English

SplatFill: 3D Scene Inpainting via Depth-Guided Gaussian Splatting

Computer Vision and Pattern Recognition 2025-09-10 v1

Abstract

3D Gaussian Splatting (3DGS) has enabled the creation of highly realistic 3D scene representations from sets of multi-view images. However, inpainting missing regions, whether due to occlusion or scene editing, remains a challenging task, often leading to blurry details, artifacts, and inconsistent geometry. In this work, we introduce SplatFill, a novel depth-guided approach for 3DGS scene inpainting that achieves state-of-the-art perceptual quality and improved efficiency. Our method combines two key ideas: (1) joint depth-based and object-based supervision to ensure inpainted Gaussians are accurately placed in 3D space and aligned with surrounding geometry, and (2) we propose a consistency-aware refinement scheme that selectively identifies and corrects inconsistent regions without disrupting the rest of the scene. Evaluations on the SPIn-NeRF dataset demonstrate that SplatFill not only surpasses existing NeRF-based and 3DGS-based inpainting methods in visual fidelity but also reduces training time by 24.5%. Qualitative results show our method delivers sharper details, fewer artifacts, and greater coherence across challenging viewpoints.

Keywords

Cite

@article{arxiv.2509.07809,
  title  = {SplatFill: 3D Scene Inpainting via Depth-Guided Gaussian Splatting},
  author = {Mahtab Dahaghin and Milind G. Padalkar and Matteo Toso and Alessio Del Bue},
  journal= {arXiv preprint arXiv:2509.07809},
  year   = {2025}
}