English

How Well Can 3D Accessibility Guidelines Support XR Development? An Interview Study with XR Practitioners in Industry

Human-Computer Interaction 2026-02-23 v1

Abstract

While accessibility (a11y) guidelines exist for 3D games and virtual worlds, their applicability to extended reality (XR)'s unique interaction paradigms (e.g., spatial tracking, kinesthetic interactions) remains unexplored. XR practitioners need practical guidance to successfully implement a11y guidelines under real-world constraints. We present the first evaluation of existing 3D a11y guidelines applied to XR development through semi-structured interviews with 25 XR practitioners across diverse organization contexts. We assessed 20 commonly-agreed a11y guidelines from six major resources across visual, motor, cognitive, speech, and hearing domains, comparing practitioners' development practices against guideline applicability to XR. Our investigation reveals that guidelines can be highly effective when designed as transformation catalysts rather than compliance checklists, but fundamental mismatches exist between existing 3D guidelines and XR requirements, creating both implementation barriers and design gaps. This work provides foundational insights towards developing a11y guidelines and support tools that address XR's distinct characteristics.

Keywords

Cite

@article{arxiv.2602.17939,
  title  = {How Well Can 3D Accessibility Guidelines Support XR Development? An Interview Study with XR Practitioners in Industry},
  author = {Daniel Killough and Tiger F. Ji and Kexin Zhang and Yaxin Hu and Yu Huang and Ruofei Du and Yuhang Zhao},
  journal= {arXiv preprint arXiv:2602.17939},
  year   = {2026}
}

Comments

ACM CHI 2026 Preprint. Short paper of Killough et al. "XR for All" 2024: arXiv:2412.16321

R2 v1 2026-07-01T10:43:46.670Z