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Annotating object ground truth in videos is vital for several downstream tasks in robot perception and machine learning, such as for evaluating the performance of an object tracker or training an image-based object detector. The accuracy of…
This study presents an integrated approach for advancing functional Near-Infrared Spectroscopy (fNIRS) neuroimaging through the synthesis of data and application of machine learning models. By addressing the scarcity of high-quality…
Multimodal Large Language Models (MLLMs) have made rapid progress in single-video understanding, yet their ability to reason across multiple independent video streams remains poorly understood. Existing multi-video benchmarks rely largely…
Neural networks need big annotated datasets for training. However, manual annotation can be too expensive or even unfeasible for certain tasks, like multi-person 2D pose estimation with severe occlusions. A remedy for this is synthetic data…
Radar-based human activity recognition (HAR) still lacks a comprehensive simulation method. Existing software is developed based on models or motion-captured data, resulting in limited flexibility. To address this issue, a simulator that…
Developing robust drone detection systems is often constrained by the limited availability of large-scale annotated training data and the high costs associated with real-world data collection. However, leveraging synthetic data generated…
Quantifying behavior is crucial for many applications in neuroscience. Videography provides easy methods for the observation and recording of animal behavior in diverse settings, yet extracting particular aspects of a behavior for further…
Point tracking models often struggle to generalize to real-world videos because large-scale training data is predominantly synthetic$\unicode{x2014}$the only source currently feasible to produce at scale. Collecting real-world annotations,…
We introduce CoTracker, a transformer-based model that tracks a large number of 2D points in long video sequences. Differently from most existing approaches that track points independently, CoTracker tracks them jointly, accounting for…
Due to the visual ambiguity, purely kinematic formulations on monocular human motion capture are often physically incorrect, biomechanically implausible, and can not reconstruct accurate interactions. In this work, we focus on exploiting…
The practicality of a video surveillance system is adversely limited by the amount of queries that can be placed on human resources and their vigilance in response. To transcend this limitation, a major effort under way is to include…
Generating sequences of human-like motions for humanoid robots presents challenges in collecting and analyzing reference human motions, synthesizing new motions based on these reference motions, and mapping the generated motion onto…
Obtaining photorealistic reconstructions of objects from sparse views is inherently ambiguous and can only be achieved by learning suitable reconstruction priors. Earlier works on sparse rigid object reconstruction successfully learned such…
Multimodal Visual Object Tracking (VOT) has recently gained significant attention due to its robustness. Early research focused on fully fine-tuning RGB-based trackers, which was inefficient and lacked generalized representation due to the…
Vision-based target tracking is crucial for unmanned surface vehicles (USVs) to perform tasks such as inspection, monitoring, and surveillance. However, real-time tracking in complex maritime environments is challenging due to dynamic…
Easily accessible sensors, like drones with diverse onboard sensors, have greatly expanded studying animal behavior in natural environments. Yet, analyzing vast, unlabeled video data, often spanning hours, remains a challenge for machine…
Visual object tracking aims to localize the target object of each frame based on its initial appearance in the first frame. Depending on the input modility, tracking tasks can be divided into RGB tracking and RGB+X (e.g. RGB+N, and RGB+D)…
Studies show that neural networks, not unlike traditional programs, are subject to bugs, e.g., adversarial samples that cause classification errors and discriminatory instances that demonstrate the lack of fairness. Given that neural…
Simulation engines are widely adopted in robotics. However, they lack either full simulation control, ROS integration, realistic physics, or photorealism. Recently, synthetic data generation and realistic rendering has advanced tasks like…
Synthesizing camera movements from music and dance is highly challenging due to the contradicting requirements and complexities of dance cinematography. Unlike human movements, which are always continuous, dance camera movements involve…