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In recent years many different deep neural networks were developed, but due to a large number of layers in deep networks, their training requires a long time and a large number of datasets. Today is popular to use trained deep neural…

Computer Vision and Pattern Recognition · Computer Science 2021-06-15 R. Ildar

Human errors in performing security-critical tasks are typically blamed on the complexity of those tasks. However, such errors can also occur because of (possibly unexpected) sensory distractions. A sensory distraction that produces…

Human-Computer Interaction · Computer Science 2017-06-02 Bruce Berg , Tyler Kaczmarek , Alfred Kobsa , Gene Tsudik

Gaze prediction plays a critical role in Virtual Reality (VR) applications by reducing sensor-induced latency and enabling computationally demanding techniques such as foveated rendering, which rely on anticipating user attention. However,…

Computer Vision and Pattern Recognition · Computer Science 2026-01-27 Christos Petrou , Harris Partaourides , Athanasios Balomenos , Yannis Kopsinis , Sotirios Chatzis

We present two methods for fast and precise eye-tracking in VR headsets. Both methods exploit deflectometric information, i.e., the specular reflection of an extended screen over the eye surface.

Human-Computer Interaction · Computer Science 2023-04-21 Jiazhang Wang , Tianfu Wang , Bingjie Xu , Oliver Cossairt , Florian Willomitzer

Objective: The study examined the effects of varying all three core elements of cognitive load on learning efficiency during a shape assembly task in virtual reality (VR). Background: Adaptive training systems aim to improve learning…

The accurate visual tracking of a moving object is a human fundamental skill that allows to reduce the relative slip and instability of the object's image on the retina, thus granting a stable, high-quality vision. In order to optimize…

Neurons and Cognition · Quantitative Biology 2016-11-24 Anna Montagnini , Laurent Perrinet , Guillaume S Masson

Understanding reader behaviors such as skimming, deep reading, and scanning is essential for improving educational instruction. While prior eye-tracking studies have trained models to recognize reading behaviors, they often rely on…

In today's society, our cognition is constantly influenced by information intake, attention switching, and task interruptions. This increases the difficulty of a given task, adding to the existing workload and leading to compromised…

Human-Computer Interaction · Computer Science 2020-10-22 Thomas Kosch

Understanding how people perceive and evaluate interior spaces is essential for designing environments that promote well-being. However, predicting aesthetic experiences remains difficult due to the subjective nature of perception and the…

Computer Vision and Pattern Recognition · Computer Science 2026-01-26 Chen-Ying Chien , Po-Chih Kuo

Technical progress in hardware and software enables us to record gaze data in everyday situations and over long time spans. Among a multitude of research opportunities, this technology enables visualization researchers to catch a glimpse…

Human-Computer Interaction · Computer Science 2020-10-01 Kuno Kurzhals , Michael Burch , Daniel Weiskopf

Gaze interaction presents a promising avenue in Virtual Reality (VR) due to its intuitive and efficient user experience. Yet, the depth control inherent in our visual system remains underutilized in current methods. In this study, we…

Human-Computer Interaction · Computer Science 2024-05-08 Chenyang Zhang , Tiansu Chen , Eric Shaffer , Elahe Soltanaghai

Battery-constrained power consumption, compute limitations, and high frame rate requirements in head-mounted displays present unique challenges in the drive to present increasingly immersive and comfortable imagery in virtual reality.…

Virtual Reality (VR) sickness commonly known as cybersickness is one of the major problems for the comfortable use of VR systems. Researchers have proposed different approaches for predicting cybersickness from bio-physiological data (e.g.,…

Human-Computer Interaction · Computer Science 2021-08-17 Rifatul Islam , Kevin Desai , John Quarles

Humans' ability to detect and locate salient objects on images is remarkably fast and successful. Performing this process by using eye tracking equipment is expensive and cannot be easily applied, and computer modeling of this human…

Computer Vision and Pattern Recognition · Computer Science 2014-03-03 Hamdi Yalin Yalic

Gaze-based virtual keyboards provide an effective interface for text entry by eye movements. The efficiency and usability of these keyboards have traditionally been evaluated with conventional text entry performance measures such as words…

Human-Computer Interaction · Computer Science 2018-04-10 Korok Sengupta , Jun Sun , Raphael Menges , Chandan Kumar , Steffen Staab

The problem of multi-object tracking is a fundamental computer vision research focus, widely used in public safety, transport, autonomous vehicles, robotics, and other regions involving artificial intelligence. Because of the complexity of…

Computer Vision and Pattern Recognition · Computer Science 2022-10-20 Kai Ren , Chuanping Hu

Rationale and Objectives: Computer-aided detection systems for chest radiographs are widely used, and concurrent reader displays, such as bounding-box (BB) highlights, may influence the reading process. This pilot study used eye tracking to…

Image and Video Processing · Electrical Eng. & Systems 2025-10-27 Daisuke Matsumoto , Tomohiro Kikuchi , Yusuke Takagi , Soichiro Kojima , Ryoma Kobayashi , Daiju Ueda , Kohei Yamamoto , Sho Kawabe , Harushi Mori

We study active object tracking, where a tracker takes as input the visual observation (i.e., frame sequence) and produces the camera control signal (e.g., move forward, turn left, etc.). Conventional methods tackle the tracking and the…

Computer Vision and Pattern Recognition · Computer Science 2018-06-04 Wenhan Luo , Peng Sun , Fangwei Zhong , Wei Liu , Tong Zhang , Yizhou Wang

The alertness level of drivers can be estimated with the use of computer vision based methods. The level of fatigue can be found from the value of PERCLOS. It is the ratio of closed eye frames to the total frames processed. The main…

Computer Vision and Pattern Recognition · Computer Science 2015-05-25 Anjith George , Aurobinda Routray

Neural wearables can enable life-saving drowsiness and health monitoring for pilots and drivers. While existing in-cabin sensors may provide alerts, wearables can enable monitoring across more environments. Current neural wearables are…

Quantitative Methods · Quantitative Biology 2024-05-14 Ryan Kaveh , Carolyn Schwendeman , Leslie Pu , Ana C. Arias , Rikky Muller
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