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In this paper, we describe the results of replicating one of our studies from two years ago which compares two techniques for transferring content across multiple screens in VR. Results from the previous study have shown that a combined…

Human-Computer Interaction · Computer Science 2022-10-25 Verena Biener , Jens Grubert

Eye-tracking offers rich insights into student cognition and engagement, but remains underutilized in classroom-facing educational technology due to challenges in data interpretation and accessibility. In this paper, we present the…

In virtual reality (VR) education, especially in creative fields like film production, avatar design and narrative style extend beyond appearance and aesthetics. This study explores how the interaction between avatar gender, the dominant…

Human-Computer Interaction · Computer Science 2025-09-16 Zheng Wei , Jia Sun , Junxiang Liao , Lik-Hang Lee , Pan Hui , Huamin Qu , Wai Tong , Xian Xu

Finding a product online can be a challenging task for users. Faceted search interfaces, often in combination with recommenders, can support users in finding a product that fits their preferences. However, those preferences are not always…

Information Retrieval · Computer Science 2023-02-14 Dagmar Kern , Wilko van Hoek , Daniel Hienert

Since the launch of Google Glass in 2014, smart glasses have mainly been designed to support micro-interactions. The ultimate goal for them to become an augmented reality interface has not yet been attained due to an encumbrance of…

Human-Computer Interaction · Computer Science 2017-08-01 Lik-Hang Lee , Pan Hui

Virtual Reality (VR) has been a beneficial training tool in fields such as advanced manufacturing. However, users may experience a high cognitive load due to various factors, such as the use of VR hardware or tasks within the VR…

Human-Computer Interaction · Computer Science 2024-11-21 Mahsa Nasri , Mehmet Kosa , Leanne Chukoskie , Mohsen Moghaddam , Casper Harteveld

Technology presents a significant educational opportunity, particularly in enhancing emotional engagement and expanding learning and educational prospects for individuals with Neurodevelopmental Disorders (NDD). Virtual reality emerges as a…

Human-Computer Interaction · Computer Science 2024-04-25 Francesco Vona , Eleonora Beccaluva , Marco Mores , Franca Garzotto

Vision-Language-Action (VLA) models have recently shown strong potential for robot learning by following language instructions. However, in practice, language alone is often insufficient to precisely convey human intent. It is difficult to…

Intention prediction has become a relevant field of research in Human-Machine and Human-Robot Interaction. Indeed, any artificial system (co)-operating with and along humans, designed to assist and coordinate its actions with a human…

Robotics · Computer Science 2025-03-20 Anna Belardinelli

Shared control can help in teleoperated object manipulation by assisting with the execution of the user's intention. To this end, robust and prompt intention estimation is needed, which relies on behavioral observations. Here, an intention…

Robotics · Computer Science 2022-08-19 Anna Belardinelli , Anirudh Reddy Kondapally , Dirk Ruiken , Daniel Tanneberg , Tomoki Watabe

LLM-based agents can complete tasks correctly yet still frustrate users through poor interaction patterns, such as excessive confirmations, opaque reasoning, or misaligned pacing. Current benchmarks evaluate task accuracy but overlook how…

Human-Computer Interaction · Computer Science 2026-02-09 Jialin Li , Zhenhao Chen , Hanjun Luo , Hanan Salam

Personality traits influence how individuals engage, behave, and make decisions during the information-seeking process. However, few studies have linked personality to observable search behaviors. This study aims to characterize personality…

Human-Computer Interaction · Computer Science 2026-01-14 Jiaman He , Marta Micheli , Damiano Spina , Dana McKay , Johanne R. Trippas , Noriko Kando

A user's eyes provide means for Human Computer Interaction (HCI) research as an important modal. The time to time scientific explorations of the eye has already seen an upsurge of the benefits in HCI applications from gaze estimation to the…

Computer Vision and Pattern Recognition · Computer Science 2021-06-10 Atul Sahay , Imon Mukherjee , Kavi Arya

We present PACE, a novel method for modifying motion-captured virtual agents to interact with and move throughout dense, cluttered 3D scenes. Our approach changes a given motion sequence of a virtual agent as needed to adjust to the…

Computer Vision and Pattern Recognition · Computer Science 2024-04-16 James Mullen , Dinesh Manocha

As XR devices become widespread, 3D interaction has become commonplace, and UI developers are increasingly required to consider usability to deliver better user experiences. The HCI community has long studied target-pointing performance,…

Human-Computer Interaction · Computer Science 2026-01-08 Tatsuya Okuno , Haruto Shimizu , Nobuhito Kasahara , Taiyu Honma , Shota Yamanaka , Homei Miyashita

Human gaze is known to be a strong indicator of underlying human intentions and goals during manipulation tasks. This work studies gaze patterns of human teachers demonstrating tasks to robots and proposes ways in which such patterns can be…

Robotics · Computer Science 2021-11-30 Akanksha Saran , Elaine Schaertl Short , Andrea Thomaz , Scott Niekum

The growing adoption of large language models (LLMs) presents potential for deeper understanding of human behaviours within game theory frameworks. Addressing research gap on multi-player competitive games, this paper examines the strategic…

General Economics · Economics 2024-10-04 Siting Estee Lu

Text selection is an essential activity in interactive systems, including virtual reality (VR) head-mounted displays (HMDs). It is useful for: sharing information across apps or platforms, highlighting and making notes while reading…

Human-Computer Interaction · Computer Science 2022-10-18 Wenge Xu , Xuanru Meng , Kangyou Yu , Sayan Sacar , Hai-Ning Liang

Today's virtual reality (VR) systems and environments assume that users have typical abilities, which can make VR inaccessible to people with physical impairments. However, there is not yet an understanding of how inaccessible locomotion…

Human-Computer Interaction · Computer Science 2025-10-10 Rachel L. Franz , Jacob O. Wobbrock

Gaze cueing is a fundamental part of social interactions, and broadly studied using Posner task based gaze cueing paradigms. While studies using human stimuli consistently yield a gaze cueing effect, results from studies using robotic…

Human-Computer Interaction · Computer Science 2023-02-10 Kassandra Friebe , Kristina Malinovska , Sabina Samporova , Matej Hoffmann
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