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Generating long and consistent videos has emerged as a significant yet challenging problem. While most existing diffusion-based video generation models, derived from image generation models, demonstrate promising performance in generating…

Computer Vision and Pattern Recognition · Computer Science 2024-04-30 Yichen Ouyang , jianhao Yuan , Hao Zhao , Gaoang Wang , Bo zhao

Recent advancements in generative video models demonstrate high visual fidelity, yet their integration into enterprise environments is restricted by temporal inconsistencies and severe brand misalignment. Current monolithic architectures…

Graphics · Computer Science 2026-05-19 Debanshu Das , Lavi Nigam , Sunil Kumar Jang Bahadur , Gopala Dhar

Recent advancements in multi-agent systems have demonstrated significant potential for enhancing creative task performance, such as long video generation. This study introduces three innovations to improve multi-agent collaboration. First,…

Multiagent Systems · Computer Science 2025-10-28 Zheng Wei , Mingchen Li , Zeqian Zhang , Ruibin Yuan , Pan Hui , Huamin Qu , James Evans , Maneesh Agrawala , Anyi Rao

Controllability plays a crucial role in video generation, as it allows users to create and edit content more precisely. Existing models, however, lack control of camera pose that serves as a cinematic language to express deeper narrative…

Computer Vision and Pattern Recognition · Computer Science 2025-03-17 Hao He , Yinghao Xu , Yuwei Guo , Gordon Wetzstein , Bo Dai , Hongsheng Li , Ceyuan Yang

Recent advances in world models have greatly enhanced interactive environment simulation. Existing methods mainly fall into two categories: (1) static world generation models, which construct 3D environments without active agents, and (2)…

Computer Vision and Pattern Recognition · Computer Science 2025-12-22 Yitong Wang , Fangyun Wei , Hongyang Zhang , Bo Dai , Yan Lu

Recent advances in video diffusion models shows promise for generating robotic decision-making data, with trajectory conditions further enabling fine-grained control. However, existing methods primarily focus on individual object motion and…

Computer Vision and Pattern Recognition · Computer Science 2026-01-28 Xiao Fu , Xintao Wang , Xian Liu , Jianhong Bai , Runsen Xu , Pengfei Wan , Di Zhang , Dahua Lin

Creation of images using generative adversarial networks has been widely adapted into multi-modal regime with the advent of multi-modal representation models pre-trained on large corpus. Various modalities sharing a common representation…

Sound · Computer Science 2022-06-10 Yoonjeon Kim , Joel Jang , Sumin Shin

We present GLASS, a method for Global and Local Action-driven Sequence Synthesis. GLASS is a generative model that is trained on video sequences in an unsupervised manner and that can animate an input image at test time. The method learns…

Computer Vision and Pattern Recognition · Computer Science 2022-04-14 Aram Davtyan , Paolo Favaro

We introduce ScenarioControl, the first vision-language control mechanism for learned driving scenario generation. Given a text prompt or an input image, Scenario-Control synthesizes diverse, realistic 3D scenario rollouts - including map,…

Computer Vision and Pattern Recognition · Computer Science 2026-04-21 Lili Gao , Yanbo Xu , William Koch , Samuele Ruffino , Luke Rowe , Behdad Chalaki , Dmitriy Rivkin , Julian Ost , Roger Girgis , Mario Bijelic , Felix Heide

Generative models in Autonomous Driving (AD) enable diverse scene creation, yet existing methods fall short by only capturing a limited range of modalities, restricting the capability of generating controllable scenes for comprehensive…

Computer Vision and Pattern Recognition · Computer Science 2025-03-27 Yanhao Wu , Haoyang Zhang , Tianwei Lin , Lichao Huang , Shujie Luo , Rui Wu , Congpei Qiu , Wei Ke , Tong Zhang

The narrative quality of a video fundamentally determines its perceptual value. Although existing video generation methods can produce visually appealing content, they predominantly rely on sparse conditioning signals such as text prompts…

Computer Vision and Pattern Recognition · Computer Science 2026-05-28 Zhida Zhang , Jie Ma , Zhan Peng , Haoxue Wu , Yang Han , Jun Liang , Jie Cao , Jing Li

Video-based world models have recently garnered increasing attention for their ability to synthesize diverse and dynamic visual environments. In this paper, we focus on shared world modeling, where a model generates multiple videos from a…

Computer Vision and Pattern Recognition · Computer Science 2025-12-03 Fan Wu , Jiacheng Wei , Ruibo Li , Yi Xu , Junyou Li , Deheng Ye , Guosheng Lin

Recent video generation models demonstrate impressive synthesis capabilities but remain limited by single-modality conditioning, constraining their holistic world understanding. This stems from insufficient cross-modal interaction and…

Computer Vision and Pattern Recognition · Computer Science 2025-12-09 Jiehui Huang , Yuechen Zhang , Xu He , Yuan Gao , Zhi Cen , Bin Xia , Yan Zhou , Xin Tao , Pengfei Wan , Jiaya Jia

Game designs often center on the game mechanics---rules governing the logical evolution of the game. We seek to develop an intelligent system that generates computer games. As first steps towards this goal we present a composable and…

Artificial Intelligence · Computer Science 2019-08-06 Alexander Zook , Mark O. Riedl

Cutscenes form an integral part of many video games, but their creation is costly, time-consuming, and requires skills that many game developers lack. While AI has been leveraged to semi-automate cutscene production, the results typically…

Human-Computer Interaction · Computer Science 2022-08-12 Inan Evin , Perttu Hämäläinen , Christian Guckelsberger

Audio-driven talking head generation aims to create vivid and realistic videos from a static portrait and speech. Existing AR-based methods rely on intermediate facial representations, which limit their expressiveness and realism.…

Computer Vision and Pattern Recognition · Computer Science 2026-03-24 Yuzhe Weng , Haotian Wang , Yuanhong Yu , Jun Du , Shan He , Xiaoyan Wu , Haoran Xu

Learning to plan for multi-step, multi-manipulator tasks is notoriously difficult because of the large search space and the complex constraint satisfaction problems. We present Generative Factor Chaining~(GFC), a composable generative model…

Robotics · Computer Science 2024-09-25 Utkarsh A. Mishra , Yongxin Chen , Danfei Xu

This paper introduces CameraCtrl II, a framework that enables large-scale dynamic scene exploration through a camera-controlled video diffusion model. Previous camera-conditioned video generative models suffer from diminished video dynamics…

Computer Vision and Pattern Recognition · Computer Science 2025-03-14 Hao He , Ceyuan Yang , Shanchuan Lin , Yinghao Xu , Meng Wei , Liangke Gui , Qi Zhao , Gordon Wetzstein , Lu Jiang , Hongsheng Li

Generating controllable character animation from a reference image and motion guidance remains a challenging task due to the inherent difficulty of injecting appearance and motion cues into video diffusion models. Prior works often rely on…

Graphics · Computer Science 2025-07-03 Guian Fang , Yuchao Gu , Mike Zheng Shou

The proliferation of generative AI systems creates unprecedented opportunities for content creation while raising critical concerns about controllability, copyright infringement, and content provenance. Current generative models operate as…

Cryptography and Security · Computer Science 2026-01-13 Haris Khan , Sadia Asif , Shumaila Asif