English

Depth-Regularized Optimization for 3D Gaussian Splatting in Few-Shot Images

Computer Vision and Pattern Recognition 2024-01-05 v3 Graphics

Abstract

In this paper, we present a method to optimize Gaussian splatting with a limited number of images while avoiding overfitting. Representing a 3D scene by combining numerous Gaussian splats has yielded outstanding visual quality. However, it tends to overfit the training views when only a small number of images are available. To address this issue, we introduce a dense depth map as a geometry guide to mitigate overfitting. We obtained the depth map using a pre-trained monocular depth estimation model and aligning the scale and offset using sparse COLMAP feature points. The adjusted depth aids in the color-based optimization of 3D Gaussian splatting, mitigating floating artifacts, and ensuring adherence to geometric constraints. We verify the proposed method on the NeRF-LLFF dataset with varying numbers of few images. Our approach demonstrates robust geometry compared to the original method that relies solely on images. Project page: robot0321.github.io/DepthRegGS

Keywords

Cite

@article{arxiv.2311.13398,
  title  = {Depth-Regularized Optimization for 3D Gaussian Splatting in Few-Shot Images},
  author = {Jaeyoung Chung and Jeongtaek Oh and Kyoung Mu Lee},
  journal= {arXiv preprint arXiv:2311.13398},
  year   = {2024}
}

Comments

10 pages, 5 figures; Project page: robot0321.github.io/DepthRegGS

R2 v1 2026-06-28T13:28:34.956Z