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Appearance-based gaze estimation, which uses only a regular camera to estimate human gaze, is important in various application fields. While the technique faces data bias issues, data collection protocol is often demanding, and collecting…

Human-Computer Interaction · Computer Science 2024-09-04 Mingtao Yue , Tomomi Sayuda , Miles Pennington , Yusuke Sugano

In human-robot interaction (HRI), detecting a human's gaze helps robots interpret user attention and intent. However, most gaze detection approaches rely on specialized eye-tracking hardware, limiting deployment in everyday settings.…

Robotics · Computer Science 2026-03-18 Linlin Cheng , Koen Hindriks , Artem V. Belopolsky

Vision Language Models (VLMs) have demonstrated strong capabilities in understanding visual content, yet their ability to predict where humans look on user interfaces remains unexplored. We present UIGaze, a study investigating how closely…

Human-Computer Interaction · Computer Science 2026-04-30 Min Song , Yoonseong Lee , Yeonhu Seo

Gaze interaction presents a promising avenue in Virtual Reality (VR) due to its intuitive and efficient user experience. Yet, the depth control inherent in our visual system remains underutilized in current methods. In this study, we…

Human-Computer Interaction · Computer Science 2024-05-08 Chenyang Zhang , Tiansu Chen , Eric Shaffer , Elahe Soltanaghai

Gaze-based interaction techniques have created significant interest in the field of spatial interaction. Many of these methods require additional input modalities, such as hand gestures (e.g., gaze coupled with pinch). Those can be…

Human-Computer Interaction · Computer Science 2025-01-22 Tim Rolff , Jenny Gabel , Lauren Zerbin , Niklas Hypki , Susanne Schmidt , Markus Lappe , Frank Steinicke

The gaze-and-pinch framework offers a high-fidelity interaction modality for spatial computing in virtual reality (VR), yet it remains vulnerable to coordination errors--timing misalignments between gaze fixation and pinch gestures. These…

Human-Computer Interaction · Computer Science 2026-03-30 Jazmin Collins , Prasanthi Gurumurthy , Eric J. Gonzalez , Mar Gonzalez-Franco

LLM-driven GUI agents are increasingly used in production systems to automate workflows and simulate users for evaluation and optimization. Yet most GUI-agent evaluations emphasize task success and provide limited evidence on whether agents…

Information Retrieval · Computer Science 2026-04-10 Maria Movin , Claudia Hauff , Aron Henriksson , Panagiotis Papapetrou

Trust is essential for our interactions with others but also with artificial intelligence (AI) based systems. To understand whether a user trusts an AI, researchers need reliable measurement tools. However, currently discussed markers…

Human-Computer Interaction · Computer Science 2023-10-26 Martin Johannes Dechant , Olga Lukashova-Sanz , Siegfried Wahl

We introduce to VR a novel imperceptible gaze guidance technique from a recent discovery that human gaze can be attracted to a cue that contrasts from the background in its perceptually non-distinctive ocularity, defined as the relative…

Human-Computer Interaction · Computer Science 2024-12-13 Virmarie Maquiling , Li Zhaoping , Enkelejda Kasneci

In recent years, the integration of vision and language understanding has led to significant advancements in artificial intelligence, particularly through Vision-Language Models (VLMs). However, existing VLMs face challenges in handling…

Computer Vision and Pattern Recognition · Computer Science 2024-01-19 Kun Yan , Lei Ji , Zeyu Wang , Yuntao Wang , Nan Duan , Shuai Ma

Individuals with upper limb mobility impairments often require assistive technologies to perform activities of daily living. While gaze-tracking has emerged as a promising method for robotic assistance, existing solutions lack sufficient…

Robotics · Computer Science 2025-05-08 Rafael R. Baptista , Nina R. Gerszberg , Ricardo V. Godoy , Gustavo J. G. Lahr

Current LLM assistants are powerful at answering questions, but they have limited access to the behavioral context that reveals when and where a user is struggling. We present a gaze-grounded multimodal LLM assistant that uses egocentric…

Human-Computer Interaction · Computer Science 2026-04-10 Valdemar Danry , Javier Hernandez , Andrew Wilson , Pattie Maes , Judith Amores

Virtual reality (VR) can enrich neuropsychological testing, yet the ergonomic trade-offs of its input modes remain under-examined. Seventy-seven healthy volunteers-young (19-29 y) and middle-aged (35-56 y)-completed a VR Trail-Making Test…

Human-Computer Interaction · Computer Science 2025-06-26 Panagiotis Kourtesis , Evgenia Giatzoglou , Panagiotis Vorias , Katerina Alkisti Gounari , Eleni Orfanidou , Chrysanthi Nega

Human gaze provides valuable information on human focus and intentions, making it a crucial area of research. Recently, deep learning has revolutionized appearance-based gaze estimation. However, due to the unique features of gaze…

Computer Vision and Pattern Recognition · Computer Science 2024-04-25 Yihua Cheng , Haofei Wang , Yiwei Bao , Feng Lu

Augmented Reality (AR) enables intuitive interaction with virtual annotations overlaid on the real world, supporting a wide range of applications such as remote assistance, education, and industrial training. However, as the number of…

Human-Computer Interaction · Computer Science 2025-09-16 Zahra Borhani , Ali Ebrahimpour-Boroojeny , Francisco R. Ortega

In recent years we have witnessed an increasing number of interactive systems on handheld mobile devices which utilise gaze as a single or complementary interaction modality. This trend is driven by the enhanced computational power of these…

Human-Computer Interaction · Computer Science 2023-07-04 Yaxiong Lei , Shijing He , Mohamed Khamis , Juan Ye

Virtual Reality (VR) is increasingly used for training and demonstration purposes including a variety of applications ranging from robot learning to rehabilitation. However, the choice of input device and its visualization might influence…

Human-Computer Interaction · Computer Science 2026-02-12 Robin Beierling , Manuel Scheibl , Jonas Dech , Abhijit Vyas , Anna-Lisa Vollmer

Current gaze input methods for VR headsets predominantly utilize the gaze ray as a pointing cursor, often neglecting depth information in it. This study introduces FocusFlow, a novel gaze interaction technique that integrates focal depth…

Human-Computer Interaction · Computer Science 2023-08-15 Chenyang Zhang , Tiansu Chen , Rohan Nedungadi , Eric Shaffer , Elahe Soltanaghai

The current study investigated the gaze movements of FPS gamers in actual game environments. We developed a low-cost analysis tool using Python to identify gaze movements in real-world gaming environments. In Experiment 1, 11 middle-skilled…

Human-Computer Interaction · Computer Science 2023-10-25 Inhyeok Jeong , Takuma Nobuto , Naotsugu Kaneko , Takaaki Kato , Kimitaka Nakazawa

Human-computer interactions based on gaze-tracking have spread during the last few years. Video games, applications in health, trading, market research, and many other fields have started to use this new technology that seems invisible to…

Human-Computer Interaction · Computer Science 2025-04-22 Sébastien Riou , Didier Schwab , François Bérard