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We present Vid2Avatar, a method to learn human avatars from monocular in-the-wild videos. Reconstructing humans that move naturally from monocular in-the-wild videos is difficult. Solving it requires accurately separating humans from…

Computer Vision and Pattern Recognition · Computer Science 2023-02-23 Chen Guo , Tianjian Jiang , Xu Chen , Jie Song , Otmar Hilliges

We propose a novel approach for reconstructing animatable 3D Gaussian avatars from monocular videos captured by commodity devices like smartphones. Photorealistic 3D head avatar reconstruction from such recordings is challenging due to…

Computer Vision and Pattern Recognition · Computer Science 2025-04-15 Jiapeng Tang , Davide Davoli , Tobias Kirschstein , Liam Schoneveld , Matthias Niessner

The development of increasingly realistic experimental stimuli and task environments is important for understanding behavior outside the laboratory. We report a process for generating 3D human model stimuli that combines commonly used…

Neurons and Cognition · Quantitative Biology 2016-06-17 Jean M. Vettel , Justin Kantner , Matthew Jaswa , Michael Miller

Current text-to-avatar methods often rely on implicit representations (e.g., NeRF, SDF, and DMTet), leading to 3D content that artists cannot easily edit and animate in graphics software. This paper introduces a novel framework for…

Graphics · Computer Science 2025-05-01 Duotun Wang , Hengyu Meng , Zeyu Cai , Zhijing Shao , Qianxi Liu , Lin Wang , Mingming Fan , Xiaohang Zhan , Zeyu Wang

Video-based human motion transfer creates video animations of humans following a source motion. Current methods show remarkable results for tightly-clad subjects. However, the lack of temporally consistent handling of plausible clothing…

Computer Vision and Pattern Recognition · Computer Science 2020-12-22 Moritz Kappel , Vladislav Golyanik , Mohamed Elgharib , Jann-Ole Henningson , Hans-Peter Seidel , Susana Castillo , Christian Theobalt , Marcus Magnor

Building realistic and animatable avatars still requires minutes of multi-view or monocular self-rotating videos, and most methods lack precise control over gestures and expressions. To push this boundary, we address the challenge of…

Computer Vision and Pattern Recognition · Computer Science 2024-12-03 Jun Xiang , Yudong Guo , Leipeng Hu , Boyang Guo , Yancheng Yuan , Juyong Zhang

This article presents an efficient way to produce feature-rich, high-dimensionality embedding spaces from real-life images. The features produced are designed to be independent from augmentations used in real-life cases which appear on…

Computer Vision and Pattern Recognition · Computer Science 2021-12-14 Sergio Manuel Papadakis , Sanjay Addicam

Existing methods for image-to-3D avatar generation struggle to produce highly detailed, animation-ready avatars suitable for real-world applications. We introduce AdaHuman, a novel framework that generates high-fidelity animatable 3D…

Computer Vision and Pattern Recognition · Computer Science 2025-06-02 Yangyi Huang , Ye Yuan , Xueting Li , Jan Kautz , Umar Iqbal

While head-mounted displays (HMDs) for Virtual Reality (VR) have become widely available in the consumer market, they pose a considerable obstacle for a realistic face-to-face conversation in VR since HMDs hide a significant portion of the…

Computer Vision and Pattern Recognition · Computer Science 2024-09-20 Philipp Ladwig , Rene Ebertowski , Alexander Pech , Ralf Dörner , Christian Geiger

By equipping the most recent 3D Gaussian Splatting representation with head 3D morphable models (3DMM), existing methods manage to create head avatars with high fidelity. However, most existing methods only reconstruct a head without the…

Computer Vision and Pattern Recognition · Computer Science 2024-05-22 Tianhao Wu , Jing Yang , Zhilin Guo , Jingyi Wan , Fangcheng Zhong , Cengiz Oztireli

We present AvatarTex, a high-fidelity facial texture reconstruction framework capable of generating both stylized and photorealistic textures from a single image. Existing methods struggle with stylized avatars due to the lack of diverse…

Computer Vision and Pattern Recognition · Computer Science 2025-11-11 Yuda Qiu , Zitong Xiao , Yiwei Zuo , Zisheng Ye , Weikai Chen , Xiaoguang Han

We present FlexAvatar, a flexible large reconstruction model for high-fidelity 3D head avatars with detailed dynamic deformation from single or sparse images, without requiring camera poses or expression labels. It leverages a…

Computer Vision and Pattern Recognition · Computer Science 2025-12-22 Cheng Peng , Zhuo Su , Liao Wang , Chen Guo , Zhaohu Li , Chengjiang Long , Zheng Lv , Jingxiang Sun , Chenyangguang Zhang , Yebin Liu

Creating 3D head avatars is a significant yet challenging task for many applicated scenarios. Previous studies have set out to learn 3D human head generative models using massive 2D image data. Although these models are highly generalizable…

Computer Vision and Pattern Recognition · Computer Science 2024-10-03 Yiyu Zhuang , Yuxiao He , Jiawei Zhang , Yanwen Wang , Jiahe Zhu , Yao Yao , Siyu Zhu , Xun Cao , Hao Zhu

To bring digital avatars into people's lives, it is highly demanded to efficiently generate complete, realistic, and animatable head avatars. This task is challenging, and it is difficult for existing methods to satisfy all the requirements…

Computer Vision and Pattern Recognition · Computer Science 2023-04-11 Sijing Wu , Yichao Yan , Yunhao Li , Yuhao Cheng , Wenhan Zhu , Ke Gao , Xiaobo Li , Guangtao Zhai

We present a novel pipeline for learning high-quality triangular human avatars from multi-view videos. Recent methods for avatar learning are typically based on neural radiance fields (NeRF), which is not compatible with traditional…

Computer Vision and Pattern Recognition · Computer Science 2024-07-12 Yushuo Chen , Zerong Zheng , Zhe Li , Chao Xu , Yebin Liu

Multi-view data capture permits free-viewpoint video (FVV) content creation. To this end, several users must capture video streams, calibrated in both time and pose, framing the same object/scene, from different viewpoints. New-generation…

Multimedia · Computer Science 2020-05-08 Matteo Bortolon , Paul Chippendale , Stefano Messelodi , Fabio Poiesi

We present Instant Volumetric Head Avatars (INSTA), a novel approach for reconstructing photo-realistic digital avatars instantaneously. INSTA models a dynamic neural radiance field based on neural graphics primitives embedded around a…

Computer Vision and Pattern Recognition · Computer Science 2023-03-24 Wojciech Zielonka , Timo Bolkart , Justus Thies

We present DreamAvatar, a text-and-shape guided framework for generating high-quality 3D human avatars with controllable poses. While encouraging results have been reported by recent methods on text-guided 3D common object generation,…

Computer Vision and Pattern Recognition · Computer Science 2023-12-01 Yukang Cao , Yan-Pei Cao , Kai Han , Ying Shan , Kwan-Yee K. Wong

Animatable 3D human reconstruction from a single image is a challenging problem due to the ambiguity in decoupling geometry, appearance, and deformation. Recent advances in 3D human reconstruction mainly focus on static human modeling, and…

Computer Vision and Pattern Recognition · Computer Science 2025-03-14 Lingteng Qiu , Xiaodong Gu , Peihao Li , Qi Zuo , Weichao Shen , Junfei Zhang , Kejie Qiu , Weihao Yuan , Guanying Chen , Zilong Dong , Liefeng Bo

The capacity to create realistic virtual humans has progressed significantly, and such characters can be found in many applications across entertainment, education and health. As an essential element of interactive virtual humans,…

Graphics · Computer Science 2026-05-12 Haoyang Du , Yinghan Xu , John Dingliana , Brian Keegan , Rachel McDonnell , Cathy Ennis