Related papers: Word2Minecraft: Generating 3D Game Levels through …
Large language models trained for code generation can be applied to speaking virtual worlds into existence (creating virtual worlds). In this work we show that prompt-based methods can both accelerate in-VR level editing, as well as can…
Procedurally generated video game content has the potential to drastically reduce the content creation budget of game developers and large studios. However, adoption is hindered by limitations such as slow generation, as well as low quality…
Generating step-by-step "how-to" procedures is a key LLM capability: how-to advice is commonly requested in chatbots, and step-by-step planning is critical for reasoning over complex tasks. Yet, measuring and improving procedural validity…
We report a GPT-based multi-sentence language model for dialogue generation and document understanding. First, we propose a hierarchical GPT which consists of three blocks, i.e., a sentence encoding block, a sentence generating block, and a…
Large Language Models (LLMs) have made significant progress in utilizing tools, but their ability is limited by API availability and the instability of implicit reasoning, particularly when both planning and execution are involved. To…
Large Language Models have shown prominent capabilities in generating functional code from natural language descriptions. However, a standardized way to evaluate these capabilities in an objective and unbiased manner is still to be found.…
We tackle the problem of localizing 3D point cloud submaps using complex and diverse natural language descriptions, and present Text2Loc++, a novel neural network designed for effective cross-modal alignment between language and point…
There is much interest in using large pre-trained models in Automatic Game Design (AGD), whether via the generation of code, assets, or more abstract conceptualization of design ideas. But so far this interest largely stems from the ad hoc…
While Multimodal Large Language Models have achieved human-like performance on many visual and textual reasoning tasks, their proficiency in fine-grained spatial understanding, such as route tracing on maps remains limited. Unlike humans,…
We propose a novel approach that uses large language models (LLMs) to generate persona-driven conversations between Players and Non-Player Characters (NPC) in games. Showcasing the application of our methodology, we introduce the Minecraft…
This paper introduces M2M Gen, a multi modal framework for generating background music tailored to Japanese manga. The key challenges in this task are the lack of an available dataset or a baseline. To address these challenges, we propose…
Generating context-aware language that embodies diverse emotions is an important step towards building empathetic NLP systems. In this paper, we propose a formulation of modulated layer normalization -- a technique inspired by computer…
Text-to-image generation tasks have driven remarkable advances in diverse media applications, yet most focus on single-turn scenarios and struggle with iterative, multi-turn creative tasks. Recent dialogue-based systems attempt to bridge…
The improved generative capabilities of large language models have made them a powerful tool for creative writing and storytelling. It is therefore important to quantitatively understand the nature of generated stories, and how they differ…
Math word problem (MWP) is a challenging and critical task in natural language processing. Many recent studies formalize MWP as a generation task and have adopted sequence-to-sequence models to transform problem descriptions to mathematical…
Achieving spatial intelligence requires moving beyond visual plausibility to build world simulators grounded in physical laws. While coding LLMs have advanced static 3D scene generation, extending this paradigm to 4D dynamics remains a…
Real-time generative game engines represent a paradigm shift in interactive simulation, promising to replace traditional graphics pipelines with neural world models. However, existing approaches are fundamentally constrained by the ``Memory…
Large pre-trained language models have exhibited unprecedented capabilities in producing high-quality text via prompting techniques. This fact introduces new possibilities for data collection and annotation, particularly in situations where…
In recent years, there has been an increasing demand for customizable 3D virtual spaces. Due to the significant human effort required to create these virtual spaces, there is a need for efficiency in virtual space creation. While existing…
We investigate models that can generate arbitrary natural language text (e.g. all English sentences) from a bounded, convex and well-behaved control space. We call them universal vec2text models. Such models would allow making semantic…