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The collection of spatiotemporal tourism information is important in smart tourism and user-generated contents are perceived as reliable information. Participatory sensing is a useful method for collecting such data, and the active…

Human-Computer Interaction · Computer Science 2021-05-26 Shogo Kawanaka , Juliana Miehle , Yuki Matsuda , Hirohiko Suwa , Keiichi Yasumoto , Wolfgang Minker

Gaze-based virtual keyboards provide an effective interface for text entry by eye movements. The efficiency and usability of these keyboards have traditionally been evaluated with conventional text entry performance measures such as words…

Human-Computer Interaction · Computer Science 2018-04-10 Korok Sengupta , Jun Sun , Raphael Menges , Chandan Kumar , Steffen Staab

In gaze based Human-Robot Interaction (HRI), it is important to determine the human intention for further interaction. The gaze intention is often modelled as fixation. However, when looking at an object, it is not natural and it is…

Robotics · Computer Science 2019-09-18 Lei Shi , Cosmin Copot , Steve Vanlanduit

In this paper a review is presented of the research on eye gaze estimation techniques and applications, that has progressed in diverse ways over the past two decades. Several generic eye gaze use-cases are identified: desktop, TV,…

Human-Computer Interaction · Computer Science 2017-08-08 Anuradha Kar , Peter Corcoran

We evaluate the performance and usability of mouse-based, touch-based, and tangible interaction for manipulating objects in a 3D virtual environment. This comparison is a step toward a better understanding of the limitations and benefits of…

Human-Computer Interaction · Computer Science 2024-04-25 Lonni Besançon , Paul Issartel , Mehdi Ammi , Tobias Isenberg

Effective assisted living environments must be able to perform inferences on how their occupants interact with one another as well as with surrounding objects. To accomplish this goal using a vision-based automated approach, multiple tasks…

Computer Vision and Pattern Recognition · Computer Science 2019-09-23 Philipe A. Dias , Damiano Malafronte , Henry Medeiros , Francesca Odone

Calculating the effort required to complete a task has always been somewhat difficult, as it depends on each person and becomes very subjective. For this reason, different methodologies were developed to try to standardize these procedures.…

Human-Computer Interaction · Computer Science 2024-11-04 Aida Vidal-Balea , Paula Fraga-Lamas , Tiago M. Fernandez-Carames

This paper proposes a set of techniques to investigate eye gaze and fixation patterns while users interact with electronic user interfaces. In particular, two case studies are presented - one on analysing eye gaze while interacting with…

Human-Computer Interaction · Computer Science 2021-01-05 Somnath Arjun , KamalPreet Singh Saluja , Pradipta Biswas

Locomotion plays a crucial role in shaping the user experience within virtual reality environments. In particular, hands-free locomotion offers a valuable alternative by supporting accessibility and freeing users from reliance on handheld…

Human-Computer Interaction · Computer Science 2026-01-13 Süleyman Özdel , Kadir Burak Buldu , Enkelejda Kasneci , Efe Bozkir

Navigating spaces is an embodied experience. Examples can vary from rescue workers trying to save people from natural disasters; a tourist finding their way to the nearest coffee shop, or a gamer solving a maze. Virtual reality allows these…

Human-Computer Interaction · Computer Science 2018-09-24 Aryabrata Basu , Kyle Johnsen

In this paper, we first position the current dwell selection among gaze-based interactions and its advantages against head-gaze selection, which is the mainstream interface for HMDs. Next, we show how dwell selection and head-gaze selection…

Human-Computer Interaction · Computer Science 2022-05-17 Toshiya Isomoto , Shota Yamanaka , Buntarou Shizuki

Imitation learning relies on high-quality demonstrations, and teleoperation is a primary way to collect them, making teleoperation interface choice crucial for the data. Prior work mainly focused on static tasks, i.e., discrete, segmented…

Robotics · Computer Science 2026-01-21 Yijun Zhou , Muhan Hou , Kim Baraka

This work compares three locomotion techniques for an immersive VR environment: two different types of teleporting (with and without animation) and a manual (joystick-based) technique. We tested the effect of these techniques on visual…

Human-Computer Interaction · Computer Science 2023-12-18 Ariel Caputo , Massimo Zancanaro , Andrea Giachetti

Despite advances in Vision-Language-Action (VLA) models, robotic manipulation struggles with fine-grained tasks because current models lack mechanisms for active visual attention allocation. Human gaze naturally encodes intent, planning,…

Computer Vision and Pattern Recognition · Computer Science 2026-04-08 Anupam Pani , Yanchao Yang

This is the preprint version of our paper on IEEE Virtual Reality Conference 2015. A touch-less interaction technology on vision based wearable device is designed and evaluated. Users interact with the application with dynamic hands/feet…

Human-Computer Interaction · Computer Science 2015-07-30 Zhihan Lv , Liangbing Feng , Shengzhong Feng , Haibo Li

Conducting collaborative tasks, e.g., multi-user game, in virtual reality (VR) could enable us to explore more immersive and effective experience. However, for current VR systems, users cannot communicate properly with each other via their…

Human-Computer Interaction · Computer Science 2023-03-21 Song Zhao , Shiwei Cheng , Chenshuang Zhu

In the evolving landscape of human-autonomy teaming (HAT), fostering effective collaboration and trust between human and autonomous agents is increasingly important. To explore this, we used the game Overcooked AI to create dynamic teaming…

Human-Computer Interaction · Computer Science 2025-06-18 Anthony J. Ries , Stéphane Aroca-Ouellette , Alessandro Roncone , Ewart J. de Visser

Modern information querying systems are progressively incorporating multimodal inputs like vision and audio. However, the integration of gaze -- a modality deeply linked to user intent and increasingly accessible via gaze-tracking wearables…

Human-Computer Interaction · Computer Science 2024-05-14 Zeyu Wang , Yuanchun Shi , Yuntao Wang , Yuchen Yao , Kun Yan , Yuhan Wang , Lei Ji , Xuhai Xu , Chun Yu

Retargeting methods that modify the visual representation of real movements have been widely used to expand the interaction space and create engaging virtual reality experiences. For optimal user experience and performance, it is essential…

Human-Computer Interaction · Computer Science 2024-09-02 Hyunyoung Jang , Jinwook Kim , Jeongmi Lee

In this study, a novel eye tracking system using a visual camera is developed to extract human's gaze, and it can be used in modern game machines to bring new and innovative interactive experience to players. Central to the components of…

Computer Vision and Pattern Recognition · Computer Science 2021-05-07 Manh Duong Phung , Cong Hoang Quach , Quang Vinh Tran
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