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We present a question bank consisting of over 250 multiple-choice and true-false questions covering a broad range of material typically taught in an introductory undergraduate course in numerical analysis or scientific computing. The…

Physics Education · Physics 2024-10-08 M. Alamgir Hossain , Petra M. Menz , John M. Stockie

The application of mobile computing is currently altering patterns of our behavior to a greater degree than perhaps any other invention. In combination with the introduction of BLE (Bluetooth Low Energy) and similar technologies enabling…

Human-Computer Interaction · Computer Science 2017-03-28 Tommy Nilsson

Games and puzzles play important pedagogical roles in STEM learning. New AI algorithms that can solve complex problems offer opportunities for scaffolded instruction in puzzle solving. This paper presents the ALLURE system, which uses an AI…

Human-Computer Interaction · Computer Science 2025-11-04 Kirk Vanacore , Jaclyn Ocumpaugh , Forest Agostinelli , Dezhi Wu , Sai Vuruma , Matt Irvin

Signal Processing (SP) and Machine Learning (ML) rely on good math and coding knowledge, in particular, linear algebra, probability, trigonometry, and complex numbers. A good grasp of these relies on scalar algebra learned in middle school.…

History and Overview · Mathematics 2025-03-10 Namrata Vaswani , Mohamed Y. Selim , Renee Serrell Gibert

Project-Based Learning (PBL) is a teaching technique in which authentic, real-world projects are used as the primary vehicle to drive the student's learning experience. This technique has been found to be very effective, but its overall…

Computers and Society · Computer Science 2017-12-19 James Taylor

The main aim of this paper is to discuss how the combination of Web 2.0, social media and geographic technologies can provide opportunities for learning and new forms of participation in an urban design studio. This discussion is mainly…

Human-Computer Interaction · Computer Science 2015-09-08 Burak Pak , Johan Verbeke

Motivated by an application of eliciting users' preferences, we investigate the problem of learning hemimetrics, i.e., pairwise distances among a set of $n$ items that satisfy triangle inequalities and non-negativity constraints. In our…

Machine Learning · Statistics 2016-05-30 Adish Singla , Sebastian Tschiatschek , Andreas Krause

This paper presents a critical review of the challenges to the implementation of learning technologies with particular focus on developing countries. A comprehensive literature review on learning technologies was undertaken for the purpose…

Computers and Society · Computer Science 2020-06-02 Parvathy Panicker

Sequencing items in adaptive learning systems typically relies on a large pool of interactive assessment items (questions) that are analyzed into a hierarchy of skills or Knowledge Components (KCs). Educational data mining techniques can be…

Artificial Intelligence · Computer Science 2018-12-21 Tanya Nazaretsky , Sara Hershkovitz , Giora Alexandron

STEAM education integrates Science, Technology, Engineering, Arts, and Mathematics to foster creativity and problem-solving. However, students with visual impairments (VI) encounter significant challenges in programming and robotics,…

Human-Computer Interaction · Computer Science 2025-03-24 Mahmoud Hamash , Md Raqib Khan , Peter Tiernan

As Artificial Intelligence (AI) becomes increasingly integrated into daily life, there is a growing need to equip the next generation with the ability to apply, interact with, evaluate, and collaborate with AI systems responsibly. Prior…

Human-Computer Interaction · Computer Science 2025-12-09 Ruiwei Xiao , Xinying Hou , Ying-Jui Tseng , Hsuan Nieu , Guanze Liao , John Stamper , Kenneth R. Koedinger

This study examines the adaptation of the problem-solving studio to computer science education by combining it with pair programming. Pair programming is a software engineering practice in industry, but has seen mixed results in the…

Computers and Society · Computer Science 2023-11-06 J. Walker Orr

We present a simple but efficient concept for the realization of blended teaching of mathematics and its applications in theoretical mechanics that was conceived, tested and implemented at the University of Trento, Italy, during the…

History and Overview · Mathematics 2021-02-04 Saray Busto , Michael Dumbser , Elena Gaburro

The ActiveAI project addresses key challenges in AI education for grades 7-9 students by providing an engaging AI literacy learning experience based on the AI4K12 knowledge framework. Utilizing learning science mechanisms such as goal-based…

Computers and Society · Computer Science 2023-09-25 Ying Jui Tseng , Gautam Yadav

In a contemporary world, people become dependent on electronic devices. Technologies help to clarification and structure life in many ways to meet the need of the children oriented requirements. The children suffering from disabilities…

Human-Computer Interaction · Computer Science 2017-08-17 Monir Bhuiyan , Ambreen Zaman , Mahdi H. Miraz

LLM chatbot interfaces allow students to get instant, interactive assistance with homework, but doing so carelessly may not advance educational objectives. In this study, an interactive homework help system based on DeepSeek R1 is developed…

Human-Computer Interaction · Computer Science 2025-03-13 Rajan Das Gupta , Md. Tanzib Hosain , M. F. Mridha , Salah Uddin Ahmed

Nowadays, with the rapid growth of cloud computing, many industries are going to move their computing activities to clouds. Researchers of virtual learning are also looking for the ways to use clouds through mobile platforms. This paper…

Computers and Society · Computer Science 2013-04-16 Hossein Movafegh Ghadirli , Maryam Rastgarpour

Community currencies (CCs) have been adopting innovative systems to overcome implementational hurdles from issuing paper currencies. Using a qualitative approach, this paper examined this digital transition of Sarafu Network in Kenya and…

Human-Computer Interaction · Computer Science 2026-03-31 Patricia Marcella Evite

Recent advances in deep learning techniques have achieved remarkable performance in several computer vision problems. A notably intuitive technique called Curriculum Learning (CL) has been introduced recently for training deep learning…

Computer Vision and Pattern Recognition · Computer Science 2024-01-17 Muhammad Asif Khan , Hamid Menouar , Ridha Hamila

We propose a simple way to use large language models (LLMs) in education. Specifically, our method aims to improve individual comprehension by adding a novel feature to online videos. We combine the low threshold for interactivity in…

Human-Computer Interaction · Computer Science 2025-02-04 Boris Ruf , Marcin Detyniecki