English

Feelings, Not Feel: Affective Audio-Visual Pseudo-Haptics in Hand-Tracked XR

Human-Computer Interaction 2026-03-02 v1

Abstract

Hand-tracking enables controller-free XR interaction but does not have the tactile feedback controllers provide. Rather than treating this solely as a missing-sensation problem, we explore whether pseudo-haptic cues on an embodied virtual hand act as tactile or as affect substitutes that shape how interactions feel. We used a mixed reality prototype that keeps the contacted surface visually neutral, rendering cues on the hand with motion modulation for texture, color glow, and movement-coupled sound. In a within-subjects study (n=12), participants experienced 12 conditions (4 effects x 3 modalities: audio, visual, both) and reported subjective affect and cognitive demand. Participants rarely reported sustained tactile, thermal sensations, yet affect shifted systematically: rough-hot lowered valence increasing arousal, while smooth-cold produced calmer pleasant states. These findings suggest that pseudo-haptics in XR may be better understood as an affective feedback channel rather than a direct replacement for physical touch in controller-free systems.

Keywords

Cite

@article{arxiv.2602.23747,
  title  = {Feelings, Not Feel: Affective Audio-Visual Pseudo-Haptics in Hand-Tracked XR},
  author = {Kristian Paolo David and Tyrone Justin Sta Maria and Mikkel Dominic Gamboa and Jordan Aiko Deja},
  journal= {arXiv preprint arXiv:2602.23747},
  year   = {2026}
}

Comments

5 pages, 2 figures, 1 table, CHI EA Posters