Related papers: Counting Nonattacking Chess Piece Placements: Bish…
We prove that chess played on the infinite chessboard $\mathbb{Z}^2$ with infinitely many pieces is as powerful as it could possibly be, by showing that every open Gale-Stewart game with draws is strategically equivalent to some infinite…
Distance games are games played on graphs in which the players alternately colour vertices, and which vertices can be coloured only depends on the distance to previously coloured vertices. The polynomial profile encodes the number of…
Repetition-based draw rules in deterministic games like chess ensure termination but introduce strategic artifacts, allowing players to enforce draws independent of positional value. We propose an asymmetric modification: threefold…
Fighting fish were very recently introduced by the authors as combinatorial structures made of square tiles that form two dimensional branching surfaces. A main feature of these fighting fish is that the area of uniform random fish of size…
This paper presents a bijection between ascent sequences and upper triangular matrices whose non-negative entries are such that all rows and columns contain at least one non-zero entry. We show the equivalence of several natural statistics…
We analyze the computational complexity of optimally playing the two-player board game Push Fight, generalized to an arbitrary board and number of pieces. We prove that the game is PSPACE-hard to decide who will win from a given position,…
We introduce a new class of billiard-like system, ``bouncing outer billiards" which are 3-dimensional cousins of outer billiards of Neumann and Moser. We prove that bouncing outer billiard on a smooth convex body has at least four…
We investigate the rotation sets of billiards on the $m$-dimensional torus with one small convex obstacle and in the square with one small convex obstacle. In the first case the displacement function, whose averages we consider, measures…
Domineering is a two-player game played on a checkerboard in which one player places dominoes vertically, while the other places them horizontally. In this paper, we find out the minimum number of moves for a game of Domineering to end on…
Alternating sign matrices (ASMs) are square matrices with entries 0, 1, or -1 whose rows and columns sum to 1 and whose nonzero entries alternate in sign. We put ASMs into a larger context by studying the order ideals of subposets of a…
An $n$-queens configuration is a placement of $n$ mutually non-attacking queens on an $n\times n$ chessboard. The $n$-queens completion problem, introduced by Nauck in 1850, is to decide whether a given partial configuration can be…
We show that for all $\psi$-mixing shifts distributions of the numbers of multiple recurrencies to shrinking cylindrical neighborhoods of all points are close either to Poisson or to compound Poisson distributions. We also describe…
From a two-agent, two-strategy congestion game where both agents apply the multiplicative weights update algorithm, we obtain a two-parameter family of maps of the unit square to itself. Interesting dynamics arise on the invariant diagonal,…
The total number of noncrossing partitions of type $\Psi$ is the $n$th Catalan number $\frac{1}{n+1}\binom{2n}{n}$ when $\Psi=A_{n-1}$, and the binomial $\binom{2n}{n}$ when $\Psi=B_n$, and these numbers coincide with the correspondent…
We present properties and invariants of Hamiltonian circuits in rectangular grids. It is proved that all circuits on a $2n \times 2n$ chessboard have at least $4n$ turns and at least $2n$ straights if $n$ is even and $2n+2$ straights if $n$…
We investigate the dependence of Poincar\'e recurrence-times statistics on the choice of recurrence-set, by sampling the dynamics of two- and four-dimensional Hamiltonian maps. We derive a method that allows us to visualize the direct…
The game Arc-Kayles is played on an undirected graph with two players taking turns deleting an edge and its endpoints from the graph. We study a generalization of this game, Weighted Arc Kayles (WAK for short), played on graphs with…
In this paper, we study the problem of counting the number of different knapsack solutions with a prescribed cardinality. We present an FPTAS for this problem, based on dynamic programming. We also introduce two different types of semi-fair…
We carry out a game-theoretic analysis of the recursive game "Guts," a variant of poker featuring repeated play with possibly growing stakes. An interesting aspect of such games is the need to account for funds lost to all players if…
We describe a general method of detecting valid chains or links of pieces on a two-dimensional grid. Specifically, using the example of the chess variant known as Switch-Side Chain-Chess (SSCC). Presently, no foolproof method of detecting…