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Generating full-body and multi-genre dance sequences from given music is a challenging task, due to the limitations of existing datasets and the inherent complexity of the fine-grained hand motion and dance genres. To address these…

Computer Vision and Pattern Recognition · Computer Science 2023-08-31 Ronghui Li , Junfan Zhao , Yachao Zhang , Mingyang Su , Zeping Ren , Han Zhang , Yansong Tang , Xiu Li

Sports video understanding requires perceiving high-speed dynamics, complex rules, and long temporal contexts. Yet, current Multimodal Large Language Models (MLLMs) remain narrowly focused on single sports, specific tasks, or training-free…

Computer Vision and Pattern Recognition · Computer Science 2026-03-13 Junbo Zou , Haotian Xia , Zhen Ye , Shengjie Zhang , Christopher Lai , Vicente Ordonez , Weining Shen , Hanjie Chen

This paper presents a unified framework to (i) locate the ball, (ii) predict the pose, and (iii) segment the instance mask of players in team sports scenes. Those problems are of high interest in automated sports analytics, production, and…

Computer Vision and Pattern Recognition · Computer Science 2021-12-02 Seyed Abolfazl Ghasemzadeh , Gabriel Van Zandycke , Maxime Istasse , Niels Sayez , Amirafshar Moshtaghpour , Christophe De Vleeschouwer

Deep learning has the potential to revolutionize sports performance, with applications ranging from perception and comprehension to decision. This paper presents a comprehensive survey of deep learning in sports performance, focusing on…

Computer Vision and Pattern Recognition · Computer Science 2023-07-10 Zhonghan Zhao , Wenhao Chai , Shengyu Hao , Wenhao Hu , Guanhong Wang , Shidong Cao , Mingli Song , Jenq-Neng Hwang , Gaoang Wang

Researchers have used machine learning approaches to identify motion sickness in VR experience. These approaches demand an accurately-labeled, real-world, and diverse dataset for high accuracy and generalizability. As a starting point to…

Artificial Intelligence · Computer Science 2023-06-07 Elliott Wen , Chitralekha Gupta , Prasanth Sasikumar , Mark Billinghurst , James Wilmott , Emily Skow , Arindam Dey , Suranga Nanayakkara

Tracking the players and the ball in team sports is key to analyse the performance or to enhance the game watching experience with augmented reality. When the only sources for this data are broadcast videos, sports-field registration…

Computer Vision and Pattern Recognition · Computer Science 2022-09-19 Adrien Maglo , Astrid Orcesi , Quoc Cuong Pham

Sports analytics -- broadly defined as the pursuit of improvement in athletic performance through the analysis of data -- has expanded its footprint both in the professional sports industry and in academia over the past 30 years. In this…

Applications · Statistics 2023-01-11 Benjamin S. Baumer , Gregory J. Matthews , Quang Nguyen

It is challenging to get access to datasets related to the physical performance of soccer players. The teams consider such information highly confidential, especially if it covers in-game performance.Hence, most of the analysis and…

Other Computer Science · Computer Science 2016-03-18 Laszlo Gyarmati , Mohamed Hefeeda

Ball trajectory data are one of the most fundamental and useful information in the evaluation of players' performance and analysis of game strategies. Although vision-based object tracking techniques have been developed to analyze sport…

Machine Learning · Computer Science 2019-07-09 Yu-Chuan Huang , I-No Liao , Ching-Hsuan Chen , Tsì-Uí İk , Wen-Chih Peng

A video dataset that is designed to study fine-grained categorisation of pedestrians is introduced. Pedestrians were recorded "in-the-wild" from a moving vehicle. Annotations include bounding boxes, tracks, 14 keypoints with occlusion…

Computer Vision and Pattern Recognition · Computer Science 2016-05-23 David Hall , Pietro Perona

Sports game summarization aims at generating sports news from live commentaries. However, existing datasets are all constructed through automated collection and cleaning processes, resulting in a lot of noise. Besides, current works neglect…

Computation and Language · Computer Science 2021-11-25 Jiaan Wang , Zhixu Li , Tingyi Zhang , Duo Zheng , Jianfeng Qu , An Liu , Lei Zhao , Zhigang Chen

Continuous authentication in high-stakes digital environments requires datasets with fine-grained behavioral signals under realistic cognitive and motor demands. But current benchmarks are often limited by small scale, unimodal sensing or…

Cryptography and Security · Computer Science 2026-05-18 Ishpuneet Singh , Gursmeep Kaur , Uday Pratap Singh Atwal , Guramrit Singh , Gurjot Singh , Maninder Singh

Determining when people are struggling allows for a finer-grained understanding of actions that complements conventional action classification and error detection. Struggle detection, as defined in this paper, is a distinct and important…

Computer Vision and Pattern Recognition · Computer Science 2025-08-14 Shijia Feng , Michael Wray , Brian Sullivan , Youngkyoon Jang , Casimir Ludwig , Iain Gilchrist , Walterio Mayol-Cuevas

Video classification has advanced tremendously over the recent years. A large part of the improvements in video classification had to do with the work done by the image classification community and the use of deep convolutional networks…

Computer Vision and Pattern Recognition · Computer Science 2015-05-26 Balakrishnan Varadarajan , George Toderici , Sudheendra Vijayanarasimhan , Apostol Natsev

Accurate 3D human pose estimation is essential for sports analytics, coaching, and injury prevention. However, existing datasets for monocular pose estimation do not adequately capture the challenging and dynamic nature of sports movements.…

Computer Vision and Pattern Recognition · Computer Science 2023-04-05 Christian Keilstrup Ingwersen , Christian Mikkelstrup , Janus Nørtoft Jensen , Morten Rieger Hannemose , Anders Bjorholm Dahl

Long-form egocentric video understanding provides rich contextual information and unique insights into long-term human behaviors, holding significant potential for applications in embodied intelligence, long-term activity analysis, and…

Computer Vision and Pattern Recognition · Computer Science 2026-01-27 Wenqi Zhou , Kai Cao , Hao Zheng , Yunze Liu , Xinyi Zheng , Miao Liu , Per Ola Kristensson , Walterio Mayol-Cuevas , Fan Zhang , Weizhe Lin , Junxiao Shen

In the high-stakes world of baseball, every nuance of a pitcher's mechanics holds the key to maximizing performance and minimizing runs. Traditional analysis methods often rely on pre-recorded offline numerical data, hindering their…

Computer Vision and Pattern Recognition · Computer Science 2024-05-14 Jerrin Bright , Bavesh Balaji , Yuhao Chen , David A Clausi , John S Zelek

A key algorithm for understanding the world is material segmentation, which assigns a label (metal, glass, etc.) to each pixel. We find that a model trained on existing data underperforms in some settings and propose to address this with a…

Computer Vision and Pattern Recognition · Computer Science 2022-07-22 Paul Upchurch , Ransen Niu

While deep learning has been widely used for video analytics, such as video classification and action detection, dense action detection with fast-moving subjects from sports videos is still challenging. In this work, we release yet another…

Computer Vision and Pattern Recognition · Computer Science 2024-03-27 Jiang Bian , Xuhong Li , Tao Wang , Qingzhong Wang , Jun Huang , Chen Liu , Jun Zhao , Feixiang Lu , Dejing Dou , Haoyi Xiong

Ball recognition and tracking have traditionally been the main focus of computer vision researchers as a crucial component of sports video analysis. The difficulties, such as the small ball size, blurry appearance, quick movements, and so…

Computer Vision and Pattern Recognition · Computer Science 2023-06-27 Xinyu Wang , Jianwei Li
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