English
Related papers

Related papers: Generative Densification: Learning to Densify Gaus…

200 papers

3D Gaussian Splatting (GS) has emerged as a powerful representation for high-quality scene reconstruction, offering compelling rendering quality. However, the training process of GS often suffers from slow convergence due to inefficient…

Computer Vision and Pattern Recognition · Computer Science 2025-07-29 Binxiao Huang , Zhengwu Liu , Ngai Wong

Although 3D Gaussian Splatting (3DGS) has achieved impressive performance in real-time rendering, its densification strategy often results in suboptimal reconstruction quality. In this work, we present a comprehensive improvement to the…

Computer Vision and Pattern Recognition · Computer Science 2025-08-19 Xiaobin Deng , Changyu Diao , Min Li , Ruohan Yu , Duanqing Xu

Feed-forward 3D Gaussian Splatting methods enable single-pass reconstruction and real-time rendering. However, they typically adopt rigid pixel-to-Gaussian or voxel-to-Gaussian pipelines that uniformly allocate Gaussians, leading to…

Computer Vision and Pattern Recognition · Computer Science 2026-03-26 Injae Kim , Chaehyeon Kim , Minseong Bae , Minseok Joo , Hyunwoo J. Kim

We perceive our surroundings with an active focus, paying more attention to regions of interest, such as the shelf labels in a grocery store. When it comes to scene reconstruction, this human perception trait calls for spatially varying…

Computer Vision and Pattern Recognition · Computer Science 2025-10-01 Yijia Weng , Zhicheng Wang , Songyou Peng , Saining Xie , Howard Zhou , Leonidas J. Guibas

3D Gaussian Splatting (3DGS) leverages densely distributed Gaussian primitives for high-quality scene representation and reconstruction. While existing 3DGS methods perform well in scenes with minor view variation, large view changes from…

Computer Vision and Pattern Recognition · Computer Science 2025-04-29 Chenhao Zhang , Yuanping Cao , Lei Zhang

3D Gaussian Splatting (3DGS) has emerged as a powerful technique for novel view synthesis. However, existing methods struggle to adaptively optimize the distribution of Gaussian primitives based on scene characteristics, making it…

Computer Vision and Pattern Recognition · Computer Science 2025-06-23 Hongbi Zhou , Zhangkai Ni

3D Gaussian Splatting (3DGS) has demonstrated impressive novel view synthesis performance. While conventional methods require per-scene optimization, more recently several feed-forward methods have been proposed to generate pixel-aligned…

Computer Vision and Pattern Recognition · Computer Science 2025-03-21 Shengjun Zhang , Xin Fei , Fangfu Liu , Haixu Song , Yueqi Duan

3D scene reconstruction is fundamental for spatial intelligence applications such as AR, robotics, and digital twins. Traditional multi-view stereo struggles with sparse viewpoints or low-texture regions, while neural rendering approaches,…

Computer Vision and Pattern Recognition · Computer Science 2026-01-06 Jiaqi Yao , Zhongmiao Yan , Jingyi Xu , Songpengcheng Xia , Yan Xiang , Ling Pei

Generalizable 3D Gaussian Splatting reconstruction showcases advanced Image-to-3D content creation but requires substantial computational resources and large datasets, posing challenges to training models from scratch. Current methods…

Computer Vision and Pattern Recognition · Computer Science 2026-01-05 Xiufeng Huang , Ka Chun Cheung , Runmin Cong , Simon See , Renjie Wan

3D Gaussian Splatting (3DGS) has emerged as a revolutionary 3D representation. However, its substantial data size poses a major barrier to widespread adoption. While feed-forward 3DGS compression offers a practical alternative to costly…

Computer Vision and Pattern Recognition · Computer Science 2025-12-02 Zhening Liu , Rui Song , Yushi Huang , Yingdong Hu , Xinjie Zhang , Jiawei Shao , Zehong Lin , Jun Zhang

In the domain of 3D scene representation, 3D Gaussian Splatting (3DGS) has emerged as a pivotal technology. However, its application to large-scale, high-resolution scenes (exceeding 4k$\times$4k pixels) is hindered by the excessive…

Computer Vision and Pattern Recognition · Computer Science 2024-04-22 Wenkai Liu , Tao Guan , Bin Zhu , Lili Ju , Zikai Song , Dan Li , Yuesong Wang , Wei Yang

Recent significant advances in 3D scene representation have been driven by 3D Gaussian Splatting (3DGS), which has enabled real-time rendering with photorealistic quality. 3DGS often requires a large number of primitives to achieve high…

Computer Vision and Pattern Recognition · Computer Science 2026-03-02 Haoran Wang , Guoxi Huang , Fan Zhang , David Bull , Nantheera Anantrasirichai

Feed-forward 3D reconstruction offers substantial runtime advantages over per-scene optimization, which remains slow at inference and often fragile under sparse views. However, existing feed-forward methods still have potential for further…

Computer Vision and Pattern Recognition · Computer Science 2026-02-27 Tianyu Chen , Wei Xiang , Kang Han , Yu Lu , Di Wu , Gaowen Liu , Ramana Rao Kompella

We present Density-Sampled Gaussians (DeG), a novel 3D representation designed to bridge the gap between adaptive rendering primitives and scalable generative modeling. Unlike existing approaches that constrain 3D Gaussians to fixed voxel…

Graphics · Computer Science 2026-05-19 Runjie Yan , Yan-Pei Cao , Peng Wang , Ding Liang , Yuan-Chen Guo

3D Gaussian Splatting (3DGS) has emerged as a powerful explicit representation enabling real-time, high-fidelity 3D reconstruction and novel view synthesis. However, its practical use is hindered by the massive memory and computational…

Computer Vision and Pattern Recognition · Computer Science 2025-12-09 Seokhyun Youn , Soohyun Lee , Geonho Kim , Weeyoung Kwon , Sung-Ho Bae , Jihyong Oh

The introduction of 3D Gaussian Splatting (3DGS) has advanced novel view synthesis by utilizing Gaussians to represent scenes. Encoding Gaussian point features with anchor embeddings has significantly enhanced the performance of newer 3DGS…

Computer Vision and Pattern Recognition · Computer Science 2025-04-22 Junyan Su , Baozhu Zhao , Xiaohan Zhang , Qi Liu

3D Gaussian Splatting (3DGS) enables photorealistic rendering but suffers from artefacts due to sparse Structure-from-Motion (SfM) initialisation. To address this limitation, we propose GP-GS, a Gaussian Process (GP) based densification…

Computer Vision and Pattern Recognition · Computer Science 2026-01-13 Zhihao Guo , Jingxuan Su , Chenghao Qian , Shenglin Wang , Jinlong Fan , Jing Zhang , Wei Zhou , Hadi Amirpour , Yunlong Zhao , Liangxiu Han , Peng Wang

Recent advances in 3D Gaussian Splatting (3DGS) have enabled significant progress in photorealistic novel view synthesis. However, traditional 3DGS relies on a slow, iterative optimization process, which limits its use in scenarios…

Computer Vision and Pattern Recognition · Computer Science 2026-05-14 Can Wang , Lei Liu , Wei Jiang , Dong Xu

Feedforward 3D Gaussian Splatting (3DGS) overcomes the limitations of optimization-based 3DGS by enabling fast and high-quality reconstruction without the need for per-scene optimization. However, existing feedforward approaches typically…

Computer Vision and Pattern Recognition · Computer Science 2025-08-06 Anran Wu , Long Peng , Xin Di , Xueyuan Dai , Chen Wu , Yang Wang , Xueyang Fu , Yang Cao , Zheng-Jun Zha

While existing feed-forward Gaussian splatting models offer computational efficiency and can generalize to sparse view settings, their performance is fundamentally constrained by relying on a single forward pass for inference. We propose…

Computer Vision and Pattern Recognition · Computer Science 2026-03-13 Haofei Xu , Daniel Barath , Andreas Geiger , Marc Pollefeys
‹ Prev 1 2 3 10 Next ›