A study on more realistic room simulation for far-field keyword spotting
Abstract
We investigate the impact of more realistic room simulation for training far-field keyword spotting systems without fine-tuning on in-domain data. To this end, we study the impact of incorporating the following factors in the room impulse response (RIR) generation: air absorption, surface- and frequency-dependent coefficients of real materials, and stochastic ray tracing. Through an ablation study, a wake word task is used to measure the impact of these factors in comparison with a ground-truth set of measured RIRs. On a hold-out set of re-recordings under clean and noisy far-field conditions, we demonstrate up to relative improvement over the commonly-used (single absorption coefficient) image source method. Source code is made available in the Pyroomacoustics package, allowing others to incorporate these techniques in their work.
Keywords
Cite
@article{arxiv.2006.02774,
title = {A study on more realistic room simulation for far-field keyword spotting},
author = {Eric Bezzam and Robin Scheibler and Cyril Cadoux and Thibault Gisselbrecht},
journal= {arXiv preprint arXiv:2006.02774},
year = {2020}
}
Comments
7 pages, 4 figures, accepted at APSIPA 2020, room impulse response generation code can be found at https://github.com/ebezzam/room-simulation