Related papers: Counting Nonattacking Chess Piece Placements: Bish…
This paper is about the following question: How many riffle shuffles mix a deck of card for games such as blackjack and bridge? An object that comes up in answering this question is the descent polynomial associated with pairs of decks,…
Conway Checkers is a game played with a checker placed in each square of the lower half of an infinite checkerboard. Pieces move by jumping over an adjacent checker, removing the checker jumped over. Conway showed that it is not possible to…
We introduce the sequence-set betting game, a generalization of An. A. Muchnik's non-monotonic betting game. Instead of successively partitioning the infinite binary strings by their value of a bit at a chosen position, as in the…
In this short note we give an example of a four-person finite positional game with perfect information that has no positions of chance and no Nash equilibria in pure stationary strategies. The corresponding directed graph has only one…
This paper aims to study the graph radii and diameters induced by the $k$-dimensional versions of the well-known six international chess pieces on every finite $\{n \times n \times \dots \times n\} \subseteq \mathbb{Z}^k$ lattice since they…
Determining a Nash equilibrium in a $2$-player non-zero sum game is known to be PPAD-hard (Chen and Deng (2006), Chen, Deng and Teng (2009)). The problem, even when restricted to win-lose bimatrix games, remains PPAD-hard (Abbott, Kane and…
We study strategic games on weighted directed graphs, in which the payoff of a player is defined as the sum of the weights on the edges from players who chose the same strategy, augmented by a fixed non-negative integer bonus for picking a…
There is the same number of $n \times n$ alternating sign matrices (ASMs) as there is of descending plane partitions (DPPs) with parts no greater than $n$, but finding an explicit bijection is an open problem for about $40$ years now. So…
We use techniques from the statistical mechanics of disordered systems to analyse the properties of Nash equilibria of bimatrix games with large random payoff matrices. By means of an annealed bound, we calculate their number and analyse…
In this paper we study queen's graphs, which encode the moves by a queen on an $n\times m$ chess board, through the lens of chip-firing games. We prove that their gonality is equal to $nm$ minus the independence number of the graph, and…
Berlekamp proposed a class of impartial combinatorial games based on the moves of chess pieces on rectangular boards. We generalize impartial chess games by playing them on Young diagrams and obtain results about winning and losing…
Non-attacking fillings are combinatorial objects central to the theory of Macdonald polynomials. A probabilistic bijection for partition-shaped non-attacking fillings was introduced by Mandelshtam (2024) to prove a compact formula for…
Amazons is a board game which combines elements of Chess and Go. It has become popular in recent years, and has served as a useful platform for both game-theoretic study and AI games research. Buro showed that simple Amazons endgames are…
The Polya number of a classical random walk on a regular lattice is known to depend solely on the dimension of the lattice. For one and two dimensions it equals one, meaning unit probability to return to the origin. This result is extremely…
We consider the tiling of an $n$-board (a $1\times n$ array of square cells of unit width) with half-squares ($\frac12\times1$ tiles) and $(\frac12,\frac12)$-fence tiles. A $(\frac12,\frac12)$-fence tile is composed of two half-squares…
We single out and study a natural class of Banach spaces -- almost square Banach spaces. In an almost square space we can find, given a finite set $x_1,x_2,\ldots,x_N$ in the unit sphere, a unit vector $y$ such that $\|x_i-y\|$ is almost…
In this paper, we study the problem of learning the set of pure strategy Nash equilibria and the exact structure of a continuous-action graphical game with quadratic payoffs by observing a small set of perturbed equilibria. A…
This paper is about computing constrained approximate Nash equilibria in polymatrix games, which are succinctly represented many-player games defined by an interaction graph between the players. In a recent breakthrough, Rubinstein showed…
We count the number of walks of length n on a k-node circular digraph that cover all k nodes in two ways. The first way illustrates the transfer-matrix method. The second involves counting various classes of height-restricted lattice paths.…
We investigate the reconfiguration of $n$ blocks, or "tokens", in the square grid using "line pushes". A line push is performed from one of the four cardinal directions and pushes all tokens that are maximum in that direction to the…