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Normal surface theory is a central tool in algorithmic three-dimensional topology, and the enumeration of vertex normal surfaces is the computational bottleneck in many important algorithms. However, it is not well understood how the number…

Geometric Topology · Mathematics 2010-06-18 Benjamin A. Burton

Meshes composed of well-centered simplices have nice orthogonal dual meshes (the dual Voronoi diagram). This is useful for certain numerical algorithms that prefer such primal-dual mesh pairs. We prove that well-centered meshes also have…

Computational Geometry · Computer Science 2010-01-25 Evan VanderZee , Anil N. Hirani , Damrong Guoy , Edgar Ramos

This paper introduces path triangulation of points in a bounded, simply connected surface region, replacing ordinary triangles in a Delaunay triangulation with path triangles from homotopy theory. A {\bf path triangle} has a border that is…

Algebraic Topology · Mathematics 2022-08-29 James F. Peters

This paper considers stochastic first-order algorithms for convex-concave minimax problems of the form $\min_{\bf x}\max_{\bf y}f(\bf x, \bf y)$, where $f$ can be presented by the average of $n$ individual components which are $L$-average…

Optimization and Control · Mathematics 2022-02-01 Luo Luo , Guangzeng Xie , Tong Zhang , Zhihua Zhang

Consider a graph drawn on a surface (for example, the plane minus a finite set of obstacle points), possibly with crossings. We provide an algorithm to decide whether such a drawing can be untangled, namely, if one can slide the vertices…

Computational Geometry · Computer Science 2025-07-18 Éric Colin de Verdière , Vincent Despré , Loïc Dubois

How good is a triangulation as an approximation of a smooth curved surface or manifold? We provide bounds on the {\em interpolation error}, the error in the position of the surface, and the {\em normal error}, the error in the normal…

Computational Geometry · Computer Science 2019-11-11 Marc Khoury , Jonathan Richard Shewchuk

We initiate a statistical study of Kalai's exterior algebraic shifting, focusing on concentration phenomena for random triangulations of a fixed space. First, for a uniform $n$-vertex refinement of any given graph $G$, we show that…

Combinatorics · Mathematics 2025-10-01 Denys Bulavka , Eran Nevo , Yuval Peled

We apply state-of-the-art computational geometry methods to the problem of reconstructing a time-varying sea surface from tide gauge records. Our work builds on a recent article by Nitzke et al.~(Computers \& Geosciences, 157:104920, 2021)…

In computer graphics, smooth data reconstruction on 2D or 3D manifolds usually refers to subdivision problems. Such a method is only valid based on dense sample points. The manifold usually needs to be triangulated into meshes (or patches)…

Numerical Analysis · Mathematics 2011-05-30 Li Chen , Feng Luo

We present a computational approach for unfolding 3D shapes isometrically into the plane as a single patch without overlapping triangles. This is a hard, sometimes impossible, problem, which existing methods are forced to soften by allowing…

A family of the Block Matching 3-D (BM3D) algorithms for various imaging problems has been recently proposed within the framework of nonlocal patch-wise image modeling [1], [2]. In this paper we construct analysis and synthesis frames,…

Optimization and Control · Mathematics 2015-05-28 Aram Danielyan , Vladimir Katkovnik , Karen Egiazarian

A new O(nlog(n)) algorithm is presented for performing Delaunay triangulation of sets of 2D points. The novel component of the algorithm is a radially propagating \emph{sweep-hull} (sequentially created from the radially sorted set of 2D…

Computational Geometry · Computer Science 2016-04-07 David Sinclair

In this paper, we consider constrained optimization problems with convex, smooth objective and constraints. We propose a new stochastic gradient algorithm, called the Stochastic Moving Ball Approximation (SMBA) method, to solve this class…

Optimization and Control · Mathematics 2024-12-03 Nitesh Kumar Singh , Ion Necoara

This paper describes a node relocation algorithm based on nonlinear optimization which delivers excellent results for both unstructured and structured plane triangle meshes over convex as well as non-convex domains with high curvature. The…

Numerical Analysis · Computer Science 2014-10-23 Daniel Aubram

Let $M$ be a smooth manifold, smoothly triangulated by a simplicial complex $K$, and $\cA$ a transitive Lie algebroid on $M$. The Lie algebroid restriction of $\cA$ to a simplex $\Delta$ of $K$ is denoted by $\cA^{!!}_{\Delta}$. A piecewise…

Algebraic Topology · Mathematics 2017-09-25 Aleksandr S. Mishchenko , Jose R. Oliveira

We describe a Monte Carlo procedure for the simulation of dynamically triangulate random surfaces with a boundary (topology of a disk). The algorithm keeps the total number of triangles fixed, while the length of the boundary is allowed to…

High Energy Physics - Lattice · Physics 2009-10-22 E. Adi , M. Hasenbusch , M. Marcu , E. Pazy , K. Pinn , S. Solomon

Delaunay triangulations of a point set in the Euclidean plane are ubiquitous in a number of computational sciences, including computational geometry. Delaunay triangulations are not well defined as soon as 4 or more points are concyclic but…

Computational Geometry · Computer Science 2018-04-05 Vincent Despré , Olivier Devillers , Hugo Parlier , Jean-Marc Schlenker

This paper proposes a method for computing the visible occluding contours of subdivision surfaces. The paper first introduces new theory for contour visibility of smooth surfaces. Necessary and sufficient conditions are introduced for when…

Graphics · Computer Science 2022-06-09 Chenxi Liu , Pierre Bénard , Aaron Hertzmann , Shayan Hoshyari

We present a novel approach named TBase for smoothing planar and surface quadrilateral meshes. Our motivation is that the best shape of quadrilateral element (square) can be virtually divided into a pair of equilateral right triangles by…

Computational Geometry · Computer Science 2013-06-04 Gang Mei , John C. Tipper , Nengxiong Xu

We start by considering the problem of estimating intrinsic distances on a smooth submanifold. We show that minimax optimality can be obtained via a reconstruction of the surface, and discuss the use of a particular mesh construction -- the…

Machine Learning · Statistics 2023-10-04 Ery Arias-Castro , Phong Alain Chau