel approach for reconstructing animatable 3D Gaussian avatars from monocular videos captured by commodity devices like smartphones. Photorealistic 3D head avatar reconstruction from such recordings is challenging due to…

Computer Vision and Pattern Recognition · Computer Science 2025-04-15 Jiapeng Tang , Davide Davoli , Tobias Kirschstein , Liam Schoneveld , Matthias Niessner

Reconstructing the human body from single-view videos plays a pivotal role in the virtual reality domain. One prevalent application scenario necessitates the rapid reconstruction of high-fidelity 3D digital humans while simultaneously…

Computer Vision and Pattern Recognition · Computer Science 2023-12-27 Mingwei Li , Jiachen Tao , Zongxin Yang , Yi Yang

This paper introduces the open-source framework, GIRA, which implements fundamental robotics algorithms for reconstruction, pose estimation, and occupancy modeling using compact generative models. Compactness enables perception in the large…

Robotics · Computer Science 2024-04-18 Kshitij Goel , Wennie Tabib

Generating high-quality and diverse human images is an important yet challenging task in vision and graphics. However, existing generative models often fall short under the high diversity of clothing shapes and textures. Furthermore, the…

Computer Vision and Pattern Recognition · Computer Science 2022-06-01 Yuming Jiang , Shuai Yang , Haonan Qiu , Wayne Wu , Chen Change Loy , Ziwei Liu

The synthesis of human grasping has numerous applications including AR/VR, video games and robotics. While methods have been proposed to generate realistic hand-object interaction for object grasping and manipulation, these typically only…

Computer Vision and Pattern Recognition · Computer Science 2022-08-18 Yan Wu , Jiahao Wang , Yan Zhang , Siwei Zhang , Otmar Hilliges , Fisher Yu , Siyu Tang

Recent neural human representations can produce high-quality multi-view rendering but require using dense multi-view inputs and costly training. They are hence largely limited to static models as training each frame is infeasible. We…

Computer Vision and Pattern Recognition · Computer Science 2022-03-28 Fuqiang Zhao , Wei Yang , Jiakai Zhang , Pei Lin , Yingliang Zhang , Jingyi Yu , Lan Xu

We introduce Gaussian Wardrobe, a novel framework to digitalize compositional 3D neural avatars from multi-view videos. Existing methods for 3D neural avatars typically treat the human body and clothing as an inseparable entity. However,…

Computer Vision and Pattern Recognition · Computer Science 2026-03-06 Zhiyi Chen , Hsuan-I Ho , Tianjian Jiang , Jie Song , Manuel Kaufmann , Chen Guo

Recent advancements in controllable human image generation have led to zero-shot generation using structural signals (e.g., pose, depth) or facial appearance. Yet, generating human images conditioned on multiple parts of human appearance…

Computer Vision and Pattern Recognition · Computer Science 2024-04-24 Zehuan Huang , Hongxing Fan , Lipeng Wang , Lu Sheng

We present a unified and generalizable framework for synthesizing view-consistent and temporally coherent avatars from a single image, addressing the challenging task of single-image avatar generation. Existing diffusion-based methods often…

Computer Vision and Pattern Recognition · Computer Science 2025-08-05 Yixing Lu , Junting Dong , Youngjoong Kwon , Qin Zhao , Bo Dai , Fernando De la Torre

The generation of high-fidelity, animatable 3D human avatars remains a core challenge in computer graphics and vision, with applications in VR, telepresence, and entertainment. Existing approaches based on implicit representations like…

Computer Vision and Pattern Recognition · Computer Science 2026-03-26 Ramazan Fazylov , Sergey Zagoruyko , Aleksandr Parkin , Stamatis Lefkimmiatis , Ivan Laptev

Human head detection, keypoint estimation, and 3D head model fitting are essential tasks with many applications. However, traditional real-world datasets often suffer from bias, privacy, and ethical concerns, and they have been recorded in…

Computer Vision and Pattern Recognition · Computer Science 2024-12-06 Orest Kupyn , Eugene Khvedchenia , Christian Rupprecht

We propose a 3D novel sparse-view synthesis framework for unconstrained real-world scenarios that contain distractors. Unlike existing methods that primarily perform novel-view synthesis from a sparse set of constrained images without…

Computer Vision and Pattern Recognition · Computer Science 2026-05-01 Wongi Park , Jordan A. James , Myeongseok Nam , Minjae Lee , Soomok Lee , Sang-Hyun Lee , William J. Beksi

Digital twin worlds with realistic interactive dynamics presents a new opportunity to develop generalist embodied agents in scannable environments with complex physical behaviors. To this end, we present GDGen (Generalized Representation…

Computer Vision and Pattern Recognition · Computer Science 2025-10-20 Yichen Li , Zhiyi Li , Brandon Feng , Dinghuai Zhang , Antonio Torralba

Generating multi-view human images from a single view is a complex and significant challenge. Although recent advancements in multi-view object generation have shown impressive results with diffusion models, novel view synthesis for humans…

Computer Vision and Pattern Recognition · Computer Science 2024-12-05 Yu Feng , Shunsi Zhang , Jian Shu , Hanfeng Zhao , Guoliang Pang , Chi Zhang , Hao Wang

Creating realistic avatars from a single RGB image is an attractive yet challenging problem. Due to its ill-posed nature, recent works leverage powerful prior from 2D diffusion models pretrained on large datasets. Although 2D diffusion…

Computer Vision and Pattern Recognition · Computer Science 2024-12-17 Yuxuan Xue , Xianghui Xie , Riccardo Marin , Gerard Pons-Moll

Recent advancements in 3D Gaussian Splatting (3DGS) have unlocked significant potential for modeling 3D head avatars, providing greater flexibility than mesh-based methods and more efficient rendering compared to NeRF-based approaches.…

Computer Vision and Pattern Recognition · Computer Science 2024-11-07 Peizhi Yan , Rabab Ward , Qiang Tang , Shan Du

Despite recent advancements in high-fidelity human reconstruction techniques, the requirements for densely captured images or time-consuming per-instance optimization significantly hinder their applications in broader scenarios. To tackle…

Computer Vision and Pattern Recognition · Computer Science 2024-10-31 Panwang Pan , Zhuo Su , Chenguo Lin , Zhen Fan , Yongjie Zhang , Zeming Li , Tingting Shen , Yadong Mu , Yebin Liu

Generalizable neural radiance field (NeRF) enables neural-based digital human rendering without per-scene retraining. When combined with human prior knowledge, high-quality human rendering can be achieved even with sparse input views.…

Computer Vision and Pattern Recognition · Computer Science 2024-10-17 Zhaorong Wang , Yoshihiro Kanamori , Yuki Endo

We have recently seen tremendous progress in photo-real human modeling and rendering. Yet, efficiently rendering realistic human performance and integrating it into the rasterization pipeline remains challenging. In this paper, we present…

Computer Vision and Pattern Recognition · Computer Science 2023-12-08 Yuheng Jiang , Zhehao Shen , Penghao Wang , Zhuo Su , Yu Hong , Yingliang Zhang , Jingyi Yu , Lan Xu

High-fidelity reconstruction of 3D human avatars has a wild application in visual reality. In this paper, we introduce FAGhead, a method that enables fully controllable human portraits from monocular videos. We explicit the traditional 3D…

Computer Vision and Pattern Recognition · Computer Science 2024-07-01 Yixin Xuan , Xinyang Li , Gongxin Yao , Shiwei Zhou , Donghui Sun , Xiaoxin Chen , Yu Pan
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