English

MeshLAM: Feed-Forward One-Shot Animatable Textured Mesh Avatar Reconstruction

Computer Vision and Pattern Recognition 2026-04-28 v1

Abstract

We introduce MeshLAM, a feed-forward framework for one-shot animatable mesh head reconstruction that generates high-fidelity, animatable 3D head avatars from a single image. Unlike previous work that relies on time-consuming test-time optimization or extensive multi-view data, our method produces complete mesh representations with inherent animatability from a single image in a single forward pass. Our approach employs a dual shape and texture map architecture that simultaneously processes mesh vertices and texture map with extracted image features from a shared transformer backbone, allowing for coherent shape carving and appearance modeling. To prevent mesh collapse and ensure topological integrity during feed-forward deformation, we propose an iterative GRU-based decoding mechanism with progressive geometry deformation and texture refinement, coupled with a novel reprojection-based texture guidance mechanism that anchors appearance learning to the input image. Extensive experiments demonstrate that our method outperforms state-of-the-art approaches in reconstruction quality, animation capability, and computational efficiency. Project page at https://meshlam.github.io.

Keywords

Cite

@article{arxiv.2604.22865,
  title  = {MeshLAM: Feed-Forward One-Shot Animatable Textured Mesh Avatar Reconstruction},
  author = {Yisheng He and Steven Hoi},
  journal= {arXiv preprint arXiv:2604.22865},
  year   = {2026}
}

Comments

Accepted to CVPR 2026

R2 v1 2026-07-01T12:34:19.312Z