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Neural reconstruction and rendering strategies have demonstrated state-of-the-art performances due, in part, to their ability to preserve high level shape details. Existing approaches, however, either represent objects as implicit surface…

Computer Vision and Pattern Recognition · Computer Science 2023-12-29 Angtian Wang , Yuanlu Xu , Nikolaos Sarafianos , Robert Maier , Edmond Boyer , Alan Yuille , Tony Tung

We introduce Artifact-Based Rendering (ABR), a framework of tools, algorithms, and processes that makes it possible to produce real, data-driven 3D scientific visualizations with a visual language derived entirely from colors, lines,…

Reconstructing detailed 3D scenes from single-view images remains a challenging task due to limitations in existing approaches, which primarily focus on geometric shape recovery, overlooking object appearances and fine shape details. To…

Computer Vision and Pattern Recognition · Computer Science 2023-11-02 Yixin Chen , Junfeng Ni , Nan Jiang , Yaowei Zhang , Yixin Zhu , Siyuan Huang

Surfaces are typically represented as meshes, which can be extracted from volumetric fields via meshing or optimized directly as surface parameterizations. Volumetric representations occupy 3D space and have a large effective receptive…

Graphics · Computer Science 2026-02-03 Ruiqi Zhang , Jiacheng Wu , Jie Chen

Articulated 3D object generation is fundamental for creating realistic, functional, and interactable virtual assets which are not simply static. We introduce MeshArt, a hierarchical transformer-based approach to generate articulated 3D…

Computer Vision and Pattern Recognition · Computer Science 2025-06-10 Daoyi Gao , Yawar Siddiqui , Lei Li , Angela Dai

Despite the success of reinforcement learning methods, they have yet to have their breakthrough moment when applied to a broad range of robotic manipulation tasks. This is partly due to the fact that reinforcement learning algorithms are…

Robotics · Computer Science 2022-02-07 Stephen James , Andrew J. Davison

We present a novel approach to shape editing, building on recent progress in 3D reconstruction from multi-view images. We formulate shape editing as a conditional reconstruction problem, where the model must reconstruct the input shape with…

Computer Vision and Pattern Recognition · Computer Science 2025-09-16 Will Gao , Dilin Wang , Yuchen Fan , Aljaz Bozic , Tuur Stuyck , Zhengqin Li , Zhao Dong , Rakesh Ranjan , Nikolaos Sarafianos

Real-time 3D reconstruction enables fast dense mapping of the environment which benefits numerous applications, such as navigation or live evaluation of an emergency. In contrast to most real-time capable approaches, our approach does not…

Computer Vision and Pattern Recognition · Computer Science 2021-04-22 Max Hermann , Boitumelo Ruf , Martin Weinmann

We introduce MeshLAM, a feed-forward framework for one-shot animatable mesh head reconstruction that generates high-fidelity, animatable 3D head avatars from a single image. Unlike previous work that relies on time-consuming test-time…

Computer Vision and Pattern Recognition · Computer Science 2026-04-28 Yisheng He , Steven Hoi

Multi-traversal scene reconstruction is important for high-fidelity autonomous driving simulation and digital twin construction. This task involves integrating multiple sequences captured from the same geographical area at different times.…

Computer Vision and Pattern Recognition · Computer Science 2026-04-08 Yangyi Xiao , Siting Zhu , Baoquan Yang , Tianchen Deng , Yongbo Chen , Hesheng Wang

3D hand-mesh reconstruction from RGB images facilitates many applications, including augmented reality (AR). However, this requires not only real-time speed and accurate hand pose and shape but also plausible mesh-image alignment. While…

Computer Vision and Pattern Recognition · Computer Science 2021-09-07 Xiao Tang , Tianyu Wang , Chi-Wing Fu

The rapid growth of 3D content from modern reconstruction and generative pipelines, such as neural rendering and large-scale 3D asset generation, has led to an abundance of dense, noisy, and often non-manifold meshes. While these…

Graphics · Computer Science 2026-05-15 Kunal Bhosikar , Preet Savalia , Lokender Tiwari , Brojeshwar Bhowmick

We present a method for fast 3D reconstruction and real-time rendering of dynamic humans from monocular videos with accompanying parametric body fits. Our method can reconstruct a dynamic human in less than 3h using a single GPU, compared…

Computer Vision and Pattern Recognition · Computer Science 2023-03-22 Ignacio Rocco , Iurii Makarov , Filippos Kokkinos , David Novotny , Benjamin Graham , Natalia Neverova , Andrea Vedaldi

Image-based 3D object modeling refers to the process of converting raw optical images to 3D digital representations of the objects. Very often, such models are desired to be dimensionally true, semantically labeled with photorealistic…

Computer Vision and Pattern Recognition · Computer Science 2021-06-29 Rongjun Qin , Xu Huang

Reconstructing high-fidelity 3D facial texture from a single image is a quite challenging task due to the lack of complete face information and the domain gap between the 3D face and 2D image. Further, obtaining re-renderable 3D faces has…

Computer Vision and Pattern Recognition · Computer Science 2022-06-07 Mingxin Yang , Jianwei Guo , Zhanglin Cheng , Xiaopeng Zhang , Dong-Ming Yan

We present here the first systematic treatment of the problems posed by the visualization and analysis of large-scale, parallel adaptive mesh refinement (AMR) simulations on an Eulerian grid. When compared to those obtained by constructing…

Graphics · Computer Science 2017-02-17 Guénolé Harel , Jacques-Bernard Lekien , Philippe P. Pébaÿ

In the past several decades, many attempts have been made to model synthetic realistic geometric data. The goal of such models is to generate plausible 3D geometries and textures. Perhaps the best known of its kind is the linear 3D…

Computational Geometry · Computer Science 2018-08-28 Ron Slossberg , Gil Shamai , Ron Kimmel

Automatic 3D content creation has gained increasing attention recently, due to its potential in various applications such as video games, film industry, and AR/VR. Recent advancements in diffusion models and multimodal models have notably…

Computer Vision and Pattern Recognition · Computer Science 2024-11-26 Yitong Wang , Xudong Xu , Li Ma , Haoran Wang , Bo Dai

Triangular meshes have gained much interest in image representation and have been widely used in image processing. This paper introduces a framework of anisotropic mesh adaptation (AMA) methods to image representation and proposes a GPRAMA…

Computer Vision and Pattern Recognition · Computer Science 2016-03-30 Xianping Li

We propose a novel method to reconstruct the 3D shapes of transparent objects using hand-held captured images under natural light conditions. It combines the advantage of explicit mesh and multi-layer perceptron (MLP) network, a hybrid…

Computer Vision and Pattern Recognition · Computer Science 2023-03-30 Jiamin Xu , Zihan Zhu , Hujun Bao , Weiwei Xu
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