English
Related papers

Related papers: Word2Minecraft: Generating 3D Game Levels through …

200 papers

Existing pre-trained large language models have shown unparalleled generative capabilities. However, they are not controllable. In this paper, we propose MEGATRON-CNTRL, a novel framework that uses large-scale language models and adds…

Computation and Language · Computer Science 2020-10-05 Peng Xu , Mostofa Patwary , Mohammad Shoeybi , Raul Puri , Pascale Fung , Anima Anandkumar , Bryan Catanzaro

Enhancing AI systems with efficient communication skills for effective human assistance necessitates proactive initiatives from the system side to discern specific circumstances and interact aptly. This research focuses on a collective…

Computation and Language · Computer Science 2024-02-09 Jack Zhang

Procedural Content Generation via Machine Learning (PCGML) has enhanced game content creation, yet challenges in controllability and limited training data persist. This study addresses these issues by distilling a constructive PCG algorithm…

Artificial Intelligence · Computer Science 2025-02-04 Yuhe Nie , Michael Middleton , Tim Merino , Nidhushan Kanagaraja , Ashutosh Kumar , Zhan Zhuang , Julian Togelius

Machine learning for procedural content generation has recently become an active area of research. Levels vary in both form and function and are mostly unrelated to each other across games. This has made it difficult to assemble suitably…

Artificial Intelligence · Computer Science 2021-08-11 Philip Bontrager , Julian Togelius

Dialogue-based Role Playing Games (RPGs) require powerful storytelling. The narratives of these may take years to write and typically involve a large creative team. In this work, we demonstrate the potential of large generative text models…

Computation and Language · Computer Science 2024-06-07 Jorge Leandro , Sudha Rao , Michael Xu , Weijia Xu , Nebosja Jojic , Chris Brockett , Bill Dolan

Games are complex, multi-faceted systems that share common elements and underlying narratives, such as the conflict between a hero and a big bad enemy or pursuing a goal that requires overcoming challenges. However, identifying and…

Artificial Intelligence · Computer Science 2022-10-12 Alberto Alvarez , Jose Font

Procedural content generation (PCG) is a growing field, with numerous applications in the video game industry and great potential to help create better games at a fraction of the cost of manual creation. However, much of the work in PCG is…

Artificial Intelligence · Computer Science 2023-07-20 Michael Beukman , Manuel Fokam , Marcel Kruger , Guy Axelrod , Muhammad Nasir , Branden Ingram , Benjamin Rosman , Steven James

Language models like OpenAI's Generative Pre-Trained Transformers (GPT-2/3) capture the long-term correlations needed to generate text in a variety of domains (such as language translators) and recently in gameplay (chess, Go, and…

Machine Learning · Computer Science 2022-07-19 Samantha E. Miller Noever , David Noever

Procedural content generation for games is a growing trend in both research and industry, even though there is no consensus of how good content looks, nor how to automatically evaluate it. A number of metrics have been developed in the…

Artificial Intelligence · Computer Science 2022-04-11 Jean-Baptiste Hervé , Christoph Salge

Large language models (LLMs) offer promise for dynamic game content generation, but they face critical barriers, including narrative incoherence and high operational costs. Due to their large size, they are often accessed in the cloud,…

Artificial Intelligence · Computer Science 2026-05-20 Morten I. K. Munk , Arturo Valdivia , Paolo Burelli

The growing popularity of social deduction games has created an increasing need for intelligent frameworks where humans can collaborate with AI agents, particularly in post-pandemic contexts with heightened psychological and social…

Computation and Language · Computer Science 2025-08-12 Qihui Fan , Wenbo Li , Enfu Nan , Yixiao Chen , Lei Lu , Pu Zhao , Yanzhi Wang

Role-playing games (RPGs) provide players with a rich, interactive world to explore. Dialogue serves as the primary means of communication between developers and players, manifesting in various forms such as guides, NPC interactions, and…

Computation and Language · Computer Science 2024-07-31 Navapat Nananukul , Wichayaporn Wongkamjan

3D world generation is essential for applications such as immersive content creation or autonomous driving simulation. Recent advances in 3D world generation have shown promising results; however, these methods are constrained by grid…

Computer Vision and Pattern Recognition · Computer Science 2026-05-04 Jaeyoung Chung , Suyoung Lee , Jianfeng Xiang , Jiaolong Yang , Kyoung Mu Lee

We present APT, an advanced Large Language Model (LLM)-driven framework that enables autonomous agents to construct complex and creative structures within the Minecraft environment. Unlike previous approaches that primarily concentrate on…

Machine Learning · Computer Science 2024-12-03 Jun Yu Chen , Tao Gao

Story generation has been a prominent application of Large Language Models (LLMs). However, understanding LLMs' ability to produce high-quality stories remains limited due to challenges in automatic evaluation methods and the high cost and…

Computation and Language · Computer Science 2025-06-13 Yi Wang , Max Kreminski

We study the problem of controlling the difficulty level of text generated by Large Language Models (LLMs) for contexts where end-users are not fully proficient, such as language learners. Using a novel framework, we evaluate the…

Computation and Language · Computer Science 2024-06-06 Ali Malik , Stephen Mayhew , Chris Piech , Klinton Bicknell

Recent research shows how diffusion models can unconditionally generate tile-based game levels, but use of diffusion models for text-to-level generation is underexplored. There are practical considerations for creating a usable model:…

Machine Learning · Computer Science 2025-08-18 Jacob Schrum , Olivia Kilday , Emilio Salas , Bess Hagan , Reid Williams

We introduce WorldGen, a system that enables the automatic creation of large-scale, interactive 3D worlds directly from text prompts. Our approach transforms natural language descriptions into traversable, fully textured environments that…

The past decade has seen a rapid increase in the level of research interest in procedural content generation (PCG) for digital games, and there are now numerous research avenues focused on new approaches for driving and applying PCG…

Human-Computer Interaction · Computer Science 2022-10-06 Oliver Withington , Laurissa Tokarchuk

Large Language Models (LLMs) motivate generative agent simulation (e.g., AI Town) to create a ``dynamic world'', holding immense value across entertainment and research. However, for non-experts, especially those without programming skills,…

Human-Computer Interaction · Computer Science 2026-01-30 Jianwen Sun , Yukang Feng , Kaining Ying , Chuanhao Li , Zizhen Li , Fanrui Zhang , Jiaxin Ai , Yifan Chang , Yu Dai , Yifei Huang , Kaipeng Zhang