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Shot transitions play a pivotal role in multi-shot video generation, as they determine the overall narrative expression and the directorial design of visual storytelling. However, recent progress has primarily focused on low-level visual…

Computer Vision and Pattern Recognition · Computer Science 2025-12-12 Xiaoxue Wu , Xinyuan Chen , Yaohui Wang , Yu Qiao

Current diffusion-based text-to-video methods are limited to producing short video clips of a single shot and lack the capability to generate multi-shot videos with discrete transitions where the same character performs distinct activities…

Computer Vision and Pattern Recognition · Computer Science 2025-05-13 Ozgur Kara , Krishna Kumar Singh , Feng Liu , Duygu Ceylan , James M. Rehg , Tobias Hinz

Existing video generation models excel at producing photo-realistic videos from text or images, but often lack physical plausibility and 3D controllability. To overcome these limitations, we introduce PhysCtrl, a novel framework for…

Computer Vision and Pattern Recognition · Computer Science 2025-11-11 Chen Wang , Chuhao Chen , Yiming Huang , Zhiyang Dou , Yuan Liu , Jiatao Gu , Lingjie Liu

The burgeoning growth of video-to-music generation can be attributed to the ascendancy of multimodal generative models. However, there is a lack of literature that comprehensively combs through the work in this field. To fill this gap, this…

Audio and Speech Processing · Electrical Eng. & Systems 2025-12-23 Shulei Ji , Songruoyao Wu , Zihao Wang , Shuyu Li , Kejun Zhang

Sound effects build an essential layer of multimodal storytelling, shaping the emotional atmosphere and the narrative semantics of videos. Despite recent advancement in video-text-to-audio (VT2A), the current formulation faces three key…

Computer Vision and Pattern Recognition · Computer Science 2026-01-01 Bingxuan Li , Yiming Cui , Yicheng He , Yiwei Wang , Shu Zhang , Longyin Wen , Yulei Niu

Despite significant advancements in video generation and editing using diffusion models, achieving accurate and localized video editing remains a substantial challenge. Additionally, most existing video editing methods primarily focus on…

Computer Vision and Pattern Recognition · Computer Science 2024-05-24 Chong Mou , Mingdeng Cao , Xintao Wang , Zhaoyang Zhang , Ying Shan , Jian Zhang

With the advancement of AIGC (AI-generated content) technologies, an increasing number of generative models are revolutionizing fields such as video editing, music generation, and even film production. However, due to the limitations of…

Computer Vision and Pattern Recognition · Computer Science 2026-01-07 Daoan Zhang , Wenlin Yao , Xiaoyang Wang , Yebowen Hu , Jiebo Luo , Dong Yu

Procedural content generation uses algorithmic techniques to create large amounts of new content for games at much lower production costs. In newer approaches, procedural content generation utilizes machine learning. However, these methods…

Artificial Intelligence · Computer Science 2024-07-01 Davor Hafnar , Jure Demšar

Autoregressive video diffusion models have proved effective for world modeling and interactive scene generation, with Minecraft gameplay as a representative application. To faithfully simulate play, a model must generate natural content…

Computer Vision and Pattern Recognition · Computer Science 2025-10-06 Junchao Huang , Xinting Hu , Boyao Han , Shaoshuai Shi , Zhuotao Tian , Tianyu He , Li Jiang

A key challenge in manipulation is learning a policy that can robustly generalize to diverse visual environments. A promising mechanism for learning robust policies is to leverage video generative models, which are pretrained on large-scale…

The generation of sounding videos has seen significant advancements with the advent of diffusion models. However, existing methods often lack the fine-grained control needed to generate viewpoint-specific content from larger, immersive…

Current video models fail as world model as they lack fine-graiend control. General-purpose household robots require real-time fine motor control to handle delicate tasks and urgent situations. In this work, we introduce fine-grained…

Computer Vision and Pattern Recognition · Computer Science 2025-10-03 Yichen Li , Antonio Torralba

Generating realistic 3D indoor scenes from user inputs remains a challenging problem in computer vision and graphics, requiring careful balance of geometric consistency, spatial relationships, and visual realism. While neural generation…

Computer Vision and Pattern Recognition · Computer Science 2025-06-30 Mengqi Zhou , Xipeng Wang , Yuxi Wang , Zhaoxiang Zhang

The essence of a video lies in its dynamic motions, including character actions, object movements, and camera movements. While text-to-video generative diffusion models have recently advanced in creating diverse contents, controlling…

Computer Vision and Pattern Recognition · Computer Science 2024-01-04 Yuxin Zhang , Fan Tang , Nisha Huang , Haibin Huang , Chongyang Ma , Weiming Dong , Changsheng Xu

Existing action-conditioned video generation models (video world models) are limited to single-agent perspectives, failing to capture the multi-agent interactions of real-world environments. We introduce Solaris, a multiplayer video world…

Computer Vision and Pattern Recognition · Computer Science 2026-02-27 Georgy Savva , Oscar Michel , Daohan Lu , Suppakit Waiwitlikhit , Timothy Meehan , Dhairya Mishra , Srivats Poddar , Jack Lu , Saining Xie

Recent advancements in video generation models have significantly improved their ability to follow text prompts. However, the customization of dynamic visual effects, defined as temporally evolving and appearance-driven visual phenomena…

Computer Vision and Pattern Recognition · Computer Science 2026-03-24 Rui Zhao , Mike Zheng Shou

Modeling scenes using video generation models has garnered growing research interest in recent years. However, most existing approaches rely on perspective video models that synthesize only limited observations of a scene, leading to issues…

Computer Vision and Pattern Recognition · Computer Science 2026-04-01 Yuheng Liu , Xin Lin , Xinke Li , Baihan Yang , Chen Wang , Kalyan Sunkavalli , Yannick Hold-Geoffroy , Hao Tan , Kai Zhang , Xiaohui Xie , Zifan Shi , Yiwei Hu

The growing capabilities of generative AI (GenAI) have begun to reshape how games are designed and developed, offering new tools for content creation, gameplay simulation, and design ideation. While prior research has explored traditional…

Software Engineering · Computer Science 2025-07-25 Xiang Echo Chen , Wenhan Zhu , Guoshuai Albert Shi , Michael W. Godfrey

We introduce the General Video Game Rule Generation problem, and the eponymous software framework which will be used in a new track of the General Video Game AI (GVGAI) competition. The problem is, given a game level as input, to generate…

Artificial Intelligence · Computer Science 2019-06-13 Ahmed Khalifa , Michael Cerny Green , Diego Perez-Liebana , Julian Togelius

Storytelling in real-world videos often unfolds through multiple shots -- discontinuous yet semantically connected clips that together convey a coherent narrative. However, existing multi-shot video generation (MSV) methods struggle to…

Computer Vision and Pattern Recognition · Computer Science 2025-12-09 Zhaochong An , Menglin Jia , Haonan Qiu , Zijian Zhou , Xiaoke Huang , Zhiheng Liu , Weiming Ren , Kumara Kahatapitiya , Ding Liu , Sen He , Chenyang Zhang , Tao Xiang , Fanny Yang , Serge Belongie , Tian Xie
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