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Reasoning over sports videos for question answering is an important task with numerous applications, such as player training and information retrieval. However, this task has not been explored due to the lack of relevant datasets and the…

Computer Vision and Pattern Recognition · Computer Science 2026-01-06 Haopeng Li , Andong Deng , Jun Liu , Hossein Rahmani , Yulan Guo , Bernt Schiele , Mohammed Bennamoun , Qiuhong Ke

This paper develops metrics from a social network perspective that are directly translatable to the outcome of a basketball game. We extend a state-of-the-art multi-resolution stochastic process approach to modeling basketball by modeling…

Applications · Statistics 2019-10-01 Fan Bu , Sonia Xu , Katherine Heller , Alexander Volfovsky

Predicting performance outcomes has the potential to transform training approaches, inform coaching strategies, and deepen our understanding of the factors that contribute to athletic success. Traditional non-automated data analysis in…

Human-Computer Interaction · Computer Science 2025-09-12 Melik Ozolcer , Tongze Zhang , Sang Won Bae

Skill assessment in procedural videos is crucial for the objective evaluation of human performance in settings such as manufacturing and procedural daily tasks. Current research on skill assessment has predominantly focused on sports and…

Computer Vision and Pattern Recognition · Computer Science 2026-01-29 Michele Mazzamuto , Daniele Di Mauro , Gianpiero Francesca , Giovanni Maria Farinella , Antonino Furnari

Human body-pose estimation is a complex problem in computer vision. Recent research interests have been widened specifically on the Sports, Yoga, and Dance (SYD) postures for maintaining health conditions. The SYD pose categories are…

Computer Vision and Pattern Recognition · Computer Science 2023-08-02 Asish Bera , Mita Nasipuri , Ondrej Krejcar , Debotosh Bhattacharjee

Understanding long-form videos, such as movies and TV episodes ranging from tens of minutes to two hours, remains a significant challenge for multi-modal models. Existing benchmarks often fail to test the full range of cognitive skills…

Computer Vision and Pattern Recognition · Computer Science 2025-11-11 Kirolos Ataallah , Eslam Abdelrahman , Mahmoud Ahmed , Chenhui Gou , Khushbu Pahwa , Jian Ding , Mohamed Elhoseiny

We present a data-driven basketball set play simulation. Given an offensive set play sketch, our method simulates potential scenarios that may occur in the game. The simulation provides coaches and players with insights on how a given set…

Multimedia · Computer Science 2019-10-09 Hsin-Ying Hsieh , Chieh-Yu Chen , Yu-Shuen Wang , Jung-Hong Chuang

Dynamically planning in complex systems has been explored to improve decision-making in various domains. Professional basketball serves as a compelling example of a dynamic spatio-temporal game, encompassing context-dependent…

Artificial Intelligence · Computer Science 2024-07-18 Xiusi Chen , Wei-Yao Wang , Ziniu Hu , David Reynoso , Kun Jin , Mingyan Liu , P. Jeffrey Brantingham , Wei Wang

Badminton, known for having the fastest ball speeds among all sports, presents significant challenges to the field of computer vision, including player identification, court line detection, shuttlecock trajectory tracking, and player…

Computer Vision and Pattern Recognition · Computer Science 2026-04-01 Jing-Yuan Chang

A new methodology to measure coded image/video quality using the just-noticeable-difference (JND) idea was proposed. Several small JND-based image/video quality datasets were released by the Media Communications Lab at the University of…

Recent advances of deep learning makes it possible to identify specific events in videos with greater precision. This has great relevance in sports like tennis in order to e.g., automatically collect game statistics, or replay actions of…

Computer Vision and Pattern Recognition · Computer Science 2024-02-06 Emil Hovad , Therese Hougaard-Jensen , Line Katrine Harder Clemmensen

We present a new public dataset with a focus on simulating robotic vision tasks in everyday indoor environments using real imagery. The dataset includes 20,000+ RGB-D images and 50,000+ 2D bounding boxes of object instances densely captured…

Computer Vision and Pattern Recognition · Computer Science 2017-03-07 Phil Ammirato , Patrick Poirson , Eunbyung Park , Jana Kosecka , Alexander C. Berg

Large-scale public datasets have been shown to benefit research in multiple areas of modern artificial intelligence. For decision-making research that requires human data, high-quality datasets serve as important benchmarks to facilitate…

The development of video game streaming has grown rapidly, with major platforms such as YouTube and Twitch using different codecs. To support quality assessment models that work consistently across any codec, it is necessary to have access…

Computer Vision and Pattern Recognition · Computer Science 2026-05-05 Rajesh Sureddi , Shreshth Saini , Avinab Saha , Alan C. Bovik

Vision-Language Models (VLMs) have demonstrated remarkable capabilities in general video understanding, yet they often struggle with the fine-grained comprehension crucial for real-world applications requiring nuanced interpretation of…

Computer Vision and Pattern Recognition · Computer Science 2026-05-26 Gueter Josmy Faure , Min-Hung Chen , Jia-Fong Yeh , Hung-Ting Su , Winston H. Hsu

In recent years, badminton analytics has drawn attention due to the advancement of artificial intelligence and the efficiency of data collection. While there is a line of effective applications to improve and investigate player performance,…

Artificial Intelligence · Computer Science 2024-04-23 Wei-Yao Wang , Wei-Wei Du , Wen-Chih Peng , Tsi-Ui Ik

In this paper, we propose the first higher frame rate video dataset (called Need for Speed - NfS) and benchmark for visual object tracking. The dataset consists of 100 videos (380K frames) captured with now commonly available higher frame…

Computer Vision and Pattern Recognition · Computer Science 2017-03-23 Hamed Kiani Galoogahi , Ashton Fagg , Chen Huang , Deva Ramanan , Simon Lucey

In this paper, we introduce LiveQA, a new question answering dataset constructed from play-by-play live broadcast. It contains 117k multiple-choice questions written by human commentators for over 1,670 NBA games, which are collected from…

Computation and Language · Computer Science 2020-10-02 Qianying Liu , Sicong Jiang , Yizhong Wang , Sujian Li

We release two artificial datasets, Simulated Flying Shapes and Simulated Planar Manipulator that allow to test the learning ability of video processing systems. In particular, the dataset is meant as a tool which allows to easily assess…

Computer Vision and Pattern Recognition · Computer Science 2018-07-03 Fabio Ferreira , Jonas Rothfuss , Eren Erdal Aksoy , You Zhou , Tamim Asfour

I address the difficult challenge of measuring the relative influence of competing basketball game strategies, and I apply my analysis to plays resulting in three-point shots. I use a glut of SportVU player tracking data from over 600 NBA…

Applications · Statistics 2017-03-22 Bradley A. Sliz
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