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Related papers: Exploring Eye Tracking to Detect Cognitive Load in…

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Affect and cognitive load influence many user behaviors. In this paper, we propose Motion as Emotion, a novel method that utilizes fine differences in hand motion to recognise affect and cognitive load in virtual reality (VR). We conducted…

Human-Computer Interaction · Computer Science 2024-09-20 Phoebe Chua , Prasanth Sasikumar , Yadeesha Weerasinghe , Suranga Nanayakkara

This article describes GAZELOAD, a multimodal dataset for mental workload estimation in industrial human-robot collaboration. The data were collected in a laboratory assembly testbed where 26 participants interacted with two collaborative…

Robotics · Computer Science 2026-01-30 Bsher Karbouj , Baha Eddin Gaaloul , Jorg Kruger

Trust in digital systems depends on secure hardware, often assured through Hardware Reverse Engineering (HRE). This work develops methods for investigating human problem-solving processes in HRE, an underexplored yet critical aspect. Since…

Human-Computer Interaction · Computer Science 2024-02-26 René Walendy , Markus Weber , Jingjie Li , Steffen Becker , Carina Wiesen , Malte Elson , Younghyun Kim , Kassem Fawaz , Nikol Rummel , Christof Paar

Advance in technology offer the potential for future adoption of a combination of virtual reality (VR) and real-time adaptivity to enhance training and education. Providing a valid neuro-ergonomic measure of cognitive load can enable an…

Webcam eye tracking for the collection of gaze data in the context of user studies is convenient - it can be used in remote tests where participants do not need special hardware. The approach has strong limitations, especially regarding the…

Human-Computer Interaction · Computer Science 2022-08-01 Sezen Lim , Tina Walber , Christoph Schaefer , Lena Riehl

This paper studies the use of eye tracking in a First-Person Shooter (FPS) game as a~mechanism to: (1) control the attention of the player's avatar according to the attention deployed by the player, and (2) guide the gameplay and game's…

Human-Computer Interaction · Computer Science 2018-05-22 João Antunes , Pedro Santana

We present an extensive, in-depth analysis of the eye tracking capabilities of the Meta Quest Pro virtual reality headset using a dataset of eye movement recordings collected from 78 participants. In addition to presenting classical signal…

Human-Computer Interaction · Computer Science 2024-03-13 Samantha Aziz , Dillon J Lohr , Lee Friedman , Oleg Komogortsev

Stereoscopic, head-tracked display systems can show users realistic, world-locked virtual objects and environments. However, discrepancies between the rendering pipeline and physical viewing conditions can lead to perceived instability in…

Graphics · Computer Science 2023-12-13 Phillip Guan , Eric Penner , Joel Hegland , Benjamin Letham , Douglas Lanman

Extended reality (XR) technologies-encompassing virtual reality (VR), augmented reality (AR), and mixed reality (MR) are transforming cognitive assessment and training by offering immersive, interactive environments that simulate real-world…

Human-Computer Interaction · Computer Science 2025-01-15 Palmira Victoria González-Erena , Sara Fernández-Guinea , Panagiotis Kourtesis

Being able to accurately monitor the screen exposure of young children is important for research on phenomena linked to screen use such as childhood obesity, physical activity, and social interaction. Most existing studies rely upon…

Computer Vision and Pattern Recognition · Computer Science 2025-05-12 Xinlong Hou , Sen Shen , Xueshen Li , Xinran Gao , Ziyi Huang , Steven J. Holiday , Matthew R. Cribbet , Susan W. White , Edward Sazonov , Yu Gan

Visual object tracking is an active topic in the computer vision domain with applications extending over numerous fields. The main sub-tasks required to build an object tracker (e.g. object detection, feature extraction and object tracking)…

Image and Video Processing · Electrical Eng. & Systems 2021-10-20 Al-Hussein A. El-Shafie , S. E. D. Habib

The occurrence of cybersickness in virtual reality (VR) significantly impairs users' perception and sense of immersion. Therefore, timely detection of cybersickness and the application of appropriate intervention strategies are crucial for…

Human-Computer Interaction · Computer Science 2026-04-21 Yijun Wang , Mihai Bâce , Maria Torres Vega

The use of visually-rich documents (VRDs) in various fields has created a demand for Document AI models that can read and comprehend documents like humans, which requires the overcoming of technical, linguistic, and cognitive barriers.…

Human-Computer Interaction · Computer Science 2023-10-24 Hao Wang , Qingxuan Wang , Yue Li , Changqing Wang , Chenhui Chu , Rui Wang

This study employs cutting-edge wearable monitoring technology to conduct high-precision, high-temporal-resolution (1-second interval) cognitive load assessment on electroencephalogram (EEG) data from the FP1 channel and heart rate…

Human-Computer Interaction · Computer Science 2024-07-04 Ling He , Yanxin Chen , Wenqi Wang , Shuting He , Xiaoqiang Hu

With the proliferation of consumer virtual reality (VR) headsets and creative tools, content creators have started to experiment with new forms of interactive audience experience using immersive media. Understanding user attention and…

Human-Computer Interaction · Computer Science 2020-05-21 Mu Mu , Murtada Dohan , Alison Goodyear , Gary Hill , Cleyon Johns , Andreas Mauthe

While being able to read with screen magnifiers, low vision people have slow and unpleasant reading experiences. Eye tracking has the potential to improve their experience by recognizing fine-grained gaze behaviors and providing more…

Human-Computer Interaction · Computer Science 2023-03-30 Ru Wang , Linxiu Zeng , Xinyong Zhang , Sanbrita Mondal , Yuhang Zhao

With the rapid progress in virtual reality (VR) technology, the scope of VR applications has greatly expanded across various domains. However, the superiority of VR training over traditional methods and its impact on learning efficacy are…

Human-Computer Interaction · Computer Science 2023-12-19 Weichao Lin , Liang Chen , Wei Xiong , Kang Ran , Anlan Fan

Human eye tracking devices can help to investigate principles of processing visual information by humans. The attention focus movement during the gaze can be used for behavioural analysis of humans. In this work we describe our experimental…

Human-Computer Interaction · Computer Science 2022-01-05 R. Kovtun , S. Radchenko , A. Netreba , O. Sudakov , R. Natarov , Z. Dyka , I. Kabin , P. Langendörfer

The understanding of human-object interactions is fundamental in First Person Vision (FPV). Visual tracking algorithms which follow the objects manipulated by the camera wearer can provide useful information to effectively model such…

Computer Vision and Pattern Recognition · Computer Science 2022-10-20 Matteo Dunnhofer , Antonino Furnari , Giovanni Maria Farinella , Christian Micheloni

Understanding human-object interactions is fundamental in First Person Vision (FPV). Tracking algorithms which follow the objects manipulated by the camera wearer can provide useful cues to effectively model such interactions. Despite a few…

Computer Vision and Pattern Recognition · Computer Science 2021-09-27 Matteo Dunnhofer , Antonino Furnari , Giovanni Maria Farinella , Christian Micheloni