English

Controllable Audio-Visual Viewpoint Generation from 360{\deg} Spatial Information

Multimedia 2025-10-08 v1 Artificial Intelligence Computer Vision and Pattern Recognition

Abstract

The generation of sounding videos has seen significant advancements with the advent of diffusion models. However, existing methods often lack the fine-grained control needed to generate viewpoint-specific content from larger, immersive 360-degree environments. This limitation restricts the creation of audio-visual experiences that are aware of off-camera events. To the best of our knowledge, this is the first work to introduce a framework for controllable audio-visual generation, addressing this unexplored gap. Specifically, we propose a diffusion model by introducing a set of powerful conditioning signals derived from the full 360-degree space: a panoramic saliency map to identify regions of interest, a bounding-box-aware signed distance map to define the target viewpoint, and a descriptive caption of the entire scene. By integrating these controls, our model generates spatially-aware viewpoint videos and audios that are coherently influenced by the broader, unseen environmental context, introducing a strong controllability that is essential for realistic and immersive audio-visual generation. We show audiovisual examples proving the effectiveness of our framework.

Keywords

Cite

@article{arxiv.2510.06060,
  title  = {Controllable Audio-Visual Viewpoint Generation from 360{\deg} Spatial Information},
  author = {Christian Marinoni and Riccardo Fosco Gramaccioni and Eleonora Grassucci and Danilo Comminiello},
  journal= {arXiv preprint arXiv:2510.06060},
  year   = {2025}
}
R2 v1 2026-07-01T06:21:45.528Z