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In this paper, we propose a novel approach to reconstruct 3D human body shapes based on a sparse set of RGBD frames using a single RGBD camera. We specifically focus on the realistic settings where human subjects move freely during the…

Computer Vision and Pattern Recognition · Computer Science 2020-06-16 Xinxin Zuo , Sen Wang , Jiangbin Zheng , Weiwei Yu , Minglun Gong , Ruigang Yang , Li Cheng

This paper studies the task of full generative modelling of realistic images of humans, guided only by coarse sketch of the pose, while providing control over the specific instance or type of outfit worn by the user. This is a difficult…

Computer Vision and Pattern Recognition · Computer Science 2019-06-06 Xu Chen , Jie Song , Otmar Hilliges

Creating and customizing a 3D clothed avatar from textual descriptions is a critical and challenging task. Traditional methods often treat the human body and clothing as inseparable, limiting users' ability to freely mix and match garments.…

Graphics · Computer Science 2025-03-18 Jia Gong , Shenyu Ji , Lin Geng Foo , Kang Chen , Hossein Rahmani , Jun Liu

We introduce Visual Persona, a foundation model for text-to-image full-body human customization that, given a single in-the-wild human image, generates diverse images of the individual guided by text descriptions. Unlike prior methods that…

Computer Vision and Pattern Recognition · Computer Science 2025-03-25 Jisu Nam , Soowon Son , Zhan Xu , Jing Shi , Difan Liu , Feng Liu , Aashish Misraa , Seungryong Kim , Yang Zhou

3D human digitization has long been a highly pursued yet challenging task. Existing methods aim to generate high-quality 3D digital humans from single or multiple views, but remain primarily constrained by current paradigms and the scarcity…

Computer Vision and Pattern Recognition · Computer Science 2025-04-10 Yuhang Yang , Fengqi Liu , Yixing Lu , Qin Zhao , Pingyu Wu , Wei Zhai , Ran Yi , Yang Cao , Lizhuang Ma , Zheng-Jun Zha , Junting Dong

We present GASPACHO, a method for generating photorealistic, controllable renderings of human-object interactions from multi-view RGB video. Unlike prior work that reconstructs only the human and treats objects as background, GASPACHO…

Computer Vision and Pattern Recognition · Computer Science 2025-12-17 Aymen Mir , Arthur Moreau , Helisa Dhamo , Zhensong Zhang , Gerard Pons-Moll , Eduardo Pérez-Pellitero

We present a method that enables synthesizing novel views and novel poses of arbitrary human performers from sparse multi-view images. A key ingredient of our method is a hybrid appearance blending module that combines the advantages of the…

Computer Vision and Pattern Recognition · Computer Science 2023-04-12 Youngjoong Kwon , Dahun Kim , Duygu Ceylan , Henry Fuchs

We introduce GaussianAvatars, a new method to create photorealistic head avatars that are fully controllable in terms of expression, pose, and viewpoint. The core idea is a dynamic 3D representation based on 3D Gaussian splats that are…

Computer Vision and Pattern Recognition · Computer Science 2024-03-29 Shenhan Qian , Tobias Kirschstein , Liam Schoneveld , Davide Davoli , Simon Giebenhain , Matthias Nießner

This work addresses the problem of real-time rendering of photorealistic human body avatars learned from multi-view videos. While the classical approaches to model and render virtual humans generally use a textured mesh, recent research has…

Computer Vision and Pattern Recognition · Computer Science 2024-03-29 Arthur Moreau , Jifei Song , Helisa Dhamo , Richard Shaw , Yiren Zhou , Eduardo Pérez-Pellitero

Capturing and faithfully rendering photo-realistic humans from novel views is a fundamental problem for AR/VR applications. While prior work has shown impressive performance capture results in laboratory settings, it is non-trivial to…

Computer Vision and Pattern Recognition · Computer Science 2022-08-03 Phong Nguyen-Ha , Nikolaos Sarafianos , Christoph Lassner , Janne Heikkila , Tony Tung

Feed-forward based 3D Gaussian Splatting methods have demonstrated exceptional capability in real-time novel view synthesis for human models. However, current approaches are confined to either dense viewpoint configurations or restricted…

Computer Vision and Pattern Recognition · Computer Science 2025-03-13 Yingdong Hu , Zhening Liu , Jiawei Shao , Zehong Lin , Jun Zhang

Reconstructing a high-quality, animatable 3D human avatar with expressive facial and hand motions from a single image has gained significant attention due to its broad application potential. 3D human avatar reconstruction typically requires…

Computer Vision and Pattern Recognition · Computer Science 2025-08-04 Dongbin Zhang , Yunfei Liu , Lijian Lin , Ye Zhu , Yang Li , Minghan Qin , Yu Li , Haoqian Wang

Training Vision-Language-Action (VLA) models for generalist robots typically requires large-scale real-world robot data, which is expensive and time-consuming to collect. The inefficiency of physical data collection severely limits the…

We present HAHA - a novel approach for animatable human avatar generation from monocular input videos. The proposed method relies on learning the trade-off between the use of Gaussian splatting and a textured mesh for efficient and high…

Computer Vision and Pattern Recognition · Computer Science 2024-10-10 David Svitov , Pietro Morerio , Lourdes Agapito , Alessio Del Bue

3D human reconstruction from a single image is a challenging problem and has been exclusively studied in the literature. Recently, some methods have resorted to diffusion models for guidance, optimizing a 3D representation via Score…

Computer Vision and Pattern Recognition · Computer Science 2026-03-04 Kaiqiang Xiong , Rui Peng , Jiahao Wu , Zhanke Wang , Jie Liang , Xiaoyun Zheng , Feng Gao , Ronggang Wang

Photo-realistic re-rendering of a human from a single image with explicit control over body pose, shape and appearance enables a wide range of applications, such as human appearance transfer, virtual try-on, motion imitation, and novel view…

Computer Vision and Pattern Recognition · Computer Science 2021-02-23 Kripasindhu Sarkar , Vladislav Golyanik , Lingjie Liu , Christian Theobalt

Creating high-fidelity 3D human head avatars is crucial for applications in VR/AR, digital human, and film production. Recent advances have leveraged morphable face models to generate animated head avatars from easily accessible data,…

Computer Vision and Pattern Recognition · Computer Science 2024-10-24 Yuelang Xu , Zhaoqi Su , Qingyao Wu , Yebin Liu

3D human reconstruction from a single image is a challenging problem and has been exclusively studied in the literature. Recently, some methods have resorted to diffusion models for guidance, optimizing a 3D representation via Score…

Computer Vision and Pattern Recognition · Computer Science 2025-03-12 Kaiqiang Xiong , Ying Feng , Qi Zhang , Jianbo Jiao , Yang Zhao , Zhihao Liang , Huachen Gao , Ronggang Wang

Creating controllable 3D human portraits from casual smartphone videos is highly desirable due to their immense value in AR/VR applications. The recent development of 3D Gaussian Splatting (3DGS) has shown improvements in rendering quality…

Computer Vision and Pattern Recognition · Computer Science 2024-02-07 Alfredo Rivero , ShahRukh Athar , Zhixin Shu , Dimitris Samaras

We present a novel framework for animating humans in 3D scenes using 3D Gaussian Splatting (3DGS), a neural scene representation that has recently achieved state-of-the-art photorealistic results for novel-view synthesis but remains…

Computer Vision and Pattern Recognition · Computer Science 2026-01-06 Aymen Mir , Jian Wang , Riza Alp Guler , Chuan Guo , Gerard Pons-Moll , Bing Zhou