English

WorldExplorer: Towards Generating Fully Navigable 3D Scenes

Computer Vision and Pattern Recognition 2025-09-17 v2

Abstract

Generating 3D worlds from text is a highly anticipated goal in computer vision. Existing works are limited by the degree of exploration they allow inside of a scene, i.e., produce streched-out and noisy artifacts when moving beyond central or panoramic perspectives. To this end, we propose WorldExplorer, a novel method based on autoregressive video trajectory generation, which builds fully navigable 3D scenes with consistent visual quality across a wide range of viewpoints. We initialize our scenes by creating multi-view consistent images corresponding to a 360 degree panorama. Then, we expand it by leveraging video diffusion models in an iterative scene generation pipeline. Concretely, we generate multiple videos along short, pre-defined trajectories, that explore the scene in depth, including motion around objects. Our novel scene memory conditions each video on the most relevant prior views, while a collision-detection mechanism prevents degenerate results, like moving into objects. Finally, we fuse all generated views into a unified 3D representation via 3D Gaussian Splatting optimization. Compared to prior approaches, WorldExplorer produces high-quality scenes that remain stable under large camera motion, enabling for the first time realistic and unrestricted exploration. We believe this marks a significant step toward generating immersive and truly explorable virtual 3D environments.

Keywords

Cite

@article{arxiv.2506.01799,
  title  = {WorldExplorer: Towards Generating Fully Navigable 3D Scenes},
  author = {Manuel-Andreas Schneider and Lukas Höllein and Matthias Nießner},
  journal= {arXiv preprint arXiv:2506.01799},
  year   = {2025}
}

Comments

Accepted to SIGGRAPH Asia 2025. Project page: see https://mschneider456.github.io/world-explorer, video: see https://youtu.be/N6NJsNyiv6I, code: https://github.com/mschneider456/WorldExplorer

R2 v1 2026-07-01T02:54:41.450Z