English

Improving Densification in 3D Gaussian Splatting for High-Fidelity Rendering

Computer Vision and Pattern Recognition 2025-08-19 v1

Abstract

Although 3D Gaussian Splatting (3DGS) has achieved impressive performance in real-time rendering, its densification strategy often results in suboptimal reconstruction quality. In this work, we present a comprehensive improvement to the densification pipeline of 3DGS from three perspectives: when to densify, how to densify, and how to mitigate overfitting. Specifically, we propose an Edge-Aware Score to effectively select candidate Gaussians for splitting. We further introduce a Long-Axis Split strategy that reduces geometric distortions introduced by clone and split operations. To address overfitting, we design a set of techniques, including Recovery-Aware Pruning, Multi-step Update, and Growth Control. Our method enhances rendering fidelity without introducing additional training or inference overhead, achieving state-of-the-art performance with fewer Gaussians.

Keywords

Cite

@article{arxiv.2508.12313,
  title  = {Improving Densification in 3D Gaussian Splatting for High-Fidelity Rendering},
  author = {Xiaobin Deng and Changyu Diao and Min Li and Ruohan Yu and Duanqing Xu},
  journal= {arXiv preprint arXiv:2508.12313},
  year   = {2025}
}

Comments

Project page: https://xiaobin2001.github.io/improved-gs-web

R2 v1 2026-07-01T04:53:38.168Z