English

WorldGrow: Generating Infinite 3D World

Computer Vision and Pattern Recognition 2025-10-27 v1 Graphics

Abstract

We tackle the challenge of generating the infinitely extendable 3D world -- large, continuous environments with coherent geometry and realistic appearance. Existing methods face key challenges: 2D-lifting approaches suffer from geometric and appearance inconsistencies across views, 3D implicit representations are hard to scale up, and current 3D foundation models are mostly object-centric, limiting their applicability to scene-level generation. Our key insight is leveraging strong generation priors from pre-trained 3D models for structured scene block generation. To this end, we propose WorldGrow, a hierarchical framework for unbounded 3D scene synthesis. Our method features three core components: (1) a data curation pipeline that extracts high-quality scene blocks for training, making the 3D structured latent representations suitable for scene generation; (2) a 3D block inpainting mechanism that enables context-aware scene extension; and (3) a coarse-to-fine generation strategy that ensures both global layout plausibility and local geometric/textural fidelity. Evaluated on the large-scale 3D-FRONT dataset, WorldGrow achieves SOTA performance in geometry reconstruction, while uniquely supporting infinite scene generation with photorealistic and structurally consistent outputs. These results highlight its capability for constructing large-scale virtual environments and potential for building future world models.

Keywords

Cite

@article{arxiv.2510.21682,
  title  = {WorldGrow: Generating Infinite 3D World},
  author = {Sikuang Li and Chen Yang and Jiemin Fang and Taoran Yi and Jia Lu and Jiazhong Cen and Lingxi Xie and Wei Shen and Qi Tian},
  journal= {arXiv preprint arXiv:2510.21682},
  year   = {2025}
}

Comments

Project page: https://world-grow.github.io/ Code: https://github.com/world-grow/WorldGrow

R2 v1 2026-07-01T07:04:23.654Z