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Near distances are overestimated in virtual reality, and far distances are underestimated, but an explanation for these distortions remains elusive. One potential concern is that whilst the eye rotates to look at the virtual scene, the…

Human-Computer Interaction · Computer Science 2019-05-28 Paul Linton

In this paper, we present an analysis of eye gaze patterns pertaining to visual cues in augmented reality (AR) for head-mounted displays (HMDs). We conducted an experimental study involving a picking and assembly task, which was guided by…

Human-Computer Interaction · Computer Science 2021-11-09 Arne Seeliger , Gerrit Merz , Christian Holz , Stefan Feuerriegel

Active perception and foveal vision are the foundations of the human visual system. While foveal vision reduces the amount of information to process during a gaze fixation, active perception will change the gaze direction to the most…

Computer Vision and Pattern Recognition · Computer Science 2022-08-25 Alexandre M. F. Dias , Luís Simões , Plinio Moreno , Alexandre Bernardino

Emotion recognition,as a step toward mind reading,seeks to infer internal states from external cues.Most existing methods rely on explicit signals-such as facial expressions,speech,or gestures-that reflect only bodily responses and overlook…

Computer Vision and Pattern Recognition · Computer Science 2025-07-18 Mengke Song , Yuge Xie , Qi Cui , Luming Li , Xinyu Liu , Guotao Wang , Chenglizhao Chen , Shanchen Pang

Eye-GUIDE is an assistive communication tool designed for the paralyzed or physically impaired people who were unable to move parts of their bodies especially people whose communications are limited only to eye movements. The prototype…

Human-Computer Interaction · Computer Science 2013-02-08 Rommel Anacan , James Greggory Alcayde , Retchel Antegra , Leah Luna

The intimate entanglement between objects affordances and human poses is of large interest, among others, for behavioural sciences, cognitive psychology, and Computer Vision communities. In recent years, the latter has developed several…

Computer Vision and Pattern Recognition · Computer Science 2023-10-30 Ilya A. Petrov , Riccardo Marin , Julian Chibane , Gerard Pons-Moll

This study presents a novel framework for 3D gaze tracking tailored for mixed-reality settings, aimed at enhancing joint attention and collaborative efforts in team-based scenarios. Conventional gaze tracking, often limited by monocular…

Computer Vision and Pattern Recognition · Computer Science 2024-06-18 Eduardo Davalos , Yike Zhang , Ashwin T. S. , Joyce H. Fonteles , Umesh Timalsina , Guatam Biswas

Safe navigation for the visually impaired individuals remains a critical challenge, especially concerning head-level obstacles, which traditional mobility aids often fail to detect. We introduce GuideTouch, a compact, affordable, standalone…

We address the task of open-world class-agnostic object detection, i.e., detecting every object in an image by learning from a limited number of base object classes. State-of-the-art RGB-based models suffer from overfitting the training…

Computer Vision and Pattern Recognition · Computer Science 2023-02-06 Haiwen Huang , Andreas Geiger , Dan Zhang

Inspired by the finding that vanishing point (road tangent) guides driver's gaze, in our previous work we showed that vanishing point attracts gaze during free viewing of natural scenes as well as in visual search (Borji et al., Journal of…

Computer Vision and Pattern Recognition · Computer Science 2016-09-06 Ali Borji

Predicting gaze behavior in virtual reality environments remains a significant challenge with implications for rendering optimization and interface design. This paper introduces a multimodal approach to VR gaze prediction that combines…

Computer Vision and Pattern Recognition · Computer Science 2025-11-26 Farhaan Ebadulla , Chiraag Mudlpaur , Shreya Chaurasia , Gaurav BV

Current gaze input methods for VR headsets predominantly utilize the gaze ray as a pointing cursor, often neglecting depth information in it. This study introduces FocusFlow, a novel gaze interaction technique that integrates focal depth…

Human-Computer Interaction · Computer Science 2023-08-15 Chenyang Zhang , Tiansu Chen , Rohan Nedungadi , Eric Shaffer , Elahe Soltanaghai

In this study, a novel eye tracking system using a visual camera is developed to extract human's gaze, and it can be used in modern game machines to bring new and innovative interactive experience to players. Central to the components of…

Computer Vision and Pattern Recognition · Computer Science 2021-05-07 Manh Duong Phung , Cong Hoang Quach , Quang Vinh Tran

Navigation aids are central to immersive virtual reality (VR) experiences that involve physical locomotion. Their effectiveness depends not only on how much spatial information they provide, but also on how directly that information…

Human-Computer Interaction · Computer Science 2026-03-19 Apurv Varshney , Lily M. Turkstra , Jiaxin Su , Mable Zhou , Scott T. Grafton , Barry Giesbrecht , Mary Hegarty , Michael Beyeler

In this paper we address the problems of detecting objects of interest in a video and of estimating their locations, solely from the gaze directions of people present in the video. Objects can be indistinctly located inside or outside the…

Computer Vision and Pattern Recognition · Computer Science 2019-03-01 Benoit Massé , Stéphane Lathuilière , Pablo Mesejo , Radu Horaud

Human-Computer Interaction(HCI) is a field that studies interactions between human users and computer systems. With the development of HCI, individuals or groups of people can use various digital technologies to achieve the optimal user…

Computer Vision and Pattern Recognition · Computer Science 2020-09-11 Hoyeon Ahn

Viewing omnidirectional images (ODIs) in virtual reality (VR) represents a novel form of media that provides immersive experiences for users to navigate and interact with digital content. Nonetheless, this sense of immersion can be greatly…

Human-Computer Interaction · Computer Science 2024-05-02 Zidong Cao , Zhan Wang , Yexin Liu , Yan-Pei Cao , Ying Shan , Wei Zeng , Lin Wang

Gaze detection and head orientation are an important part of many advanced human-machine interaction applications. Many systems have been proposed for gaze detection. Typically, they require some form of user cooperation and calibration.…

Computer Vision and Pattern Recognition · Computer Science 2016-08-31 J. Y. Kaminski , M. Teicher , D. Knaan , A. Shavit

This paper introduces a live object recognition system that serves as a blind aid. Visually impaired people heavily rely on their other senses such as touch and auditory signals for understanding the environment around them. The act of…

Computer Vision and Pattern Recognition · Computer Science 2018-11-27 Kedar Potdar , Chinmay D. Pai , Sukrut Akolkar

Recent advancements in eye tracking technology are driving the adoption of gaze-assisted interaction as a rich and accessible human-computer interaction paradigm. Gaze-assisted interaction serves as a contextual, non-invasive, and explicit…

Human-Computer Interaction · Computer Science 2018-03-14 Vijay Rajanna , Tracy Hammond