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Large Language Models (LLMs) have shown great promise in tool-making, yet existing frameworks often struggle to efficiently construct reliable toolsets and are limited to single-task settings. To address these challenges, we propose GATE…

Computation and Language · Computer Science 2025-02-21 Jianwen Luo , Yiming Huang , Jinxiang Meng , Fangyu Lei , Shizhu He , Xiao Liu , Shanshan Jiang , Bin Dong , Jun Zhao , Kang Liu

Open world games present players with more freedom than games with linear progression structures. However, without clearly-defined objectives, they often leave players without a sense of purpose. Most of the time, quests and objectives are…

Multimedia · Computer Science 2017-05-02 Ryan Alexander , Chris Martens

This work applies natural language modeling to generate plausible strategic moves in the ancient game of Go. We train the Generative Pretrained Transformer (GPT-2) to mimic the style of Go champions as archived in Smart Game Format (SGF),…

Computation and Language · Computer Science 2020-09-09 Matthew Ciolino , David Noever , Josh Kalin

Large language models (LLMs) have shown impressive capabilities in generating program code, opening exciting opportunities for applying program synthesis to games. In this work, we explore the potential of LLMs to directly synthesize usable…

Game Description Language (GDL) provides a standardized way to express diverse games in a machine-readable format, enabling automated game simulation, and evaluation. While previous research has explored game description generation using…

Artificial Intelligence · Computer Science 2025-01-23 Tsunehiko Tanaka , Edgar Simo-Serra

Narratives are a predominant part of games, and their design poses challenges when identifying, encoding, interpreting, evaluating, and generating them. One way to address this would be to approach narrative design in a more abstract layer,…

Human-Computer Interaction · Computer Science 2022-10-18 Alberto Alvarez , Jose Font , Julian Togelius

Modern video games pose significant challenges for traditional automated testing algorithms, yet intensive testing is crucial to ensure game quality. To address these challenges, researchers designed gaming agents using Reinforcement…

Software Engineering · Computer Science 2026-02-23 Yifei Chen , Sarra Habchi , Lili Wei

Large language models (LLMs) can help writers build story worlds by generating world elements, such as factions, characters, and locations. However, making sense of many generated elements can be overwhelming. Moreover, if the user wants to…

Human-Computer Interaction · Computer Science 2024-08-09 John Joon Young Chung , Max Kreminski

We explore how interaction with large language models (LLMs) can give rise to emergent behaviors, empowering players to participate in the evolution of game narratives. Our testbed is a text-adventure game in which players attempt to solve…

Building effective text generation systems requires three critical components: content selection, text planning, and surface realization, and traditionally they are tackled as separate problems. Recent all-in-one style neural generation…

Computation and Language · Computer Science 2019-09-04 Xinyu Hua , Lu Wang

Large Language Models (LLMs) have shown strong potential for narrative generation, but their use in complex, multi-layered role-playing game (RPG) worlds is still limited by issues of coherence, controllability, and structural consistency.…

Computation and Language · Computer Science 2026-04-29 Dominik Borawski , Marta Szulc , Robert Chudy , Małgorzata Giedrowicz , Piotr Mironowicz

Recently, there has been growing interest in leveraging large language models (LLMs) to generate symbolic world models from textual descriptions. Although LLMs have been extensively explored in the context of world modeling, prior studies…

Computation and Language · Computer Science 2025-02-25 Mengkang Hu , Tianxing Chen , Yude Zou , Yuheng Lei , Qiguang Chen , Ming Li , Yao Mu , Hongyuan Zhang , Wenqi Shao , Ping Luo

Recent advancements in procedural content generation via machine learning enable the generation of video-game levels that are aesthetically similar to human-authored examples. However, the generated levels are often unplayable without…

Artificial Intelligence · Computer Science 2020-10-15 Hejia Zhang , Matthew C. Fontaine , Amy K. Hoover , Julian Togelius , Bistra Dilkina , Stefanos Nikolaidis

We designed and built a game called \textit{Immersive Text Game}, which allows the player to choose a story and a character, and interact with other characters in the story in an immersive manner of dialogues. The game is based on several…

Computation and Language · Computer Science 2022-03-22 Wanshui Li , Yifan Bai , Jiaxuan Lu , Kexin Yi

Recently, large language models such as GPT-2 have shown themselves to be extremely adept at text generation and have also been able to achieve high-quality results in many downstream NLP tasks such as text classification, sentiment…

Computation and Language · Computer Science 2019-11-22 Sam Witteveen , Martin Andrews

As neural language models grow in effectiveness, they are increasingly being applied in real-world settings. However these applications tend to be limited in the modes of interaction they support. In this extended abstract, we propose…

Computation and Language · Computer Science 2021-07-16 Andy Coenen , Luke Davis , Daphne Ippolito , Emily Reif , Ann Yuan

Mathematics is often perceived as a complex subject by students, leading to high failure rates in exams. To improve Mathematics skills, it is important to provide sample questions for students to practice problem-solving. Manually creating…

Pre-trained language models (PLMs) fail to generate long-form narrative text because they do not consider global structure. As a result, the generated texts are often incohesive, repetitive, or lack content. Recent work in story generation…

Computation and Language · Computer Science 2022-06-08 Yiping Jin , Vishakha Kadam , Dittaya Wanvarie

Methods for dynamic difficulty adjustment allow games to be tailored to particular players to maximize their engagement. However, current methods often only modify a limited set of game features such as the difficulty of the opponents, or…

Artificial Intelligence · Computer Science 2020-06-29 Miguel González-Duque , Rasmus Berg Palm , David Ha , Sebastian Risi

We propose GuessBench, a novel benchmark that evaluates Vision Language Models (VLMs) on modeling the pervasive, noisy, and pluralistic human creativity. GuessBench sources data from "Guess the Build", an online multiplayer Minecraft…

Computation and Language · Computer Science 2025-06-09 Zifeng Zhu , Shangbin Feng , Herun Wan , Ningnan Wang , Minnan Luo , Yulia Tsvetkov