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In this paper we contribute a simple yet effective approach for estimating 3D poses of multiple people from multi-view images. Our proposed coarse-to-fine pipeline first aggregates noisy 2D observations from multiple camera views into 3D…

Computer Vision and Pattern Recognition · Computer Science 2021-10-07 Zijian Dong , Jie Song , Xu Chen , Chen Guo , Otmar Hilliges

Assessing gameplay experience for gaze interaction games is a challenging task. For this study, a gaze interaction Half-Life 2 game modification was created that allowed eye tracking control. The mod was deployed during an experiment at…

Human-Computer Interaction · Computer Science 2010-04-05 Lennart E. Nacke , Sophie Stellmach , Dennis Sasse , Craig A. Lindley

Click-based interactive segmentation aims to generate target masks via human clicking, which facilitates efficient pixel-level annotation and image editing. In such a task, target ambiguity remains a problem hindering the accuracy and…

Computer Vision and Pattern Recognition · Computer Science 2024-06-18 Cilin Yan , Haochen Wang , Jie Liu , Xiaolong Jiang , Yao Hu , Xu Tang , Guoliang Kang , Efstratios Gavves

We present a planner for large-scale (un)labeled object sorting tasks, which uses two types of manipulation actions: overhead grasping and planar pushing. The grasping action offers completeness guarantee under mild assumptions, and planar…

Robotics · Computer Science 2020-10-21 Zherong Pan , Kris Hauser

This paper attempts to undertake the study of segmentation image techniques by using five threshold methods as Mean method, P-tile method, Histogram Dependent Technique (HDT), Edge Maximization Technique (EMT) and visual Technique and they…

Computer Vision and Pattern Recognition · Computer Science 2010-05-24 Salem Saleh Al-amri , N. V. Kalyankar , Khamitkar S. D.

This work demonstrates how autonomously learning aspects of robotic operation from sparsely-labeled, real-world data of deployed, engineered solutions at industrial scale can provide with solutions that achieve improved performance.…

Picking an item in the presence of other objects can be challenging as it involves occlusions and partial views. Given object models, one approach is to perform object pose estimation and use the most likely candidate pose per object to…

Robotics · Computer Science 2020-08-12 Rui Wang , Chaitanya Mitash , Shiyang Lu , Daniel Boehm , Kostas E. Bekris

As XR devices become widespread, 3D interaction has become commonplace, and UI developers are increasingly required to consider usability to deliver better user experiences. The HCI community has long studied target-pointing performance,…

Human-Computer Interaction · Computer Science 2026-01-08 Tatsuya Okuno , Haruto Shimizu , Nobuhito Kasahara , Taiyu Honma , Shota Yamanaka , Homei Miyashita

Hand-tracking enables controller-free XR interaction but does not have the tactile feedback controllers provide. Rather than treating this solely as a missing-sensation problem, we explore whether pseudo-haptic cues on an embodied virtual…

Human-Computer Interaction · Computer Science 2026-03-02 Kristian Paolo David , Tyrone Justin Sta Maria , Mikkel Dominic Gamboa , Jordan Aiko Deja

Real-time robotic grasping, supporting a subsequent precise object-in-hand operation task, is a priority target towards highly advanced autonomous systems. However, such an algorithm which can perform sufficiently-accurate grasping with…

Computer Vision and Pattern Recognition · Computer Science 2021-11-12 Tuan-Tang Le , Trung-Son Le , Yu-Ru Chen , Joel Vidal , Chyi-Yeu Lin

Manipulating objects without grasping them enables more complex tasks, known as non-prehensile manipulation. Most previous methods only learn one manipulation skill, such as reach or push, and cannot achieve flexible object manipulation.In…

Robotics · Computer Science 2023-07-25 Dexin Wang , Faliang Chang , Chunsheng Liu

Humans spend vast hours in bed -- about one-third of the lifetime on average. Besides, a human at rest is vital in many healthcare applications. Typically, humans are covered by a blanket when resting, for which we propose a multimodal…

Computer Vision and Pattern Recognition · Computer Science 2020-12-15 Yu Yin , Joseph P. Robinson , Yun Fu

Many existing learning-based grasping approaches concentrate on a single embodiment, provide limited generalization to higher DoF end-effectors and cannot capture a diverse set of grasp modes. We tackle the problem of grasping using…

Vision based text entry systems aim to help disabled people achieve text communication using eye movement. Most previous methods have employed an existing eye tracker to predict gaze direction and design an input method based upon that.…

Computer Vision and Pattern Recognition · Computer Science 2017-07-04 Chi Zhang , Rui Yao , Jinpeng Cai

A successful grasp requires careful balancing of the contact forces. Deducing whether a particular grasp will be successful from indirect measurements, such as vision, is therefore quite challenging, and direct sensing of contacts through…

Robotic fruit harvesting often fails to reliably detect whether a fruit has been successfully picked, limiting efficiency and increasing crop damage. This problem is difficult due to compliant fruit and grippers, variable stem attachment,…

Robotics · Computer Science 2026-04-29 Eva Krueger , Marcus Rosette , Joseph R. Davidson

Animating human-scene interactions such as pick-and-place tasks in cluttered, complex layouts is a challenging task, with objects of a wide variation of geometries and articulation under scenarios with various obstacles. The main difficulty…

Graphics · Computer Science 2025-10-07 Jintao Lu , He Zhang , Yuting Ye , Takaaki Shiratori , Sebastian Starke , Taku Komura

Humans can determine a proper strategy to grasp an object according to the measured physical attributes or the prior knowledge of the object. This paper proposes an approach to determining the strategy of dexterous grasping by using an…

Robotics · Computer Science 2020-11-18 Bharath Rao , Hui Li , Krishna Krishnan , Enkhsaikhan Boldsaikhan , Hongsheng He

Gaze input has been a promising substitute for mouse input for point and select interactions. Individuals with severe motor and speech disabilities primarily rely on gaze input for communication. Gaze input also serves as a hands-free input…

Human-Computer Interaction · Computer Science 2022-08-03 Vijay Rajanna , Tracy Hammond

Efficient and accurate 3D object shape reconstruction contributes significantly to the success of a robot's physical interaction with its environment. Acquiring accurate shape information about unknown objects is challenging, especially in…

Robotics · Computer Science 2023-08-02 Yiting Chen , Ahmet Ercan Tekden , Marc Peter Deisenroth , Yasemin Bekiroglu