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Vision-based autonomous driving through imitation learning mimics the behaviors of human drivers by training on pairs of data of raw driver-view images and actions. However, there are other cues, e.g. gaze behavior, available from human…

Computer Vision and Pattern Recognition · Computer Science 2019-08-28 Congcong Liu , Yuying Chen , Lei Tai , Ming Liu , Bertram Shi

People differ in how much they move their head versus their eyes when shifting gaze, yet such tendencies remain largely unexplored in HCI. We introduce head movement tendencies as a fundamental dimension of individual difference in VR and…

Human-Computer Interaction · Computer Science 2026-02-09 Jinghui Hu , Ludwig Sidenmark , Hock Siang Lee , Hans Gellersen

We present CasualGaze, a novel eye-gaze-based target selection technique to support natural and casual eye-gaze input. Unlike existing solutions that require users to keep the eye-gaze center on the target actively, CasualGaze allows users…

Human-Computer Interaction · Computer Science 2024-08-26 Yingtian Shi , Yukang Yan , Zisu Li , Chen Liang , Yuntao Wang , Chun Yu , Yuanchun Shi

In human-robot collaboration, one challenging task is to teach a robot new yet unknown objects enabling it to interact with them. Thereby, gaze can contain valuable information. We investigate if it is possible to detect objects (object or…

Robotics · Computer Science 2023-01-26 Daniel Weber , Wolfgang Fuhl , Andreas Zell , Enkelejda Kasneci

We present two methods for fast and precise eye-tracking in VR headsets. Both methods exploit deflectometric information, i.e., the specular reflection of an extended screen over the eye surface.

Human-Computer Interaction · Computer Science 2023-04-21 Jiazhang Wang , Tianfu Wang , Bingjie Xu , Oliver Cossairt , Florian Willomitzer

Today, many of the aid systems deployed for visually impaired people are mostly made for a single purpose. Be it navigation, object detection, or distance perceiving. Also, most of the deployed aid systems use indoor navigation which…

Human-Computer Interaction · Computer Science 2019-04-24 Shashank Kotyan , Nishant Kumar , Pankaj Kumar Sahu , Venkanna Udutalapally

Gaze redirection is the task of changing the gaze to a desired direction for a given monocular eye patch image. Many applications such as videoconferencing, films, games, and generation of training data for gaze estimation require…

Computer Vision and Pattern Recognition · Computer Science 2019-11-21 Zhe He , Adrian Spurr , Xucong Zhang , Otmar Hilliges

This paper presents a wearable assistive device with the shape of a pair of eyeglasses that allows visually impaired people to navigate safely and quickly in unfamiliar environment, as well as perceive the complicated environment to…

Computer Vision and Pattern Recognition · Computer Science 2019-06-25 Jinqiang Bai , Zhaoxiang Liu , Yimin Lin , Ye Li , Shiguo Lian , Dijun Liu

Humans perceive their visual environment by directing their eyes towards relevant objects. The deployment of visual attention depends substantially on the stimulus's properties, higher cognitive processes, and biases and constraints of the…

Neurons and Cognition · Quantitative Biology 2025-07-22 Thomas Fabian

Visual Reinforcement Learning (RL) agents must learn to act based on high-dimensional image data where only a small fraction of the pixels is task-relevant. This forces agents to waste exploration and computational resources on irrelevant…

Computer Vision and Pattern Recognition · Computer Science 2025-12-15 Andrew Lee , Ian Chuang , Dechen Gao , Kai Fukazawa , Iman Soltani

Understanding how people explore immersive virtual environments is crucial for many applications, such as designing virtual reality (VR) content, developing new compression algorithms, or learning computational models of saliency or visual…

Computer Vision and Pattern Recognition · Computer Science 2017-09-21 Vincent Sitzmann , Ana Serrano , Amy Pavel , Maneesh Agrawala , Diego Gutierrez , Belen Masia , Gordon Wetzstein

The visual focus of attention (VFOA) has been recognized as a prominent conversational cue. We are interested in estimating and tracking the VFOAs associated with multi-party social interactions. We note that in this type of situations the…

Computer Vision and Pattern Recognition · Computer Science 2018-12-21 Benoît Massé , Silèye Ba , Radu Horaud

While Virtual Reality (VR) systems have become increasingly immersive, they still rely predominantly on visual input, which can constrain perceptual performance when visual information is limited. Incorporating additional sensory…

Human-Computer Interaction · Computer Science 2025-09-16 Siyeon Bak , Dongyun Han , Inho Jo , Sun-Jeong Kim , Isaac Cho

We propose a novel 3D gaze estimation approach that learns spatial relationships between the subject and objects in the scene, and outputs 3D gaze direction. Our method targets unconstrained settings, including cases where close-up views of…

Computer Vision and Pattern Recognition · Computer Science 2025-05-19 Yuki Kawana , Shintaro Shiba , Quan Kong , Norimasa Kobori

For visually impaired people, it is highly difficult to make independent movement and safely move in both indoors and outdoors environment. Furthermore, these physically and visually challenges prevent them from in day-today live…

Computer Vision and Pattern Recognition · Computer Science 2024-01-04 Heba Najm , Khirallah Elferjani , Alhaam Alariyibi

As the complexity of 3D digital content grows exponentially, understanding human visual attention is critical for optimizing rendering and processing resources. Therefore, reliable 3D mesh saliency ground truth (GT) is essential for…

Computer Vision and Pattern Recognition · Computer Science 2026-04-09 Guoquan Zheng , Jie Hao , Huiyu Duan , Long Tang , Shuo Yang , Yucheng Zhu , Yongming Han , Liang Yuan , Patrick Le Callet , Guangtao Zhai

Humans are remarkably adept at interpreting the gaze direction of other individuals in their surroundings. This skill is at the core of the ability to engage in joint visual attention, which is essential for establishing social…

Neurons and Cognition · Quantitative Biology 2016-11-30 Daniel Harari , Tao Gao , Nancy Kanwisher , Joshua Tenenbaum , Shimon Ullman

As social virtual reality (VR) grows more popular, addressing accessibility for blind and low vision (BLV) users is increasingly critical. Researchers have proposed an AI "sighted guide" to help users navigate VR and answer their questions,…

Human-Computer Interaction · Computer Science 2026-03-31 Jazmin Collins , Sharon Y Lin , Tianqi Liu , Andrea Stevenson Won , Shiri Azenkot

We present See-Through Face Display, an eye-contact display system designed to enhance gaze awareness in both human-to-human and human-to-avatar communication. The system addresses the limitations of existing gaze correction methods by…

Human-Computer Interaction · Computer Science 2024-10-23 Kazuya Izumi , Ryosuke Hyakuta , Ippei Suzuki , Yoichi Ochiai

Gaze estimation is instrumental in modern virtual reality (VR) systems. Despite significant progress in remote-camera gaze estimation, VR gaze research remains constrained by data scarcity, particularly the lack of large-scale, accurately…

Computer Vision and Pattern Recognition · Computer Science 2026-03-25 Gil Shapira , Ishay Goldin , Evgeny Artyomov , Donghoon Kim , Yosi Keller , Niv Zehngut
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