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Creating virtual avatars with realistic rendering is one of the most essential and challenging tasks to provide highly immersive virtual reality (VR) experiences. It requires not only sophisticated deep neural network (DNN) based codec…

Hardware Architecture · Computer Science 2021-03-09 Xiaofan Zhang , Dawei Wang , Pierce Chuang , Shugao Ma , Deming Chen , Yuecheng Li

Nerf-based Generative models have shown impressive capacity in generating high-quality images with consistent 3D geometry. Despite successful synthesis of fake identity images randomly sampled from latent space, adopting these models for…

Computer Vision and Pattern Recognition · Computer Science 2022-12-01 Yu Yin , Kamran Ghasedi , HsiangTao Wu , Jiaolong Yang , Xin Tong , Yun Fu

The Metaverse is a virtual environment where users are represented by avatars to navigate a virtual world, which has strong links with the physical one. State-of-the-art Metaverse architectures rely on a cloud-based approach for avatar…

Distributed, Parallel, and Cluster Computing · Computer Science 2022-05-06 Sahraoui Dhelim , Tahar Kechadi , Liming Chen , Nyothiri Aung , Huansheng Ning , Luigi Atzori

Photorealistic 3D avatar generation has rapidly improved in recent years, and realistic avatars that match a user's true appearance are more feasible in Mixed Reality (MR) than ever before. Yet, there are known risks to sharing one's…

Human-Computer Interaction · Computer Science 2025-07-31 Ethan Wilson , Vincent Bindschaedler , Sophie Jörg , Sean Sheikholeslam , Kevin Butler , Eakta Jain

Photorealistic Codec Avatars (PCA), which generate high-fidelity human face renderings, are increasingly being used in Virtual Reality (VR) environments to enable immersive communication and interaction through deep learning-based…

Computer Vision and Pattern Recognition · Computer Science 2025-10-30 Mingzhi Zhu , Ding Shang , Sai Qian Zhang

We propose a method for generating video-realistic animations of real humans under user control. In contrast to conventional human character rendering, we do not require the availability of a production-quality photo-realistic 3D model of…

Computer Vision and Pattern Recognition · Computer Science 2019-05-13 Lingjie Liu , Weipeng Xu , Michael Zollhoefer , Hyeongwoo Kim , Florian Bernard , Marc Habermann , Wenping Wang , Christian Theobalt

Real-time and robust photorealistic avatars for telepresence in AR/VR have been highly desired for enabling immersive photorealistic telepresence. However, there still exists one key bottleneck: the considerable computational expense needed…

Computer Vision and Pattern Recognition · Computer Science 2025-01-07 Yonggan Fu , Yuecheng Li , Chenghui Li , Jason Saragih , Peizhao Zhang , Xiaoliang Dai , Yingyan Celine Lin

What's the most accurate 3D model of your face you can obtain while sitting at your desk? We attempt to answer this question in our work. High fidelity face reconstructions have so far been limited to either studio settings or through…

Computer Vision and Pattern Recognition · Computer Science 2020-03-20 Shubham Agrawal , Anuj Pahuja , Simon Lucey

It is extremely challenging to create an animatable clothed human avatar from RGB videos, especially for loose clothes due to the difficulties in motion modeling. To address this problem, we introduce a novel representation on the basis of…

Computer Vision and Pattern Recognition · Computer Science 2022-03-29 Zerong Zheng , Han Huang , Tao Yu , Hongwen Zhang , Yandong Guo , Yebin Liu

We introduce a novel representation for efficient classical rendering of photorealistic 3D face avatars. Leveraging recent advances in radiance fields anchored to parametric face models, our approach achieves controllable volumetric…

Computer Vision and Pattern Recognition · Computer Science 2026-01-21 Safa C. Medin , Gengyan Li , Ziqian Bai , Ruofei Du , Leonhard Helminger , Yinda Zhang , Stephan J. Garbin , Philip L. Davidson , Gregory W. Wornell , Thabo Beeler , Abhimitra Meka

Recent advances in 3D avatar generation have gained significant attentions. These breakthroughs aim to produce more realistic animatable avatars, narrowing the gap between virtual and real-world experiences. Most of existing works employ…

Computer Vision and Pattern Recognition · Computer Science 2024-10-01 Mingyuan Zhou , Rakib Hyder , Ziwei Xuan , Guojun Qi

This paper investigates different approaches to build and use digital human avatars toward interactive Virtual Co-presence (VCP) environments. We evaluate the evolution of technologies for creating VCP environments and how the advancement…

Human-Computer Interaction · Computer Science 2022-01-13 Matthew Korban , Xin Li

With the rapid advances in mobile technology many mobile devices are capable of capturing high quality images and video with their embedded camera. This paper investigates techniques for real-time processing of the resulting images,…

Graphics · Computer Science 2011-12-15 Andrew Ensor , Seth Hall

Virtual Humans (VHs) were first developed more than 50 years ago and have undergone significant advancements since then. In the past, creating and animating VHs was a complex task. However, contemporary commercial and freely available…

Human-Computer Interaction · Computer Science 2024-02-06 Rubens Montanha , Victor Araujo , Paulo Knob , Greice Pinho , Gabriel Fonseca , Vitor Peres , Soraia Raupp Musse

With the rising interest from the community in digital avatars coupled with the importance of expressions and gestures in communication, modeling natural avatar behavior remains an important challenge across many industries such as…

Computer Vision and Pattern Recognition · Computer Science 2025-04-11 Kefan Chen , Sergiu Oprea , Justin Theiss , Sreyas Mohan , Srinath Sridhar , Aayush Prakash

High-fidelity head avatar reconstruction plays a crucial role in AR/VR, gaming, and multimedia content creation. Recent advances in 3D Gaussian Splatting (3DGS) have demonstrated effectiveness in modeling complex geometry with real-time…

Computer Vision and Pattern Recognition · Computer Science 2025-08-20 Shikun Zhang , Cunjian Chen , Yiqun Wang , Qiuhong Ke , Yong Li

Existing full-body Gaussian avatar methods primarily optimize global reconstruction quality and often fail to preserve fine-grained facial geometry and expression details. This challenge arises from limited facial representational capacity…

Computer Vision and Pattern Recognition · Computer Science 2026-04-14 Willem Menu , Erkut Akdag , Pedro Quesado , Yasaman Kashefbahrami , Egor Bondarev

Hair plays a significant role in personal identity and appearance, making it an essential component of high-quality, photorealistic avatars. Existing approaches either focus on modeling the facial region only or rely on personalized models,…

Computer Vision and Pattern Recognition · Computer Science 2023-12-15 Ziyan Wang , Giljoo Nam , Aljaz Bozic , Chen Cao , Jason Saragih , Michael Zollhoefer , Jessica Hodgins

Similar to facial beautification in real life, 3D virtual avatars require personalized customization to enhance their visual appeal, yet this area remains insufficiently explored. Although current 3D Gaussian editing methods can be adapted…

Computer Vision and Pattern Recognition · Computer Science 2025-07-08 Yiming Zhong , Xiaolin Zhang , Ligang Liu , Yao Zhao , Yunchao Wei

While progress in 2D generative models of human appearance has been rapid, many applications require 3D avatars that can be animated and rendered. Unfortunately, most existing methods for learning generative models of 3D humans with diverse…

Computer Vision and Pattern Recognition · Computer Science 2023-05-04 Zijian Dong , Xu Chen , Jinlong Yang , Michael J. Black , Otmar Hilliges , Andreas Geiger