Related papers: HARP: A Large-Scale Higher-Order Ambisonic Room Im…
This paper presents the 3D soundfield synthesis of the pressure field radiated by directional acoustic sources using both the multimodal method and higher-order ambisonics (HOA). Ambisonics is a technique for encoding and reproducing…
Ambisonics is a spatial audio format describing a sound field. First-order Ambisonics (FOA) is a popular format comprising only four channels. This limited channel count comes at the expense of spatial accuracy. Ideally one would be able to…
Rendering immersive spatial audio in virtual reality (VR) and video games demands a fast and accurate generation of room impulse responses (RIRs) to recreate auditory environments plausibly. However, the conventional methods for simulating…
We propose a multimodal deep learning model for VR auralization that generates spatial room impulse responses (SRIRs) in real time to reconstruct scene-specific auditory perception. Employing SRIRs as the output reduces computational…
We investigate the impact of more realistic room simulation for training far-field keyword spotting systems without fine-tuning on in-domain data. To this end, we study the impact of incorporating the following factors in the room impulse…
Room impulse responses (RIRs) are fundamental to audio data augmentation, acoustic signal processing, and immersive audio rendering. While geometric simulators such as the image source method (ISM) can efficiently generate early…
Room impulse response (RIR) generation remains a critical challenge for creating immersive virtual acoustic environments. Current methods suffer from two fundamental limitations: the scarcity of full-band RIR datasets and the inability of…
This paper introduces BIRD, the Big Impulse Response Dataset. This open dataset consists of 100,000 multichannel room impulse responses (RIRs) generated from simulations using the Image Method, making it the largest multichannel open…
The estimation of room impulse responses (RIRs) between static loudspeaker and microphone locations can be done using a number of well-established measurement and inference procedures. While these procedures assume a time-invariant acoustic…
Room Impulse Responses (RIRs) accurately characterize acoustic properties of indoor environments and play a crucial role in applications such as speech enhancement, speech recognition, and audio rendering in augmented reality (AR) and…
Measuring the acoustic characteristics of a space is often done by capturing its impulse response (IR), a representation of how a full-range stimulus sound excites it. This work generates an IR from a single image, which can then be applied…
The generation of room impulse responses (RIRs) using deep neural networks has attracted growing research interest due to its applications in virtual and augmented reality, audio postproduction, and related fields. Most existing approaches…
Measuring room impulse responses (RIRs) at multiple spatial points is a time-consuming task, while simulations require detailed knowledge of the room's acoustic environment. In prior work, we proposed a method for estimating the early part…
This work introduces a novel method for binaural reproduction from arbitrary microphone arrays, based on array-aware optimization of Ambisonics encoding through Head-Related Transfer Function (HRTF) pre-processing. The proposed approach…
Modern neural-network-based speech processing systems are typically required to be robust against reverberation, and the training of such systems thus needs a large amount of reverberant data. During the training of the systems, on-the-fly…
Advanced remote applications such as Networked Music Performance (NMP) require solutions to guarantee immersive real-world-like interaction among users. Therefore, the adoption of spatial audio formats, such as Ambisonics, is fundamental to…
Airborne 3D imaging using ultrasound is a promising sensing modality for robotic applications in harsh environments. Over the last decade, several high-performance systems have been proposed in the literature. Most of these sensors use a…
This paper presents BUT ReverbDB - a dataset of real room impulse responses (RIR), background noises and re-transmitted speech data. The retransmitted data includes LibriSpeech test-clean, 2000 HUB5 English evaluation and part of 2010 NIST…
We present a novel approach to improve the performance of learning-based speech dereverberation using accurate synthetic datasets. Our approach is designed to recover the reverb-free signal from a reverberant speech signal. We show that…
Room impulse response (RIR) functions capture how the surrounding physical environment transforms the sounds heard by a listener, with implications for various applications in AR, VR, and robotics. Whereas traditional methods to estimate…