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A branched affine structure on a compact topological surface with marked points is a complex affine structure outside the marked points. We give a proof of an unpublished foundational theorem of Veech, stating that any branched affine…
We investigate algorithms with predictions in computational geometry, specifically focusing on the basic problem of computing 2D Delaunay triangulations. Given a set $P$ of $n$ points in the plane and a triangulation $G$ that serves as a…
In this work, we provide the first practical evaluation of the structural rounding framework for approximation algorithms. Structural rounding works by first editing to a well-structured class, efficiently solving the edited instance, and…
We propose a computation of curvature of arbitrary two-dimensional surfaces of three-dimensional objects, which is a contribution to discrete gravity with potential applications in network geometry. We begin by linking each point of the…
Decades of advances in mixed-integer linear programming (MILP) and recent development in mixed-integer second-order-cone programming (MISOCP) have translated very mildly to progresses in global solving nonconvex mixed-integer quadratically…
We consider the non-convex non-concave objective function in two-player zero-sum continuous games. The existence of pure Nash equilibrium requires stringent conditions, posing a major challenge for this problem. To circumvent this…
We introduce a novel lower bound technique for distributed graph algorithms under bandwidth limitations. We define the notion of \emph{fooling views} and exemplify its strength by proving two new lower bounds for triangle membership in the…
We propose an algorithm for an optimal adaptive selection of points from the design domain of input random variables that are needed for an accurate estimation of failure probability and the determination of the boundary between safe and…
Triangulation of a three-dimensional point from at least two noisy 2-D images can be formulated as a quadratically constrained quadratic program. We propose an algorithm to extract candidate solutions to this problem from its semidefinite…
Triangulated meshes have become ubiquitous discrete-surface representations. In this paper we address the problem of how to maintain the manifold properties of a surface while it undergoes strong deformations that may cause topological…
We provide the first global optimization landscape analysis of $Neural\;Collapse$ -- an intriguing empirical phenomenon that arises in the last-layer classifiers and features of neural networks during the terminal phase of training. As…
Studying crepant blow-ups of (compound) du Val singularities, we classify complexes of coherent sheaves which admit no negative self-extensions -- such a complex, up to flops and mutation equivalences, must either be (1) a module over a…
We study type III contractions of Calabi-Yau threefolds containing a ruled surface over a smooth curve. We discuss the conditions necessary for the image threefold to by smoothable. We describe the change in Hodge numbers caused by this…
The purposes of this article are threefold. First, to determine numerically when an arbitrary blowup of a smooth surface is smooth. We show the surface is smooth if and only if certain rational parameters involving log discrepancy and…
Chance-constrained programs (CCP) represent a trade-off between conservatism and robustness in optimization. In many CCPs, one optimizes an objective under a probabilistic constraint continuously parameterized by a random vector $\xi$. In…
In this paper, we introduce a definition of discrete conformality for triangulated surfaces with flat cone metrics and describe an algorithm for solving the problem of prescribing curvature, that is to deform the metric discrete conformally…
In this two-part paper, we propose a general algorithmic framework for the minimization of a nonconvex smooth function subject to nonconvex smooth constraints. The algorithm solves a sequence of (separable) strongly convex problems and…
When folding a 3D object from a 2D material like paper, typically only an approximation of the original surface geometry is needed. Such an approximation can effectively be created by a (progressive) mesh simplification approach, e.g. using…
Continuing results from JCDCGGG 2016 and 2017, we solve several new cases of the simple foldability problem -- deciding which crease patterns can be folded flat by a sequence of (some model of) simple folds. We give new efficient algorithms…
In this paper, we use normal surface theory to study Dehn filling on a knot-manifold. First, it is shown that there is a finite computable set of slopes on the boundary of a knot-manifold that bound normal and almost normal surfaces in a…