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Sports have long attracted broad attention as they push the limits of human physical and cognitive capabilities. Amid growing interest in spatial intelligence for vision-language models (VLMs), sports provide a natural testbed for…

Computer Vision and Pattern Recognition · Computer Science 2026-03-11 Yuchen Yang , Yuqing Shao , Duxiu Huang , Linfeng Dong , Yifei Liu , Suixin Tang , Xiang Zhou , Yuanyuan Gao , Wei Wang , Yue Zhou , Xue Yang , Yanfeng Wang , Xiao Sun , Zhihang Zhong

Evaluating badminton performance often requires expert coaching, which is rarely accessible for amateur players. We present BadminSense, a smartwatch-based system for fine-grained badminton performance analysis using wearable sensing.…

Human-Computer Interaction · Computer Science 2026-03-25 Taizhou Chen , Kai Chen , Xingyu Liu , Pingchuan Ke , Zhida Sun

We present a reliable temporal grounding pipeline for video-to-analytic alignment of basketball broadcast footage. Given a series of frames as input, our method quickly and accurately extracts time-remaining and quarter values from…

Computer Vision and Pattern Recognition · Computer Science 2024-11-06 Levi Harris

Recent developments in video analysis of sports and computer vision techniques have achieved significant improvements to enable a variety of critical operations. To provide enhanced information, such as detailed complex analysis in sports…

Computer Vision and Pattern Recognition · Computer Science 2022-05-02 Banoth Thulasya Naik , Mohammad Farukh Hashmi , Neeraj Dhanraj Bokde

Visual analysis of complex fish habitats is an important step towards sustainable fisheries for human consumption and environmental protection. Deep Learning methods have shown great promise for scene analysis when trained on large-scale…

Computer Vision and Pattern Recognition · Computer Science 2020-08-31 Alzayat Saleh , Issam H. Laradji , Dmitry A. Konovalov , Michael Bradley , David Vazquez , Marcus Sheaves

Most existing action quality assessment methods rely on the deep features of an entire video to predict the score, which is less reliable due to the non-transparent inference process and poor interpretability. We argue that understanding…

Computer Vision and Pattern Recognition · Computer Science 2022-04-08 Jinglin Xu , Yongming Rao , Xumin Yu , Guangyi Chen , Jie Zhou , Jiwen Lu

With the NBA's adoption of in-game limb tracking in 2023, Sony's Hawk-Eye system now captures high-resolution, 3D poses of players and the ball 60 times per second. Linking these data to key events opens a new era in NBA analytics. Here, we…

Applications · Statistics 2026-04-30 Jake McGrath , Amanda Glazer , Vanna Bushong , Michelle Nguyen , Kirk Goldsberry

Technologies play an increasingly important role in sports and become a real competitive advantage for the athletes who benefit from it. Among them, the use of motion capture is developing in various sports to optimize sporting gestures.…

Computer Vision and Pattern Recognition · Computer Science 2023-10-09 Fiche Guénolé , Sevestre Vincent , Gonzalez-Barral Camila , Leglaive Simon , Séguier Renaud

From sports to science, the recent availability of large-scale data has allowed to gain insights on the drivers of human innovation and success in a variety of domains. Here we quantify human performance in the popular game of chess by…

Physics and Society · Physics 2022-07-19 Sandeep Chowdhary , Iacopo Iacopini , Federico Battiston

Can a computer determine a piano player's skill level? Is it preferable to base this assessment on visual analysis of the player's performance or should we trust our ears over our eyes? Since current CNNs have difficulty processing long…

Computer Vision and Pattern Recognition · Computer Science 2021-06-22 Paritosh Parmar , Jaiden Reddy , Brendan Morris

We present a neural network TTNet aimed at real-time processing of high-resolution table tennis videos, providing both temporal (events spotting) and spatial (ball detection and semantic segmentation) data. This approach gives core…

Computer Vision and Pattern Recognition · Computer Science 2020-04-22 Roman Voeikov , Nikolay Falaleev , Ruslan Baikulov

Human pose estimation has made significant advancement in recent years. However, the existing datasets are limited in their coverage of pose variety. In this paper, we introduce a novel benchmark FollowMeUp Sports that makes an important…

Computer Vision and Pattern Recognition · Computer Science 2019-11-20 Ying Huang , Bin Sun , Haipeng Kan , Jiankai Zhuang , Zengchang Qin

Visual parsing of images and videos is critical for a wide range of real-world applications. However, progress in this field is constrained by limitations of existing datasets: (1) insufficient annotation granularity, which impedes…

Computer Vision and Pattern Recognition · Computer Science 2025-08-18 Minghao Zou , Qingtian Zeng , Yongping Miao , Shangkun Liu , Zilong Wang , Hantao Liu , Wei Zhou

Human movements are both an area of intense study and the basis of many applications such as character animation. For many applications, it is crucial to identify movements from videos or analyze datasets of movements. Here we introduce a…

Computer Vision and Pattern Recognition · Computer Science 2021-07-14 Saeed Ghorbani , Kimia Mahdaviani , Anne Thaler , Konrad Kording , Douglas James Cook , Gunnar Blohm , Nikolaus F. Troje

In this paper, we introduce RoleMotion, a large-scale human motion dataset that encompasses a wealth of role-playing and functional motion data tailored to fit various specific scenes. Existing text datasets are mainly constructed…

Computer Vision and Pattern Recognition · Computer Science 2025-12-02 Junran Peng , Yiheng Huang , Silei Shen , Zeji Wei , Jingwei Yang , Baojie Wang , Yonghao He , Chuanchen Luo , Man Zhang , Xucheng Yin , Wei Sui

Computer Vision developments are enabling significant advances in many fields, including sports. Many applications built on top of Computer Vision technologies, such as tracking data, are nowadays essential for every top-level analyst,…

Computer Vision and Pattern Recognition · Computer Science 2023-01-19 Tiago Mendes-Neves , Luís Meireles , João Mendes-Moreira

As LLM agents are increasingly deployed with large libraries of reusable skills, selecting the right skill for a user request has become a critical systems challenge. In small libraries, users may invoke skills explicitly by name, but this…

Artificial Intelligence · Computer Science 2026-05-08 Hongcheol Cho , Ryangkyung Kang , Youngeun Kim

Accurately localizing objects in three dimensions (3D) is crucial for various computer vision applications, such as robotics, autonomous driving, and augmented reality. This task finds another important application in sports analytics and,…

Computer Vision and Pattern Recognition · Computer Science 2023-09-08 Marcello Davide Caio , Gabriel Van Zandycke , Christophe De Vleeschouwer

Many recent advancements in Computer Vision are attributed to large datasets. Open-source software packages for Machine Learning and inexpensive commodity hardware have reduced the barrier of entry for exploring novel approaches at scale.…

Computer Vision and Pattern Recognition · Computer Science 2016-09-29 Sami Abu-El-Haija , Nisarg Kothari , Joonseok Lee , Paul Natsev , George Toderici , Balakrishnan Varadarajan , Sudheendra Vijayanarasimhan

Sports game data is becoming increasingly complex, often consisting of multivariate data such as player performance stats, historical team records, and athletes' positional tracking information. While numerous visual analytics systems have…

Human-Computer Interaction · Computer Science 2022-09-02 Tica Lin , Zhutian Chen , Yalong Yang , Daniele Chiappalupi , Johanna Beyer , Hanspeter Pfister