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Training a computer vision system to segment a novel class typically requires collecting and painstakingly annotating lots of images with objects from that class. Few-shot segmentation techniques reduce the required number of images to…

Computer Vision and Pattern Recognition · Computer Science 2024-03-25 Shreyas Chandgothia , Ardhendu Sekhar , Amit Sethi

With the emerging of touch-less human-computer interaction techniques and gadgets, mid-air hand gestures have been widely used for authentication. Much literature examined either the usability or security of a handful of gestures. This…

Cryptography and Security · Computer Science 2018-11-27 Wenyuan Xu , Xiaopeng Li , Jing Tian , Yujun Xiao , Xianshan Qu , Song Wang , Xiaoyu Ji

We develop two novel vision methods for planning effective grasps for clear plastic bags, as well as a control method to enable a Sawyer arm with a parallel gripper to execute the grasps. The first vision method is based on classical image…

Robotics · Computer Science 2023-05-15 Joohwan Seo , Jackson Wagner , Anuj Raicura , Jake Kim

One of the main challenges of gaze-based interactions is the ability to distinguish normal eye function from a deliberate interaction with the computer system, commonly referred to as 'Midas touch'. In this paper we propose, EyeTAP (Eye…

Human-Computer Interaction · Computer Science 2021-06-18 Mohsen Parisay , Charalambos Poullis , Marta Kersten

A highly secure, foolproof, user authentication system is still a primary focus of research in the field of User Privacy and Security. Shoulder-surfing is an act of spying when an authorized user is logging into a system, and is promoted by…

Human-Computer Interaction · Computer Science 2018-03-22 Vijay Rajanna , Tracy Hammond

The use of ML models to predict a user's cognitive state from behavioral data has been studied for various applications which includes predicting the intent to perform selections in VR. We developed a novel technique that uses gaze-based…

Human-Computer Interaction · Computer Science 2024-04-23 Anish S. Narkar , Jan J. Michalak , Candace E. Peacock , Brendan David-John

Camera viewpoint selection is an important aspect of visual grasp detection, especially in clutter where many occlusions are present. Where other approaches use a static camera position or fixed data collection routines, our Multi-View…

Robotics · Computer Science 2019-05-13 Douglas Morrison , Peter Corke , Jürgen Leitner

We present an approach that uses a multi-camera system to train fine-grained detectors for keypoints that are prone to occlusion, such as the joints of a hand. We call this procedure multiview bootstrapping: first, an initial keypoint…

Computer Vision and Pattern Recognition · Computer Science 2017-04-26 Tomas Simon , Hanbyul Joo , Iain Matthews , Yaser Sheikh

Efficient text entry remains a primary bottleneck preventing Virtual Reality (VR) from evolving into a viable productivity platform. To address this, we conducted an empirical comparison of six physical input systems across three…

Multi-person pose understanding from RGB videos involves three complex tasks: pose estimation, tracking and motion forecasting. Intuitively, accurate multi-person pose estimation facilitates robust tracking, and robust tracking builds…

Computer Vision and Pattern Recognition · Computer Science 2023-09-14 Shihao Zou , Yuanlu Xu , Chao Li , Lingni Ma , Li Cheng , Minh Vo

Image segmentation methods are usually trained with pixel-level annotations, which require significant human effort to collect. The most common solution to address this constraint is to implement weakly-supervised pipelines trained with…

Computer Vision and Pattern Recognition · Computer Science 2020-08-26 Miriam Bellver , Amaia Salvador , Jordi Torres , Xavier Giro-i-Nieto

Selection of occluded objects is a challenging problem in virtual reality, even more so if multiple objects are involved. With the advent of new artificial intelligence technologies, we explore the possibility of leveraging large language…

Human-Computer Interaction · Computer Science 2024-10-29 Junlong Chen , Jens Grubert , Per Ola Kristensson

We propose a fully automatic method for learning gestures on big touch devices in a potentially multi-user context. The goal is to learn general models capable of adapting to different gestures, user styles and hardware variations (e.g.…

Machine Learning · Computer Science 2018-02-28 Quentin Debard , Christian Wolf , Stéphane Canu , Julien Arné

In this paper, we introduce two remote extended reality (XR) research methods that can overcome the limitations of lab-based controlled experiments, especially during the COVID-19 pandemic: (1) a predictive model-based task analysis and (2)…

Human-Computer Interaction · Computer Science 2021-03-16 Yalda Ghasemi , Heejin Jeong

We present an attention based visual analysis framework to compute grasp-relevant information in order to guide grasp planning using a multi-fingered robotic hand. Our approach uses a computational visual attention model to locate regions…

Robotics · Computer Science 2018-09-13 Zhen Deng , Ge Gao , Simone Frintrop , Jianwei Zhang

The next evolutionary step in human-computer interfaces will bring forward immersive digital experiences that submerge users in a 3D world while allowing them to interact with virtual or twin objects. Accordingly, various collaborative…

Human-Computer Interaction · Computer Science 2023-06-13 MohammadJavad Salehi , Kari Hooli , Jari Hulkkonen , Antti Tolli

Interactive segmentation has recently been explored to effectively and efficiently harvest high-quality segmentation masks by iteratively incorporating user hints. While iterative in nature, most existing interactive segmentation methods…

Computer Vision and Pattern Recognition · Computer Science 2023-03-21 Chaofan Ma , Qisen Xu , Xiangfeng Wang , Bo Jin , Xiaoyun Zhang , Yanfeng Wang , Ya Zhang

Text input in extended reality (XR) applications remains inefficient and tedious. Most solutions are derived from the traditional keyboard layout, yet fail to translate its positive characteristics to the spatial digital realm. This limits…

Human-Computer Interaction · Computer Science 2025-07-29 Fabian Rücker , Torben Storch

Mid-air gestures serve as a common interaction modality across Extended Reality (XR) applications, enhancing engagement and ownership through intuitive body movements. However, prolonged arm movements induce shoulder fatigue, known as…

Human-Computer Interaction · Computer Science 2025-03-04 Yi Li , Florian Fischer , Tim Dwyer , Barrett Ens , Robert Crowther , Per Ola Kristensson , Benjamin Tag

Mixed reality systems support shared anchors and co-located interaction, yet they lack a socially legible protocol for entering another person's mixed reality in public settings. We frame this as a protocol problem: co-located MR sharing…

Human-Computer Interaction · Computer Science 2026-04-22 Botao Amber Hu , Yilan Elan Tao , Bernhard Riecke , Yue Li