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Within the past two decades, Augmented Reality (AR) applications have received increased attention. Augmented Reality is now widely used in the education sector at level K to 12. AR is expected to be generally adopted in two to three years…
Collaborative learning environments such as programming labs are crucial for learning experiential hands-on skills such as critical thinking and problem solving, and peer discussion. In a traditional laboratory setting, many of these skills…
In contemporary society, marked by rapid technological evolution, education faces the challenge and the opportunity of incorporating new digital tools that transform learning, making it more inclusive, flexible, and meaningful. This book…
We describe the development and implementation of research-based learning tools such as the Quantum Interactive Learning Tutorials (QuILTs) and peer instruction tools to reduce students' common difficulties with issues related to…
Adaptive experiments can increase the chance that current students obtain better outcomes from a field experiment of an instructional intervention. In such experiments, the probability of assigning students to conditions changes while more…
We describe the difficulties advanced undergraduate and graduate students have with quantum measurement. To reduce these difficulties, we have developed research-based learning tools such as the Quantum Interactive Learning Tutorial (QuILT)…
The aim of this report is to describe a field trial conducted in Italy during the academic year 2009-10, with primary and secondary school teachers (grades K-8), in order to test prototypes of "ready to use" kits to be used to implement PBL…
Several open source software (OSS) projects expect to foster newcomers' onboarding and to receive contributions by participating in engagement programs, like Summers of Code. However, there is little empirical evidence showing why students…
Background: Large Language Models (LLMs) such as ChatGPT and CoPilot are influencing software engineering practice. Software engineering educators must teach future software engineers how to use such tools well. As of yet, there have been…
Science education is a crucial issue with long-term impacts for Europe as the low enrolment rates in the STEM-fields, including (natural) science, technology, engineering and mathematics, will lead to a workforce problem in research and…
Timely, personalized feedback is essential for students learning programming. LLM-powered tools like ChatGPT offer instant support, but reveal direct answers with code, which may hinder deep conceptual engagement. We developed CodeAid, an…
While controversial, e-learning has become an essential tool for all kinds of education: especially within the kindergarten-to-twelfth sector. However, pockets of this sector lack access, mainly economically underserved students. This paper…
The Semantic Alliance (SAlly) Framework, first presented at MKM 2012, allows integration of Mathematical Knowledge Management services into typical applications and end-user workflows. From an architecture allowing invasion of spreadsheet…
We present a study of student learning through the use of virtual reality. A software package is used to introduce concepts of special relativity to students in a game-like environment where users experience the effects of travelling at…
As artificial intelligence (AI) becomes increasingly central to various fields, there is a growing need to equip K-12 students with AI literacy skills that extend beyond computer science. This paper explores the integration of a…
Iteratively building and testing machine learning models can help children develop creativity, flexibility, and comfort with machine learning and artificial intelligence. We explore how children use machine teaching interfaces with a team…
In 2020, due to the COVID-19 pandemic, educational activities had to be done remotely as a way to avoid the spread of the disease. What happened was not exactly a shift to an online learning model but a transition to a new approach called…
In the invited talk at KDAH 2018 workshop (CIKM 2018 conference) I have presented two projects carried out in our HCI lab and target to child: the first one is related to the evaluation in the wild of of a storytelling app for kids based on…
Due to the COVID-19 pandemic, there was an urgent need to move to online teaching and develop innovations to guarantee the Student Learning Outcomes (SLOs) are being fulfilled. The contributions of this paper are two-fold: the effects of an…
This paper explores the integration of AI tools, such as ChatGPT and GitHub Copilot, in the Software Architecture for Embedded Systems course. AI-supported workflows enabled students to rapidly prototype complex projects, emphasizing…