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We present a method for reconstructing triangle meshes from point clouds. Existing learning-based methods for mesh reconstruction mostly generate triangles individually, making it hard to create manifold meshes. We leverage the properties…

Computer Vision and Pattern Recognition · Computer Science 2021-05-07 Marie-Julie Rakotosaona , Paul Guerrero , Noam Aigerman , Niloy Mitra , Maks Ovsjanikov

We define an invariant, which we call surface-complexity, of closed 3-manifolds by means of Dehn surfaces. The surface-complexity of a manifold is a natural number measuring how much the manifold is complicated. We prove that it fulfils…

Geometric Topology · Mathematics 2019-01-30 Gennaro Amendola

This paper studies the lower bound complexity for the optimization problem whose objective function is the average of $n$ individual smooth convex functions. We consider the algorithm which gets access to gradient and proximal oracle for…

Optimization and Control · Mathematics 2019-08-23 Guangzeng Xie , Luo Luo , Zhihua Zhang

Every surface that is intrinsically polyhedral can be represented by a portalgon: a collection of polygons in the Euclidean plane with some pairs of equally long edges abstractly identified. While this representation is arguably simpler…

Computational Geometry · Computer Science 2026-03-26 Loïc Dubois

We introduce a novel learning-based, visibility-aware, surface reconstruction method for large-scale, defect-laden point clouds. Our approach can cope with the scale and variety of point cloud defects encountered in real-life Multi-View…

Computer Vision and Pattern Recognition · Computer Science 2022-02-03 Raphael Sulzer , Loic Landrieu , Renaud Marlet , Bruno Vallet

For many fundamental problems in computational topology, such as unknot recognition and $3$-sphere recognition, the existence of a polynomial-time solution remains unknown. A major algorithmic tool behind some of the best known algorithms…

Computational Geometry · Computer Science 2024-03-08 Benjamin A. Burton , Alexander He

We introduce an algorithm to remesh triangle meshes representing developable surfaces to planar quad dominant meshes. The output of our algorithm consists of planar quadrilateral (PQ) strips that are aligned to principal curvature…

Graphics · Computer Science 2021-06-28 Floor Verhoeven , Amir Vaxman , Tim Hoffmann , Olga Sorkine-Hornung

We prove that for every compact, connected, differentiable 3--manifold $M$ there is a compact complex manifold $X$ which can be obtained from projective 3--space by a sequence of smooth, real blow ups and downs such that $M$ is…

Algebraic Geometry · Mathematics 2016-09-07 János Kollár

The operation of crushing a normal surface has proven to be a powerful tool in computational $3$-manifold topology, with applications both to triangulation complexity and to algorithms. The main difficulty with crushing is that it can…

Geometric Topology · Mathematics 2025-11-26 Benjamin A. Burton , Thiago de Paiva , Alexander He , Connie On Yu Hui

I present a 3D advancing-front mesh refinement algorithm that generates a constrained Delaunay mesh for any piecewise linear complex (PLC) and extend this algorithm to produce truly Delaunay meshes for any PLC. First, as in my recently…

Computational Geometry · Computer Science 2021-05-04 Shankar P Sastry

Normal surface theory, a tool to represent surfaces in a triangulated 3-manifold combinatorially, is ubiquitous in computational 3-manifold theory. In this paper, we investigate a relaxed notion of normal surfaces where we remove the…

Geometric Topology · Mathematics 2016-05-04 Benjamin A. Burton , Éric Colin de Verdière , Arnaud de Mesmay

We describe an efficient algorithm to compute a conformally equivalent metric for a discrete surface, possibly with boundary, exhibiting prescribed Gaussian curvature at all interior vertices and prescribed geodesic curvature along the…

Computational Geometry · Computer Science 2021-04-13 Marcel Campen , Ryan Capouellez , Hanxiao Shen , Leyi Zhu , Daniele Panozzo , Denis Zorin

Minimizing a convex, quadratic objective of the form $f_{\mathbf{A},\mathbf{b}}(x) := \frac{1}{2}x^\top \mathbf{A} x - \langle \mathbf{b}, x \rangle$ for $\mathbf{A} \succ 0 $ is a fundamental problem in machine learning and optimization.…

Machine Learning · Computer Science 2019-04-17 Max Simchowitz

In a recent paper, {\it Algorithms for Deforming and Contracting Simply Connected Discrete Closed Manifolds (II)}, we discussed two algorithms for deforming and contracting a simply connected discrete closed manifold into a discrete sphere.…

Geometric Topology · Mathematics 2020-02-12 Li Chen

Sparse linear regression is a fundamental tool in data analysis. However, traditional approaches often fall short when covariates exhibit structure or arise from heterogeneous sources. In biomedical applications, covariates may stem from…

Machine Learning · Statistics 2026-05-19 William R. P. Denault

It is well-known that the lower bound of iteration complexity for solving nonconvex unconstrained optimization problems is $\Omega(1/\epsilon^2)$, which can be achieved by standard gradient descent algorithm when the objective function is…

Optimization and Control · Mathematics 2022-11-02 Jiawei Zhang , Wenqiang Pu , Zhi-Quan Luo

The restricted Delaunay triangulation of a closed surface $\Sigma$ and a finite point set $V \subset \Sigma$ is a subcomplex of the Delaunay tetrahedralization of $V$ whose triangles approximate $\Sigma$. It is well known that if $V$ is a…

Computational Geometry · Computer Science 2026-03-23 Jonathan Richard Shewchuk

Simplicial approximation provides a framework for constructing simplicial complexes that are homotopy equivalent to a given manifold, provided a CW structure is explicitly known. However, its conventional implementation quickly becomes…

Computational Geometry · Computer Science 2026-03-16 Raphaël Tinarrage

Writing an uncomplicated, robust, and scalable three-dimensional convex hull algorithm is challenging and problematic. This includes, coplanar and collinear issues, numerical accuracy, performance, and complexity trade-offs. While there are…

Computational Geometry · Computer Science 2023-04-11 Ben Kenwright

We describe a randomized algorithm that, given a set $P$ of points in the plane, computes the best location to insert a new point $p$, such that the Delaunay triangulation of $P\cup\{p\}$ has the largest possible minimum angle. The expected…

Computational Geometry · Computer Science 2014-01-07 Boris Aronov , Mark V. Yagnatinsky