Related papers: Word2Minecraft: Generating 3D Game Levels through …
Imitation learning is a powerful family of techniques for learning sensorimotor coordination in immersive environments. We apply imitation learning to attain state-of-the-art performance on hard exploration problems in the Minecraft…
Simulating interactive world models remains a core challenge in Large Language Models(LLMs). In this work, we introduce the ByteSized32Refactored, a refactored, modular, and extensible implementation of the original ByteSized32 corpus to…
Text-to-3D generative AI systems create navigable environments from natural language prompts, but unlike text-to-image generation, evaluation requires embodied exploration of spatial coherence, scale, and navigability. We present the first…
Recent advances in generative world models have enabled remarkable progress in creating open-ended game environments, evolving from static scene synthesis toward dynamic, interactive simulation. However, current approaches remain limited by…
Communicating complex system designs or scientific processes through text alone is inefficient and prone to ambiguity. A system that automatically generates scientific architecture diagrams from text with high semantic fidelity can be…
An interactive robot framework accomplishes long-horizon task planning and can easily generalize to new goals and distinct tasks, even during execution. However, most traditional methods require predefined module design, making it hard to…
Recent advances in scene-based video generation enable coherent visual narratives from structured prompts, yet a key aspect of storytelling -- character-driven dialogue and speech -- remains underexplored. We present a modular pipeline that…
Game Design Pillars are natural language artifacts commonly used in game development to communicate a project's core vision and ensure a coherent player experience. Their linguistic nature aligns well with the strengths of Large Language…
Large Language Models (LLMs) have demonstrated superior performance in language understanding benchmarks. CALM, a popular approach, leverages linguistic priors of LLMs -- GPT-2 -- for action candidate recommendations to improve the…
Attaining a high degree of user controllability in visual generation often requires intricate, fine-grained inputs like layouts. However, such inputs impose a substantial burden on users when compared to simple text inputs. To address the…
Language model intelligence is revolutionizing the way we program materials simulations. However, the diversity of simulation scenarios renders it challenging to precisely transform human language into a tailored simulator. Here, using…
How far are we really from automatically generating neural networks? While neural network weight generation shows promise, current approaches struggle with generalization to unseen tasks and practical application exploration. To address…
A previous paper presented Witscript, a system for generating conversational jokes that rely on wordplay. This paper extends that work by presenting Witscript 2, which uses a large language model to generate conversational jokes that rely…
Language-modeling--based approaches to story plot generation attempt to construct a plot by sampling from a language model (LM) to predict the next character, word, or sentence to add to the story. LM techniques lack the ability to receive…
Language models (LMs) are powerful tools for natural language processing, but they often struggle to produce coherent and fluent text when they are small. Models with around 125M parameters such as GPT-Neo (small) or GPT-2 (small) can…
World-building, the process of developing both the narrative and physical world of a game, plays a vital role in the game's experience. Critically-acclaimed independent and AAA video games are praised for strong world-building, with game…
Autonomous GUI agents interact with environments by perceiving interfaces and executing actions. As a virtual sandbox, the GUI World model empowers agents with human-like foresight by enabling action-conditioned prediction. However,…
The deployment of Large Language Models (LLMs) in real-world applications presents both opportunities and challenges, particularly in multilingual and code-mixed communication settings. This research evaluates the performance of seven…
We present gg-bench, a collection of game environments designed to evaluate general reasoning capabilities in language models. Unlike most static benchmarks, gg-bench is a data generating process where new evaluation instances can be…
An increasingly common area of study in procedural content generation is the creation of level segments: short pieces that can be used to form larger levels. Previous work has used basic concatenation to form these larger levels. However,…