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Generating high-quality physically based rendering (PBR) materials is important to achieve realistic rendering in the downstream tasks, yet it remains challenging due to the intertwined effects of materials and lighting. While existing…

Computer Vision and Pattern Recognition · Computer Science 2025-03-17 Xiaokang Wei , Bowen Zhang , Xianghui Yang , Yuxuan Wang , Chunchao Guo , Xi Zhao , Yan Luximon

Physically-based rendering (PBR) provides a principled standard for realistic material-lighting interactions in computer graphics. Despite recent advances in generating PBR textures, existing methods fail to address two fundamental…

Computer Vision and Pattern Recognition · Computer Science 2025-11-25 Jingzhi Bao , Hongze Chen , Lingting Zhu , Chenyu Liu , Runze Zhang , Keyang Luo , Zeyu Hu , Weikai Chen , Yingda Yin , Xin Wang , Zehong Lin , Jun Zhang , Xiaoguang Han

Existing 2D methods utilize UNet-based diffusion models to generate multi-view physically-based rendering (PBR) maps but struggle with multi-view inconsistency, while some 3D methods directly generate UV maps, encountering generalization…

Computer Vision and Pattern Recognition · Computer Science 2024-12-19 Shenhao Zhu , Lingteng Qiu , Xiaodong Gu , Zhengyi Zhao , Chao Xu , Yuxiao He , Zhe Li , Xiaoguang Han , Yao Yao , Xun Cao , Siyu Zhu , Weihao Yuan , Zilong Dong , Hao Zhu

Prior material creation methods had limitations in producing diverse results mainly because reconstruction-based methods relied on real-world measurements and generation-based methods were trained on relatively small material datasets. To…

Computer Vision and Pattern Recognition · Computer Science 2024-07-02 Linxuan Xin , Zheng Zhang , Jinfu Wei , Wei Gao , Duan Gao

Automatic 3D content creation has gained increasing attention recently, due to its potential in various applications such as video games, film industry, and AR/VR. Recent advancements in diffusion models and multimodal models have notably…

Computer Vision and Pattern Recognition · Computer Science 2024-11-26 Yitong Wang , Xudong Xu , Li Ma , Haoran Wang , Bo Dai

We present PBR-SR, a novel method for physically based rendering (PBR) texture super resolution (SR). It outputs high-resolution, high-quality PBR textures from low-resolution (LR) PBR input in a zero-shot manner. PBR-SR leverages an…

Computer Vision and Pattern Recognition · Computer Science 2025-06-04 Yujin Chen , Yinyu Nie , Benjamin Ummenhofer , Reiner Birkl , Michael Paulitsch , Matthias Nießner

We present PacTure, a novel framework for generating physically-based rendering (PBR) material textures for an untextured 3D mesh from a text description. Existing 2D generation-based texturing approaches either generate textures…

Computer Vision and Pattern Recognition · Computer Science 2026-05-15 Fan Fei , Jiajun Tang , Fei-Peng Tian , Boxin Shi , Ping Tan

Recently, significant advances have been made in 3D object generation. Building upon the generated geometry, current pipelines typically employ image diffusion models to generate multi-view RGB images, followed by UV texture reconstruction…

Computer Vision and Pattern Recognition · Computer Science 2025-05-20 Mingqi Shao , Feng Xiong , Zhaoxu Sun , Mu Xu

Assigning realistic materials to 3D models remains a significant challenge in computer graphics. We propose MatCLIP, a novel method that extracts shape- and lighting-insensitive descriptors of Physically Based Rendering (PBR) materials to…

Computer Vision and Pattern Recognition · Computer Science 2025-08-12 Michael Birsak , John Femiani , Biao Zhang , Peter Wonka

The increasing demand for 3D assets across various industries necessitates efficient and automated methods for 3D content creation. Leveraging 3D Gaussian Splatting, recent large reconstruction models (LRMs) have demonstrated the ability to…

Computer Vision and Pattern Recognition · Computer Science 2025-09-29 Jingrui Ye , Lingting Zhu , Runze Zhang , Zeyu Hu , Yingda Yin , Lanjiong Li , Lequan Yu , Qingmin Liao

2D diffusion model, which often contains unwanted baked-in shading effects and results in unrealistic rendering effects in the downstream applications. Generating Physically Based Rendering (PBR) materials instead of just RGB textures would…

Physically-based rendering (PBR) materials are fundamental to photorealistic graphics, yet their creation remains labor-intensive and requires specialized expertise. While generative models have advanced material synthesis, existing methods…

Computer Vision and Pattern Recognition · Computer Science 2026-03-05 Di Luo , Shuhui Yang , Mingxin Yang , Jiawei Lu , Yixuan Tang , Xintong Han , Zhuo Chen , Beibei Wang , Chunchao Guo

Texturing is a crucial step in the 3D asset production workflow, which enhances the visual appeal and diversity of 3D assets. Despite recent advancements in Text-to-Texture (T2T) generation, existing methods often yield subpar results,…

Computer Vision and Pattern Recognition · Computer Science 2024-11-05 Wei Cheng , Juncheng Mu , Xianfang Zeng , Xin Chen , Anqi Pang , Chi Zhang , Zhibin Wang , Bin Fu , Gang Yu , Ziwei Liu , Liang Pan

In this paper, we present TexPro, a novel method for high-fidelity material generation for input 3D meshes given text prompts. Unlike existing text-conditioned texture generation methods that typically generate RGB textures with baked…

Graphics · Computer Science 2025-05-20 Ziqiang Dang , Wenqi Dong , Zesong Yang , Bangbang Yang , Liang Li , Yuewen Ma , Zhaopeng Cui

We propose a generative framework for producing high-quality PBR textures on a given 3D mesh. As large-scale PBR texture datasets are scarce, our approach focuses on effectively leveraging the embedding space and diffusion priors of…

Computer Vision and Pattern Recognition · Computer Science 2025-12-22 Kyeongmin Yeo , Yunhong Min , Jaihoon Kim , Minhyuk Sung

We introduce StableMaterials, a novel approach for generating photorealistic physical-based rendering (PBR) materials that integrate semi-supervised learning with Latent Diffusion Models (LDMs). Our method employs adversarial training to…

Computer Vision and Pattern Recognition · Computer Science 2026-02-27 Giuseppe Vecchio

While physically-based rendering (PBR) simulates light transport that guarantees physical realism, achieving true photorealistic rendering (PRR) demands prohibitive time and labor, and still struggles to capture the intractable richness of…

Computer Vision and Pattern Recognition · Computer Science 2026-05-15 Jiayuan Lu , Rengan Xie , Xuancheng Jin , Zhizhen Wu , Qi Ye , Tian Xie , Hujun Bao , Rui Wang. Yuchi Huo

Artistic authoring of 3D environments is a laborious enterprise that also requires skilled content creators. There have been impressive improvements in using machine learning to address different aspects of generating 3D content, such as…

Graphics · Computer Science 2023-09-15 Sean Memery , Osmar Cedron , Kartic Subr

We present a efficient multi-view inverse rendering method for large-scale real-world indoor scenes that reconstructs global illumination and physically-reasonable SVBRDFs. Unlike previous representations, where the global illumination of…

Computer Vision and Pattern Recognition · Computer Science 2023-03-22 Zhen Li , Lingli Wang , Mofang Cheng , Cihui Pan , Jiaqi Yang

Despite recent advances in text-to-image generation, controlling geometric layout and PBR material properties in synthesized scenes remains challenging. We present a pipeline that first produces a G-buffer (albedo, normals, depth,…

Graphics · Computer Science 2026-02-10 Bowen Xue , Giuseppe Claudio Guarnera , Shuang Zhao , Zahra Montazeri
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