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Large language models trained for code generation can be applied to speaking virtual worlds into existence (creating virtual worlds). In this work we show that prompt-based methods can both accelerate in-VR level editing, as well as can…

Human-Computer Interaction · Computer Science 2022-11-14 Jasmine Roberts , Andrzej Banburski-Fahey , Jaron Lanier

Procedurally generated video game content has the potential to drastically reduce the content creation budget of game developers and large studios. However, adoption is hindered by limitations such as slow generation, as well as low quality…

Neural and Evolutionary Computing · Computer Science 2022-04-15 Michael Beukman , Christopher W Cleghorn , Steven James

Generating step-by-step "how-to" procedures is a key LLM capability: how-to advice is commonly requested in chatbots, and step-by-step planning is critical for reasoning over complex tasks. Yet, measuring and improving procedural validity…

Machine Learning · Computer Science 2026-02-10 Yapei Chang , Kyle Lo , Mohit Iyyer , Luca Soldaini

We report a GPT-based multi-sentence language model for dialogue generation and document understanding. First, we propose a hierarchical GPT which consists of three blocks, i.e., a sentence encoding block, a sentence generating block, and a…

Computation and Language · Computer Science 2020-09-21 Jihyeon Roh , Huiseong Gim , Soo-Young Lee

Large Language Models (LLMs) have made significant progress in utilizing tools, but their ability is limited by API availability and the instability of implicit reasoning, particularly when both planning and execution are involved. To…

Computation and Language · Computer Science 2024-06-24 Cheng Qian , Chi Han , Yi R. Fung , Yujia Qin , Zhiyuan Liu , Heng Ji

Large Language Models have shown prominent capabilities in generating functional code from natural language descriptions. However, a standardized way to evaluate these capabilities in an objective and unbiased manner is still to be found.…

Software Engineering · Computer Science 2024-10-23 Álvaro Barbero Jiménez

We tackle the problem of localizing 3D point cloud submaps using complex and diverse natural language descriptions, and present Text2Loc++, a novel neural network designed for effective cross-modal alignment between language and point…

Computer Vision and Pattern Recognition · Computer Science 2025-11-20 Yan Xia , Letian Shi , Yilin Di , Joao F. Henriques , Daniel Cremers

There is much interest in using large pre-trained models in Automatic Game Design (AGD), whether via the generation of code, assets, or more abstract conceptualization of design ideas. But so far this interest largely stems from the ad hoc…

Artificial Intelligence · Computer Science 2025-06-10 Sam Earle , Ahmed Khalifa , Muhammad Umair Nasir , Zehua Jiang , Graham Todd , Andrzej Banburski-Fahey , Julian Togelius

While Multimodal Large Language Models have achieved human-like performance on many visual and textual reasoning tasks, their proficiency in fine-grained spatial understanding, such as route tracing on maps remains limited. Unlike humans,…

Computer Vision and Pattern Recognition · Computer Science 2025-12-23 Artemis Panagopoulou , Aveek Purohit , Achin Kulshrestha , Soroosh Yazdani , Mohit Goyal

We propose a novel approach that uses large language models (LLMs) to generate persona-driven conversations between Players and Non-Player Characters (NPC) in games. Showcasing the application of our methodology, we introduce the Minecraft…

This paper introduces M2M Gen, a multi modal framework for generating background music tailored to Japanese manga. The key challenges in this task are the lack of an available dataset or a baseline. To address these challenges, we propose…

Sound · Computer Science 2024-10-15 Megha Sharma , Muhammad Taimoor Haseeb , Gus Xia , Yoshimasa Tsuruoka

Generating context-aware language that embodies diverse emotions is an important step towards building empathetic NLP systems. In this paper, we propose a formulation of modulated layer normalization -- a technique inspired by computer…

Computation and Language · Computer Science 2021-08-19 Ruibo Liu , Jason Wei , Chenyan Jia , Soroush Vosoughi

Text-to-image generation tasks have driven remarkable advances in diverse media applications, yet most focus on single-turn scenarios and struggle with iterative, multi-turn creative tasks. Recent dialogue-based systems attempt to bridge…

Computer Vision and Pattern Recognition · Computer Science 2025-08-12 Shichao Ma , Yunhe Guo , Jiahao Su , Qihe Huang , Zhengyang Zhou , Yang Wang

The improved generative capabilities of large language models have made them a powerful tool for creative writing and storytelling. It is therefore important to quantitatively understand the nature of generated stories, and how they differ…

Computation and Language · Computer Science 2024-11-26 Xi Yu Huang , Krishnapriya Vishnubhotla , Frank Rudzicz

Math word problem (MWP) is a challenging and critical task in natural language processing. Many recent studies formalize MWP as a generation task and have adopted sequence-to-sequence models to transform problem descriptions to mathematical…

Computation and Language · Computer Science 2021-09-08 Jianhao Shen , Yichun Yin , Lin Li , Lifeng Shang , Xin Jiang , Ming Zhang , Qun Liu

Achieving spatial intelligence requires moving beyond visual plausibility to build world simulators grounded in physical laws. While coding LLMs have advanced static 3D scene generation, extending this paradigm to 4D dynamics remains a…

Computer Vision and Pattern Recognition · Computer Science 2026-02-13 Yi Zhang , Yunshuang Wang , Zeyu Zhang , Hao Tang

Real-time generative game engines represent a paradigm shift in interactive simulation, promising to replace traditional graphics pipelines with neural world models. However, existing approaches are fundamentally constrained by the ``Memory…

Artificial Intelligence · Computer Science 2026-02-03 Wei Zeng , Xuchen Li , Ruili Feng , Zhen Liu , Fengwei An , Jian Zhao

Large pre-trained language models have exhibited unprecedented capabilities in producing high-quality text via prompting techniques. This fact introduces new possibilities for data collection and annotation, particularly in situations where…

Computation and Language · Computer Science 2023-05-25 Tiziano Labruna , Sofia Brenna , Andrea Zaninello , Bernardo Magnini

In recent years, there has been an increasing demand for customizable 3D virtual spaces. Due to the significant human effort required to create these virtual spaces, there is a need for efficiency in virtual space creation. While existing…

Human-Computer Interaction · Computer Science 2024-05-15 Yuichi Sasazawa , Yasuhiro Sogawa

We investigate models that can generate arbitrary natural language text (e.g. all English sentences) from a bounded, convex and well-behaved control space. We call them universal vec2text models. Such models would allow making semantic…

Computation and Language · Computer Science 2022-09-15 Geoffrey Cideron , Sertan Girgin , Anton Raichuk , Olivier Pietquin , Olivier Bachem , Léonard Hussenot
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