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The eyes play an important role in human collaboration. Mutual and shared gaze help communicate visual attention to each other or to a specific object of interest. Shared gaze was typically investigated for pair collaborations in remote…

This paper explores the estimation of user attention in the setting of a cooperative handheld robot: a robot designed to behave as a handheld tool but that has levels of task knowledge. We use a tool-mounted gaze tracking system, which,…

Robotics · Computer Science 2018-10-16 Janis Stolzenwald , Walterio W. Mayol-Cuevas

As augmented reality technology and hardware become more mature and affordable, researchers have been exploring more intuitive and discoverable interaction techniques for immersive environments. In this paper, we investigate multimodal…

Human-Computer Interaction · Computer Science 2022-12-02 Xiaoyan Zhou , Adam S. Williams , Francisco R. Ortega

During multi-party interactions, gaze direction is a key indicator of interest and intent, making it essential for social robots to direct their attention appropriately. Understanding the social context is crucial for robots to engage…

Robotics · Computer Science 2026-02-12 Ramtin Tabatabaei , Alireza Taheri

Extended Reality (XR) interfaces impose both ergonomic and cognitive demands, yet current systems often force a binary choice between hand-based input, which can produce fatigue, and gaze-based input, which is vulnerable to the Midas Touch…

Human-Computer Interaction · Computer Science 2026-03-18 Mohammad Dastgheib , Fatemeh Pourmahdian

Virtual reality enables users to experience real-life situations in immersive environments. Interaction methods significantly shape user experience, particularly in high fidelity simulations mimicking real world tasks. This study evaluates…

Human-Computer Interaction · Computer Science 2025-02-10 Francesco Vona , Julia Schorlemmer , Jessica Stemann , Sebastian Fischer , Jan-Niklas Voigt-Antons

Virtual Reality (VR) interfaces often rely on linear ray-casting for object selection but struggle with precision in dense or occluded environments. This late-breaking work introduces an optimized dual-layered selection mechanism combining…

Human-Computer Interaction · Computer Science 2025-03-04 Xiang Li , Per Ola Kristensson

This paper introduces a novel interaction method for virtual and augmented reality called look-and-twist, which is directly analogous to point-and-click operations using a mouse and desktop. It is based on head rotation alone and is…

Human-Computer Interaction · Computer Science 2024-10-15 Anna Yershova , Elmeri Uotila , Katherine J. Mimnaugh , Nicoletta Prencipe , M. Manivannan , Timo Ojala , Steven M. LaValle

In order to avoid the "Midas Touch" problem, gaze-based interfaces for selection often introduce a dwell time: a fixed amount of time the user must fixate upon an object before it is selected. Past interfaces have used a uniform dwell time…

Human-Computer Interaction · Computer Science 2022-09-07 Zhaokang Chen , Bertram E. Shi

In a preliminary exploratory study, our goal was to train deep neural network models to mimic children's and/or adults' gaze behavior in certain social situations to reach this objective. Additionally, we aim to identify potential…

Computers and Society · Computer Science 2026-03-03 Ramtin Tabatabaei , Milad Hosseini , Ali Mohajerzarrinkelk , Ali F. Meghdari , Alireza Taheri

Augmented Reality (AR) see-through vision is an interesting research topic since it enables users to see through a wall and see the occluded objects. Most existing research focuses on the visual effects of see-through vision, while the…

Computer Vision and Pattern Recognition · Computer Science 2022-07-07 Zhimin Wang , Yuxin Zhao , Feng Lu

Gaze and face tracking algorithms have traditionally battled a compromise between computational complexity and accuracy; the most accurate neural net algorithms cannot be implemented in real time, but less complex real-time algorithms…

Computer Vision and Pattern Recognition · Computer Science 2017-11-21 George He , Sami Oueida , Tucker Ward

The potential of using gaze as an input modality in the mobile context is growing. While users often encumber themselves by carrying objects and using mobile devices while walking, the impact of encumbrance on gaze input performance remains…

Human-Computer Interaction · Computer Science 2025-12-19 Omar Namnakani , Yasmeen Abdrabou , John H. Williamson , Mohamed Khamis

Virtual reality (VR) offers the promise of an infinite office and remote collaboration, however, existing interactions in VR do not strongly support one of the most essential tasks for most knowledge workers, reading. This paper presents…

Human-Computer Interaction · Computer Science 2022-11-08 Geonsun Lee , Jennifer Healey , Dinesh Manocha

We conducted an eye-tracking user study with 13 participants to investigate the influence of stimulus-question ordering and question modality on participants using visual question-answering (VQA) tasks. We examined cognitive load, task…

Human-Computer Interaction · Computer Science 2024-04-08 Sita A. Vriend , Sandeep Vidyapu , Amer Rama , Kun-Ting Chen , Daniel Weiskopf

Gaze following aims to interpret human-scene interactions by predicting the person's focal point of gaze. Prevailing approaches often adopt a two-stage framework, whereby multi-modality information is extracted in the initial stage for gaze…

Computer Vision and Pattern Recognition · Computer Science 2024-11-15 Yuehao Song , Xinggang Wang , Jingfeng Yao , Wenyu Liu , Jinglin Zhang , Xiangmin Xu

Where someone looks is a nonverbal communication cue that children and adults readily use. How well can Vision-Language Models (VLMs) infer gaze targets? To construct evaluation stimuli, we captured 1,360 real-world photos of scenes in…

Computer Vision and Pattern Recognition · Computer Science 2026-05-01 Zory Zhang , Pinyuan Feng , Bingyang Wang , Tianwei Zhao , Suyang Yu , Qingying Gao , Hokin Deng , Ziqiao Ma , Yijiang Li , Dezhi Luo

Human intention is an internal, mental characterization for acquiring desired information. From interactive interfaces containing either textual or graphical information, intention to perceive desired information is subjective and strongly…

Human-Computer Interaction · Computer Science 2022-07-07 Shahed Anzarus Sabab , Mohammad Ridwan Kabir , Sayed Rizban Hussain , Hasan Mahmud , Md. Kamrul Hasan , Husne Ara Rubaiyeat

Predicting the target of visual search from eye fixation (gaze) data is a challenging problem with many applications in human-computer interaction. In contrast to previous work that has focused on individual instances as a search target, we…

Computer Vision and Pattern Recognition · Computer Science 2017-04-04 Hosnieh Sattar , Andreas Bulling , Mario Fritz

Gaze following estimates gaze targets of in-scene person by understanding human behavior and scene information. Existing methods usually analyze scene images for gaze following. However, compared with visual images, audio also provides…

Computer Vision and Pattern Recognition · Computer Science 2024-01-17 Yuqi Hou , Zhongqun Zhang , Nora Horanyi , Jaewon Moon , Yihua Cheng , Hyung Jin Chang