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Recent years have seen substantial progress in diffusion-based controllable video generation. However, achieving precise control in complex scenarios, including fine-grained object parts, sophisticated motion trajectories, and coherent…
Advancements in diffusion models have significantly improved video quality, directing attention to fine-grained controllability. However, many existing methods depend on fine-tuning large-scale video models for specific tasks, which becomes…
World generation is a fundamental capability for applications like video games, simulation, and robotics. However, existing approaches face three main obstacles: controllability, scalability, and efficiency. End-to-end scene generation…
Music videos, as a prevalent form of multimedia entertainment, deliver engaging audio-visual experiences to audiences and have gained immense popularity among singers and fans. Creators can express their interpretations of music naturally…
We tackle the long video generation problem, i.e.~generating videos beyond the output length of video generation models. Due to the computation resource constraints, video generation models can only generate video clips that are relatively…
Estimating video depth in open-world scenarios is challenging due to the diversity of videos in appearance, content motion, camera movement, and length. We present DepthCrafter, an innovative method for generating temporally consistent long…
Generating 3D worlds from text is a highly anticipated goal in computer vision. Existing works are limited by the degree of exploration they allow inside of a scene, i.e., produce streched-out and noisy artifacts when moving beyond central…
Current motion-controlled image-to-video generation models rigidly follow user-provided trajectories that are often sparse, imprecise, and causally incomplete. Such reliance often yields unnatural or implausible outcomes, especially by…
This paper introduces the Procedural Content Generation Benchmark for evaluating generative algorithms on different game content creation tasks. The benchmark comes with 12 game-related problems with multiple variants on each problem.…
We present a video generation model that accurately reproduces object motion, changes in camera viewpoint, and new content that arises over time. Existing video generation methods often fail to produce new content as a function of time…
This paper presents ShareVerse, a video generation framework enabling multi-agent shared world modeling, addressing the gap in existing works that lack support for unified shared world construction with multi-agent interaction. ShareVerse…
Generative art unlocks boundless creative possibilities, yet its full potential remains untapped due to the technical expertise required for advanced architectural concepts and computational workflows. To bridge this gap, we present…
Generative AI workflows heavily rely on data-centric tasks - such as filtering samples by annotation fields, vector distances, or scores produced by custom classifiers. At the same time, computer vision datasets are quickly approaching…
Videos express highly structured spatio-temporal patterns of visual data. A video can be thought of as being governed by two factors: (i) temporally invariant (e.g., person identity), or slowly varying (e.g., activity), attribute-induced…
Generative AI can be used in multi-actor environments with purposes ranging from social science modeling to interactive narrative and AI evaluation. Supporting this diversity of use cases -- which we classify as Simulationist, Dramatist,…
By generating plausible and smooth transitions between two image frames, video inbetweening is an essential tool for video editing and long video synthesis. Traditional works lack the capability to generate complex large motions. While…
The generation of temporally consistent, high-fidelity driving videos over extended horizons presents a fundamental challenge in autonomous driving world modeling. Existing approaches often suffer from error accumulation and feature…
Large-scale pre-trained video diffusion models have exhibited remarkable capabilities in diverse video generation. However, existing solutions face several challenges in generating long videos with rich human-scene interactions (HSI),…
The field of automatic video generation has received a boost thanks to the recent Generative Adversarial Networks (GANs). However, most existing methods cannot control the contents of the generated video using a text caption, losing their…
Large language models can generate plausible game code, but turning this capability into \emph{iterative creative improvement} remains difficult. In practice, single-shot generation often produces brittle runtime behavior, weak accumulation…