Related papers: Usable Privacy in Virtual Worlds: Design Implicati…
Artificial Intelligence (AI) covers a broad spectrum of computational problems and use cases. Many of those implicate profound and sometimes intricate questions of how humans interact or should interact with AIs. Moreover, many users or…
This preliminary study investigated user experiences in VR horror games, highlighting fear-triggering and gender-based differences in perception. By utilizing a scientifically validated and specially designed questionnaire, we successfully…
With app-based interaction increasingly permeating all aspects of daily living, it is essential to ensure that apps are designed to be \emph{inclusive} and are usable by a wider audience such as the elderly, with various impairments (e.g.,…
In the current technology environment, users are often in a vulnerable position when it comes to protecting their privacy. Previous efforts to promote privacy protection have largely focused on top-down approaches such as regulation and…
Digital technologies are reshaping how people experience their surroundings, often pulling focus toward virtual spaces and making it harder to stay present and engaged. Wearable augmented reality (AR), by embedding digital information into…
The integration of digital technologies into memorialization practices offers opportunities to transcend physical and temporal limitations. However, designing personalized memorial spaces that address the diverse needs of the dying and the…
The lack of user experience standards in regulations for data privacy and data portability in the health sector increases the cost of leaving a network provider while not protecting the patient's privacy, directly impacting people's health.…
Extended Reality (XR), including virtual, augmented, and mixed reality, provides immersive and interactive experiences across diverse applications, from VR-based education to AR-based assistance and MR-based training. However, widespread XR…
Despite having growing awareness and concerns about privacy, technology users are often insufficiently informed of the data practices of various digital products to protect themselves. Privacy policies and privacy labels, as two…
While accessibility (a11y) guidelines exist for 3D games and virtual worlds, their applicability to extended reality (XR)'s unique interaction paradigms (e.g., spatial tracking, kinesthetic interactions) remains unexplored. XR practitioners…
With the increasing concerns around privacy and the enforcement of data privacy laws, many websites now provide users with privacy controls. However, locating these controls can be challenging, as they are frequently hidden within multiple…
With the proliferation of consumer virtual reality (VR) headsets and creative tools, content creators have started to experiment with new forms of interactive audience experience using immersive media. Understanding user attention and…
Augmented Reality (AR) is an emerging field ripe for experimentation, especially when it comes to developing the kinds of applications and experiences that will drive mass adoption of the technology. While we aren't aware of any current…
Virtual Reality (VR) enables users to engage with capabilities beyond human limitations, but it is not always obvious how to trigger these capabilities. Taking the lens of Affordance, we believe avatar design is the key to solving this…
Size and distance perception in Virtual Reality (VR) have been widely studied, albeit in a controlled laboratory setting with a small number of participants. We describe a fully remote perceptual study with a gamified protocol to encourage…
The increase of the percentage of elderly population in modern societies dictates the use of emerging technologies as a means of supporting elder members of the society. Within this scope, Extended Reality (XR) technologies pose as a…
What is after presence? Spatial presence, the sense of "being there", is becoming less of a primary objective and more of a baseline expectation of virtual reality. More than six decades after its invention, VR is shifting from a technical…
The multicontextual nature of immersive VR makes it difficult to ensure contextual integrity of VR-generated information flows using existing privacy design and policy mechanisms. In this position paper, we call on the HCI community to do…
As virtual reality (VR) technology becomes more pervasive, it continues to find multiple new uses beyond research laboratories. One of them is distance adult education -- the potential of VR to provide valuable education experiences is…
Navigating spaces is an embodied experience. Examples can vary from rescue workers trying to save people from natural disasters; a tourist finding their way to the nearest coffee shop, or a gamer solving a maze. Virtual reality allows these…