Related papers: HARP: A Large-Scale Higher-Order Ambisonic Room Im…
HARP 2.0 brings deep learning models to digital audio workstation (DAW) software through hosted, asynchronous, remote processing, allowing users to route audio from a plug-in interface through any compatible Gradio endpoint to perform…
Rigid spherical microphone arrays (RSMAs) have been widely used in ambisonics sound field recording. While it is desired to combine the information captured by a grid of densely arranged RSMAs for expanding the area of accurate…
We introduce ImmerseDiffusion, an end-to-end generative audio model that produces 3D immersive soundscapes conditioned on the spatial, temporal, and environmental conditions of sound objects. ImmerseDiffusion is trained to generate…
The equatorial microphone array presented in (Ahrens et al., 2021) computes a spherical harmonic (SH) representation of a sound field based on pressure sensors along the equator of a rigid spherical baffle. The original formulation uses…
There is an emerging need for comparable data for multi-microphone processing, particularly in acoustic sensor networks. However, commonly available databases are often limited in the spatial diversity of the microphones or only allow for…
In the development of acoustic signal processing algorithms, their evaluation in various acoustic environments is of utmost importance. In order to advance evaluation in realistic and reproducible scenarios, several high-quality acoustic…
Spatial attributes of room acoustics have been widely studied using microphone and loudspeaker arrays. However, systems that combine both arrays, referred to as multiple-input multiple-output (MIMO) systems, have only been studied to a…
Implicit neural representations (INRs) are a rapidly growing research field, which provides alternative ways to represent multimedia signals. Recent applications of INRs include image super-resolution, compression of high-dimensional…
Ambisonics i.e., a full-sphere surround sound, is quintessential with 360-degree visual content to provide a realistic virtual reality (VR) experience. While 360-degree visual content capture gained a tremendous boost recently, the…
For audio in augmented reality (AR), knowledge of the users' real acoustic environment is crucial for rendering virtual sounds that seamlessly blend into the environment. As acoustic measurements are usually not feasible in practical AR…
In this work, we consider the problem of jointly estimating a set of room impulse responses (RIRs) corresponding to closely spaced microphones. The accurate estimation of RIRs is crucial in acoustic applications such as speech enhancement,…
We present an algorithm that fully reverses the shoebox image source method (ISM), a popular and widely used room impulse response (RIR) simulator for cuboid rooms introduced by Allen and Berkley in 1979. More precisely, given a discrete…
Data report for the 3D3A Lab Binaural Room Impulse Response (BRIR) Dataset (https://doi.org/10.34770/6gc9-5787).
We present ReverbFX, a new room impulse response (RIR) dataset designed for singing voice dereverberation research. Unlike existing datasets based on real recorded RIRs, ReverbFX features a diverse collection of RIRs captured from various…
The image model method has been widely used to simulate room impulse responses and the endeavor to adapt this method to different applications has also piqued great interest over the last few decades. This paper attempts to extend the image…
Room impulse responses (RIRs) are essential for many acoustic signal processing tasks, yet measuring them densely across space is often impractical. In this work, we propose RIR-Former, a grid-free, one-step feed-forward model for RIR…
This paper presents UPV_RIR_DB, a structured database of measured room impulse responses (RIRs) designed to provide acoustic data with explicit spatial metadata and traceable acquisition parameters. The dataset currently contains 166…
This article presents a Non-negative Tensor Factorization based method for sound source separation from Ambisonic microphone signals. The proposed method enables the use of prior knowledge about the Directions-of-Arrival (DOAs) of the…
Humans rely on multisensory integration to perceive spatial environments, where auditory cues enable sound source localization in three-dimensional space. Despite the critical role of spatial audio in immersive technologies such as VR/AR,…
The ability to accurately estimate room impulse responses (RIRs) is integral to many applications of spatial audio processing. Regrettably, estimating the RIR using ambient signals, such as speech or music, remains a challenging problem due…